It's the end of the season, so I figured I'd write up a couple of reports for the store championships I attended in Colorado.
The first store champ of the season for me was a short day. I had to work in the evening, but I still wanted to get in a few games of X-Wing; so I played an 89-point Corran and Wedge list, so that I wouldn't feel too bad if I took some MoV from people who were actually going to be able to make the cut. I surprised myself by going 2-2 before dipping out.
For the next tournament, I decided to fly Echo and RAC, since it was one of the few competitive lists that I had dug up in a few months that was also fun for me to fly (although maybe not to fly against . . . ****, Kylo's a ****). This one's a little foggy, but I think I went 3-1 and made Top 8, losing one game after putting Echo on a debris (testament to my inexperience with the list). I did the same thing in the Top 8 match, but didn't really mind too much--we were both pretty tired, and I was fine with heading home at that point.
Anyway, onto the important ones--the two I actually remember (relatively) clearly.
Haunted Games (Fort Collins)
A couple of weeks before this tournament, I was scrolling through the store champs thread and went "huh . . . four ship Rebels really are back, aren't they?" The Jess+Rex+Brayeln combo had been finishing really well in a lot of places, with the only question being what to fill the last 26 points with. The basic answer is Biggs, but I didn't really want to fly him for a few reasons, the biggest one being that he's a different PS from everyone else, which cuts down on a few maneuvering options. I considered Tarn with M9-G8 (who's actually really solid, if you haven't tried him out), but decided against it because of how crappy he is when he has to turn around. At this point in the game, I feel like having just one K-turn is a pretty hefty drawback, as is not getting an action afterward. So I ended up going with Roark, because someone else did well with it (I think they won a store champ?).
The list, then, was Braylen (R3-A2, Gunner, Title), Rex, Jess Pava (R2-D6, TRICK SHOT!!!, Integrated Astromech, Pattern Analyzer), Roark Garnet (TLT, Inspiring Recruit). Only had a few practice games with this variant, but I wasn't too worried. Four-ship Rebels are my best squad; it's like riding a bike. Never forget.
I brought debris clouds--why fly well when you can YOLO it? In seriousness, rocks are just too punishing for a list like this in a tournament; losing one shot can be pretty devastating if you're up against arc-dodgers, or even if it just denies you the kill. Oh, also tractor beams. They'll ******* wreck any small-ship list with asteroids. And to be honest, while I'm pretty comfortable maneuvering around rocks, most of my opponents are, too. In the case that there's a big enough skill differential where the other guy is hitting rocks and I'm not, I should be able to beat him anyway.
You'll have to bear with me a bit; my memories are a little foggy at this point, a month or so later.
Game One
I was up against a Dengar Nym build. Obstacles were pretty well spread out, with a bit of a cluster on the lefthand side. I deployed in the right. Braylen goes in the top right so that he's in the back when I turn in (lets me bump him to keep arc) and I think I ended up putting Rex on the outside, too. He deployed on my left. The approach was pretty straightforward; we moved up, turned in, and jousted. The first round didn't go well for him; I popped Rex up to PS 12 to shoot Dengar, so he used the revenge shot on Rex, and then did his normal shot on someone else. With no focused fire, none of my ships went down; and to add insult to injury, I managed to bring Dengar down on the first turn of shooting. After that, Nym was dead; he managed to put a few bombs out, but I took him down pretty quick. He may have gotten Rex, but I'm not sure on that one. Also pretty sure I hit a debris for a crit during this game.
Game Two
I got to play Dan, the guy I drove up with. He was flying Vessery (Juke, X7), Quickdraw (Expertise, LWF, FCS, title, some tech), and Omega Leader (Juke and Comm, duh), a list he'd totally stolen from another local fella (except the original had Ryad, not Vess). ![]()
I set up the exact same way, bottom right. He set up top left, and sent his fellas in at different angles. The Defender went fast to wrap around and flank, QD went head-on, and OL came in from above. I really mucked up the approach; I needed to either be more ballsy or more cautious, but I ended up hem-hawing into range of all his guys, with a very annoying QuickDraw at Range 2ish (blocking any K-turns and so on next round). I put Braylen to 12, thinking that shutting off QuickDraw's Expertise would be pretty much like Rex shoooting. Two problems there: the first, QuickDraw took a focus for her action. The second . . . when Rex shoots, you want to kill him. That's good for me. When Bralyen shoots, you try to kill him, and he did in fact drop on the first round of shooting.
