Just now, Jetfire said:We don't know the point cost. It could easily be 0 like chips.
Everything changes if![]()
Just now, Jetfire said:We don't know the point cost. It could easily be 0 like chips.
Everything changes if![]()
And I thought I was being optimistic at 1pt!
![]()
Consider it can double as an aggressor, b, spray, lambda and yv buff (ie ships that basically NEVER see competitive play) as well as a seemingly important aspect of the boat itself...
Yeah 0/1 sounds good
7 minutes ago, ficklegreendice said:Consider it can double as an aggressor, b, spray, lambda and yv buff (ie ships that basically NEVER see competitive play) as well as a seemingly important aspect of the boat itself...
Yeah 0/1 sounds good
Small ship only would eliminate the Aggressor (assuming you mean IG-88s), Firespray, Lambda and YV-666.
Oh right ![]()
Still fix for b and important for boat so 0-1
Esp cause there's no risk of overpowering the igs
Edited by ficklegreendiceMy issue is not really the price, its the lack of synergy.
If it's Cannon and primary then there's plenty worth taking for the right price
Rerolls are always good
Edited by ficklegreendiceFor cannons, 4 points buys an extra attack die (with autocrit) for Scyks and the gunboat, and 7 points buys 2 extra dice that cannot crit. So call it 3.5 points for an extra die, or half that for a reroll, in the cannon slot.
4 hours ago, Ladrillito said:
Ten Numb (31)
A Score to Settle (0)
Collision Detector (0)
Linked Battery (2)
Total: 33
View in Yet Another Squad Builder
4 rolls each with a 3/8 chance of a crit that cannot be dodged.
About a 1/6 chance of NOT getting a crit through each shot on the designated target.
4 minutes ago, Rakaydos said:Ten Numb (31)
A Score to Settle (0)
Collision Detector (0)
Linked Battery (2)Total: 33
View in Yet Another Squad Builder
4 rolls each with a 3/8 chance of a crit that cannot be dodged.
About a 1/6 chance of NOT getting a crit through each shot on the designated target.
Yet another upgrade in an imperial pack, better used by rebels. Such fun.
Just now, RufusDaMan said:Yet another upgrade in an imperial pack, better used by rebels. Such fun.
oh yeah, because no one can survive the wrath of the meta warping, utterly unbeatably overpowered monster that is Ten Numb ![]()
If it's a flat reroll, then I don't understand the "Small Ship Only" limitation. I'm not seeing how this would be extremely broken on IG-88, Bossk or Kath Scarlett.
Just now, ficklegreendice said:oh yeah, because no one can survive the wrath of that meta warping, utterly unbeatably overpowered monster that is Ten Numb
I might be salty af, I admit. I wouldn't exactly think that it is a problem with me. FFG treating a whole faction like a dirty mop might have to do something with it.
7 minutes ago, RufusDaMan said:I might be salty af, I admit. I wouldn't exactly think that it is a problem with me. FFG treating a whole faction like a dirty mop might have to do something with it.
sounds more like an issue with perception
imps are doing just fine at every level but the tip top, which really doesn't matter at all for the grand majority of us despite how much people like to draw far too much significance from those results
If it's salt about rebel and scum only upgrades, the gunboat might give us some insight as to why FFG bothered to limit Arc Caster to scum and rebels only (Despite it being an utter piece of trash upgrade), even if it probably still wouldn't be great it does have a LOT of synergy with the SLAM title. Major Greendice with VI and linked batteries might have been the only viable use of it
I can guarantee, though, that you won't miss it. It is basically worthless against every single popular meta list apart from ships. Against every single 2-ship build, you're literally just doing 1 damage to yourself for a chance of one more hit/crit result
8 minutes ago, PhantomFO said:If it's a flat reroll, then I don't understand the "Small Ship Only" limitation. I'm not seeing how this would be extremely broken on IG-88, Bossk or Kath Scarlett.
probably because IG-88b with aggressors having a freed up system slot
don't think it's as stupid as jm5ks, but I guess they're not taking chances. Poor sprays, though ![]()
Just now, ficklegreendice said:sounds more like an issue with perception
imps are doing just fine at every level but the tip top, which really doesn't matter at all for the grand majority of us despite how much people like to draw far too much significance from those results
Doubt it.
Imps might be doing fine in some levels, but there are issues with them that are very serious and will have long term effects.
There is no way having less slots with less upgrades is good for the game. Not only they have the least faction specific upgrades, and they don't have their own specific slot, they have less of the slots in general. This trend does not seem to be going away.
This gets worse when 2nd generics don't get EPT for the Empire, but Scum gets them...
There is no way to keep a game balanced, when the power of units comes from upgrade cards, and one faction SEVERELY lacks options and opportunities for upgrades.
Look at the Punisher, K-wing and Scurrg. I can't believe they were even supposed to be equal. That seems to be a problem with the game. That's just one.
1 hour ago, ficklegreendice said:sounds more like an issue with perception
imps are doing just fine at every level but the tip top, which really doesn't matter at all for the grand majority of us despite how much people like to draw far too much significance from those results
If it's salt about rebel and scum only upgrades, the gunboat might give us some insight as to why FFG bothered to limit Arc Caster to scum and rebels only (Despite it being an utter piece of trash upgrade), even if it probably still wouldn't be great it does have a LOT of synergy with the SLAM title. Major Greendice with VI and linked batteries might have been the only viable use of it
I can guarantee, though, that you won't miss it. It is basically worthless against every single popular meta list apart from ships. Against every single 2-ship build, you're literally just doing 1 damage to yourself for a chance of one more hit/crit result
probably because IG-88b with aggressors having a freed up system slot
don't think it's as stupid as jm5ks, but I guess they're not taking chances. Poor sprays, though
I actually use ARC casters on brobots as a "stay out of range 1" deterrant- removing the donut hole where you cannot double tap the HLC. I've only ever fired it in 1 game, and it was actually against another brobot list, where everyone was at range 1 of each other and the splash was able to hit the other enemy brobot.
5 hours ago, RufusDaMan said:Everything changes if
small ship only and fits in a canon slot... free seems just fine compared to chips... heck it could be -1 pt and not be broken.
1 hour ago, RufusDaMan said:Doubt it.
Imps might be doing fine in some levels, but there are issues with them that are very serious and will have long term effects.
There is no way having less slots with less upgrades is good for the game. Not only they have the least faction specific upgrades, and they don't have their own specific slot, they have less of the slots in general. This trend does not seem to be going away.
This gets worse when 2nd generics don't get EPT for the Empire, but Scum gets them...There is no way to keep a game balanced, when the power of units comes from upgrade cards, and one faction SEVERELY lacks options and opportunities for upgrades.
Look at the Punisher, K-wing and Scurrg. I can't believe they were even supposed to be equal. That seems to be a problem with the game. That's just one.
How many Scum and Rebel small base ships can equip cannons?
Imperials will have 2, other factions have 1 a piece.
The Imps have one with a white K turn and the ability to pop a primary attack off of a cheap cannon attack.
Who's got the most potential benefit again?
1 minute ago, boomaster said:How many Scum and Rebel small base ships can equip cannons?
Imperials will have 2, other factions have 1 a piece.
The Imps have one with a white K turn and the ability to pop a primary attack off of a cheap cannon attack.
Who's got the most potential benefit again?
You are aware that if you want to take the TIE/D title linked battery is useless? The only defender that can equip it is the titleless defender, but the opportunity cost of losing the title's effect is too great. It essentially makes the ship worse, than it already is.
2 hours ago, ficklegreendice said:sounds more like an issue with perception
imps are doing just fine at every level but the tip top, which really doesn't matter at all for the grand majority of us despite how much people like to draw far too much significance from those results
If it's salt about rebel and scum only upgrades, the gunboat might give us some insight as to "why FFG bothered to limit Arc Caster to scum and rebels only" (Despite it being an utter piece of trash upgrade), even if it probably still wouldn't be great it does have a LOT of synergy with the SLAM title. Major Greendice with VI and linked batteries might have been the only viable use of it
I can guarantee, though, that you won't miss it. It is basically worthless against every single popular meta list apart from ships. Against every single 2-ship build, you're literally just doing 1 damage to yourself for a chance of one more hit/crit result
probably because IG-88b with aggressors having a freed up system slot
don't think it's as stupid as jm5ks, but I guess they're not taking chances. Poor sprays, though
Tie D Defenders.... specifically flying at formations. Arc Caster, plus splash, plus range one primary at same target. Put that on any of the nameds..
2 minutes ago, RufusDaMan said:You are aware that if you want to take the TIE/D title linked battery is useless? The only defender that can equip it is the titleless defender, but the opportunity cost of losing the title's effect is too great. It essentially makes the ship worse, than it already is.
It's therefore also worthless on the B-Wing and the "Heavy" Syck. They also only have one cannon slot.
For the record, I don't think it's limited either. Text is in the wrong place for that..
Edited by boomasterJust now, boomaster said:It's therefore also worthless on the B-Wing and the "Heavy" Syck. They also only have one cannon slot.
But if the B-wing equips linked battery, they get a re-roll on their already potent primary attack, freeing up their system slot (no need for fcs).
If a defender equips linked battery, it cannot take either of its titles, both of which are quite good. (technically it can equip the TIE/D title, it will just never trigger)
Essentially, the B-wing doesn't lose anything (they are rarely equipped with cannons) and gets better (has place for another system) by using this upgrade. The TIE defender gets a re-roll instead of a free evade or a double tap. Both of those are better.
1 minute ago, RufusDaMan said:But if the B-wing equips linked battery, they get a re-roll on their already potent primary attack, freeing up their system slot (no need for fcs).
If a defender equips linked battery, it cannot take either of its titles, both of which are quite good. (technically it can equip the TIE/D title, it will just never trigger)
Essentially, the B-wing doesn't lose anything (they are rarely equipped with cannons) and gets better (has place for another system) by using this upgrade. The TIE defender gets a re-roll instead of a free evade or a double tap. Both of those are better.
We're assuming it provides a re-roll..
Just now, boomaster said:We're assuming it provides a re-roll..
Yeah, well that's what the whole thread is about. It's the only logical thing that fits the images we have. See the conversation above.
Just now, RufusDaMan said:Yeah, well that's what the whole thread is about. It's the only logical thing that fits the images we have. See the conversation above.
I'm aware of it, thanks for being a patronizing member of the community. I'd also say opinionated, but see the conversation above...