After that, I mucked it up proper. Jess had at least one or two turns with no shots, and he killed Rex real fast. Roark couldn't keep TLT range once they focused on him, so he went down too, although I managed to take down QuickDraw at some point before losing Mr. Garnet. Jess was just cleanup. Oh, and I know I hit at least one debris for a crit this game.
Game Three
I believe this was against Chiraneau and Intensity Vessery. Chirpy had Isard, Dauntless, Expose, and some other things. To be honest, though, I was really happy to see this list. Last time I was flying four-ship Rebels (successfully) was during the era of fat turrets, and I managed second (so close!!!) at a regional with that. I know how Decis fly.
He brought rocks, so I put most of them at the top of the board, far away from me. There were only a couple of debris clouds on my end, both toward the corners. I deployed as I had, bottom right. He put Chiraneau in the middle, angled to come straight at me, with Vess off to one side. He was, however, smarter than I might've hoped, and immediately turned Chiraneau away instead of jousting. Vessery also turned tail, and I trailed down the edge of the board. I banked in, and Chirpy did a four-straight that put him out of range of my guys, and somewhere pretty close to the bottom board edge. This was the big turn: he could either three-hard away and run, or three-hard in and get behind me. That gave me two options: bank in, so that I'd have arc if he ran, or turn in hard, so that I'd have arc if he tried to get past me. In the end, it wasn't too tough. Vess was still caught up in rocks, so he wouldn't be a problem; and I was pretty confident that RAC would turn in, since getting chased down with four ships on your tail isn't exactly a win. Plus, even if he did turn away, my TLT would have range; worst case, we trade damage.
My wager paid off, though; I turned in hard and so did he, landing himself right in all my arcs, without a place to boost. I Rex'd him and stressed him and all that good stuff. Next round I bumped Braylen into Jess and I think I bumped Jess into Roark, too, so that I could keep my arcs no matter where he went--actionless shots are better than no shots. In fact, I'm pretty sure I bumped Rex, too, for the same reason. And then Roark blocked, because that's what HWKs do. And then, just to add insult to injury, his Exposed Deci rolled five dice and came up with five focus--just when he didn't have an action!
It took me a round or two to polish off Chiraneau. By the time Vessery was in the fight, it was already over. After that, Braylen's stress, a bump or two and that good ol' TLT polished off the Defender in no time. I don't think I even lost Rex.
Game Four
This was against an interesting Boba Manaroo list. Manaroo had the title, R4-B11 (reroll your greens droid), Bodyguard, and . . . Engine maybe? Boba had Engine (I think) along with Cluster Missiles, K4, VI, Glitterstim, and some other odds and ends. Funnily enough, the guy I was playing turned out to be from around the same area as me; he's now been stopping by our Tuesday night league.
Anyway, I did my same old setup. Obstacles were loose, mostly in the corners, with a bit of a clump in the middle. There was one annoying debris cloud that was Range 3 or 4 from my board edge, too. I went bottom right again, he went top left again. He moved his guys in, Boba a bit in front. I almost lost my nerve at one point and turned over the debris, but then I reminded myself to think of what he would do, not what he could. Yes, Boba could do a three-hard and boost and get range, but he wouldn't. He wants his free target lock, and Manaroo for support. And sure enough he did the one-bank, so we ended up engaging under pretty favorable circumstances; my guys at Range 2 of a boosting Boba, and Manaroo without any decent shots. He popped Glitterstim, which was gravy, and target locked either Braylen or Jess. So I popped Rex to 12 and gave him suppressing fire. He ended up shooting the missiles anyway, which was a bit of a mistake; two attacks at two dice isn't all that scary. I put a decent amount of hurt out in return, although with his rerolls and stims, not much went through.
Next round he made a great move, a four-straight that gave him rear arc shots while dodging most or all of my arcs. I ended up shooting Manaroo instead, with Braylen putting some stress out. After that, Boba had to circle back to the fight; and I went about the slow business of chasing Manaroo down. Fortunately, once she got stressed, she was fairly predictable; and the TLT, along with Jess's ability and Gunner on Braylen, meant that I was able to burn her down as Boba was getting back to the fight. Manaroo had at least brought down the TIE fighter, though; and I knew MOV would be tight. I was angled through the asteroids, toward the upper board edge by now; Boba was parallel to the board edge, with the options of turning in or running to get rear arc shots. He chose the latter, which was fine by me. He got one or two shots, but took several stress; and then he was stuck in the corner, trying to clear it and turn around. That gave me a few free rounds of shooting and positioning, and I'm pretty sure I killed him off by putting Jess at 12.
After all that, I ended up making Top 4 at 2nd seed, I think, which meant I got to face Tyson.
Top 4
Tyson was flying Miranda and Nym, both decked out with missiles, TLTs, bombs . . . the works. I did the same deployment (if it ain't broke, don't fix it); and, if you'll imagine it, he deployed top left. I immediately messed up, though, by breaking the "ain't broke/don't fix" motto. Instead of doing a two-straight and THEN a two-bank, I opened with a two-bank . . . not a big deal, really, but it put a debris between me and him. First round of combat, things were looking pretty good for him. Miranda was obstructed, with a target lock on Rex, and Nym had done a four-straight and TL'ed Rex as well for the Cruise Missile shot. I bumped Rex to 12 since I figured I may as well get one shot in with him; even spent my focus on offense, because why the **** not, and put through two shields on Miranda. Nym's five-dice cruise missile then rolled and rerolled into three hits, one of which I dodged; and Miranda's four-dice homing missile rolled and rerolled into two hits, both of which Rex dodged.
![]()
I just looked up and said "sorry." Rex was dead to rights, but that's the dice sometimes. Miranda bombed Roark next round and Sabine'd the last damage onto Rex, killing him; Jess banked to face Nym (who Advanced Sensored and arc-dodged), and Braylen took a crit rolling over a debris cloud to get arc on Miranda, who had one hull left. Roark made Braylen a 12, and, even though I needed the Gunner shot, I managed to kill off Miranda. Nym did . . . something. I don't know. TLT'd Braylen I guess. After that, my guys broke up a bit, trying to hunt down Nym. He did a bit of damage with bomblets, and I think I took another crit or two from debris. Pretty sure it was three total this game. Nym and Roark traded some TLT shots, with Roark's dice making him the winner by far in that exchange; and he plinked some shields off of Braylen. Jess and the ARC slowly closed in on him, while I turned Roark away; I just needed him to be a support ship. In the end, Nym landed at Range 2 of Jess. Roark made her a 12, and she finished off the pirate captain.
Championship
This was against Dan again! Same list obviously, Quickdraw, Vess, and Omega. This time I made sure there was a big ol' jousting lane in the middle; most of the debris clouds were clustered toward the top. I did my same deployment; Dan put his guys in the far corner. He made good use of the debris clouds, using them as cover for Omega and Quickdraw (Omega went center, Quickdraw right, and Vessery raced down the flanks). I banked in, facing toward Omega, who barrel rolled out. Quickdraw and Jess traded shots, which went very favorably for me; I stripped two shields on one shot, while he stripped one shield on two.
At this point, I pretty much had to commit to someone. Vess was going to turn in, as was Quickdraw; and Omega would either bank in or do a hard turn away. I guessed the latter was pretty unlikely, though, knowing Dan; it could juke me out, but it could also put his ship out of the fight for half the game. So I did a very non-committal sort of committing and went two-straight toward Omega. Sure enough, she banked in, as did the other two. I didn't have a great round of combat; I think perhaps I took a shot or two at Quickdraw to take her shields down, and between Jess and Braylen I also put a shield and some stress on Omega, as well as stripping her evade. This time, I decided NOT to pull a stupid K-turn with Jess and instead just banked her away, setting up for the next round. Omega rolled over a debris, and Braylen ended up with a Range 1 obstructed shot on her. I made him a 12 and he delivered, dropping four natural hits--didn't even need to spend my focus. Omega was happy to oblige with zero evades, and died before she could shoot. Rex went down, though, and Braylen was bleeding. He limped away; Jess Trolled, Roark slowly turned around, Vessery K-Turned behind my squad, and QuickDraw turned away rather than getting shot a bunch. Braylen put a couple of stress on the Defender, and even managed to survive the return shot. He held on for another round, shooting at 12. Jess sidled into Range 1 of Vessery, Roark supplied some TLT shots, and Dan's dice were once again a little less than kind. The Defender popped, Braylen popped, and a turn or two later, Quickdraw popped. It was a win.
So there you have it. Took some luck to get there, but I still got there. Also racked up a really impressive tally of debris cloud crits. I know it was at least five, maybe six? I may have flown over a few, but I know it was nowhere near forty! Anyway, I got some classy plastic and a funny little giftcard that says Regional Championship Bye on it.
Another quicker batrep coming right up.