Double Cannon slot upgrade (Assault Gunboat)

By Quadjumper King, in X-Wing

Unfortunately we can already see there isnt a doublecannon slot upgrade, but its not an impossible idea. Perhaps once the Rebels get a 2cannon slot it might be a thing.

Linked Ba-? is not a secondary weapon; that much we know since it is missing the ATTACK: header. It also references another cannon upgrade. Since it's small ship only, it seems that at the moment it is only usable (to any real effect) on the Gunboat, unless it has a smaller base effect that is improved by having two cannon upgrades. But there's not a ton of text on the card, so that seems unlikely.

32 minutes ago, ABXY said:

After contemplating Synced Turret, that was my first thought too, but there does not appear to be enough words/lines to include "a number of attack dice up to your primary weapon value."

First, and foremost, I believe it's meant to help when firing the S-Wings other equipped cannon (and to that end, it could be even 1pt for 1 die) - after all, its primary is lacklustre - hence why it triggers for cannon secondaries.

As a consolation, they've allowed it to trigger on primaries as a buff to the B-Wing (the other ship this fits well with) - and where the possibility of it being 1pt for 1 die may still not be outrageous.

I haven't done any text analysis, just speculation, so your guess seems likely. A little B-wing buff would be cool.

23 minutes ago, Squark said:

Linked Ba-? is not a secondary weapon; that much we know since it is missing the ATTACK: header. It also references another cannon upgrade. Since it's small ship only, it seems that at the moment it is only usable (to any real effect) on the Gunboat, unless it has a smaller base effect that is improved by having two cannon upgrades. But there's not a ton of text on the card, so that seems unlikely.

We've had a decent stab at unpicking this one over here :

Edited by ABXY

what about Heavy Laser Cannon and Arc Caster?

6 hours ago, Fuego Estelar said:

what about Heavy Laser Cannon and Arc Caster?

What about them?

1 hour ago, Mward1984 said:

What about them?

4 dices on all distances, and the Arc caster can be fired even with weapons disabled token

8 hours ago, Fuego Estelar said:

4 dices on all distances, and the Arc caster can be fired even with weapons disabled token

Which is why that's Rebel and Scum only.

59 minutes ago, Mward1984 said:

Which is why that's Rebel and Scum only.

It would have been hilariously broken if not. ^_^

21 hours ago, DarthEnderX said:

I'm sure my Defenders would love it. It's pretty thematic too since the TIE Defender in nuCanon has 6 laser cannons(more than even the TIE Phantom) instead of the 4 lasers and 2 ions it had in the old EU.

It's just too bad it wouldn't do anything with the TIE/D title, and can't be used with the TIE/x7 title.

Wouldn't that be a good thing though? It would give Defenders a third option, and boost cannons ships, which right now are nearly all considered underpowered. You don't often see Lambdas, B-Wings, Firesprays or Aggressors these days. With +1 firepower for a point or two you just might.

1 hour ago, Okapi said:

Wouldn't that be a good thing though? It would give Defenders a third option, and boost cannons ships, which right now are nearly all considered underpowered. You don't often see Lambdas, B-Wings, Firesprays or Aggressors these days. With +1 firepower for a point or two you just might.

Unguided did much the same, though to much lesser effect.

LWF + Unguided bombers for 20 points (generic) are some tough customers and are cheap 3 attack 3 evade 6 health ships (even if only in some conditions, but in my practise i find that that condition is triggered upwards of 60% of the time.

however we don't really have any cheap cannon holders (bar heavy Scyks) but who knows

On 8/23/2017 at 2:12 PM, Azrapse said:

Not necessarily worse than stress in all cases. One of the main problems of stress is that there have come out lots of pilots and upgrades that kind of ignore it as a game mechanic. Dengaroo was a clear exponent of this, but so is Attani Mindlink, TIE/x7, and others. You could place a lot of stress tokens on those ships, but they would get, somehow, lots of modifier tokens anyway.

You might want to check again the last FAQ re: TIE/x7 getting tokens while stressed.

The Gunboat is such a fun ship to speculate about now that it's been revealed.

The dial I bet is going to look like a Khirax's, with a green 1-forward. A White 3-turn would be a little bit crazy, but it seems very probable that it'll sport a white 4-forward. Can you imagine the distance this guy can cover with SLAM!?

Linked battery looks cool, at the moment it's text is predicted as being:

When you fire with a (cannon) or primary weapon you may re-roll X-dice.

The popular opinion of X is 2 dice re-rolled.

Also there is definitely no double slot cannon. I guess the double cannon slot is for equipping a Flechette + this card.

It seems like a really good card, since it's such a specific and slot dependent card I hope it costs 2 points.

The only other prediction that makes sense is:

When you fire with a (cannon) or primary weapon you may reload.

The only thing wrong with the above that usually the wording would be:

"you may perform a reload action."

The other upgrades that are remotely predictable:

Saturation fire.

The text is hardly readable but with what little I can decipher i'm pretty sure it net's you the ability to reload a Missile or Torpedo after firing one of your other missiles or torpedoes.

The text mentions "squad" which indicates "Another ship in your squad", perhaps the ability allows 1 friendly ship to reload. If FFG has gone crazy perhaps a friendly ship would be allowed to perform some kind of attack (a-la snap shot)?

Jamming beam seems really obvious.

If this attack hits assign 1 Jamming token to the defender, then cancel all damage.

Assuming the predictions are correct then you could build:

Major Vinder.

-XG-1.

-Linked battery.

-Flechette cannon.

-Proton torpedo.

-Veteran Instincts.

-Guidance chips.

Est points: 36.

if linked batteries end up being cheap enough and provide re-rolls, you might just ignore the SLAM advantage to the XG-1 title and load up with HLC

HLC costs the same as EM homing missiles, and they'll be derping out fully modded four dice attacks without the need to reload to TL or anything (just focus up for mods!). Keep SLAM in mind when it comes time to escape really horrible situations, but otherwise your gunboat turns into a gunship

Edited by ficklegreendice

'you may reload' would be equivalent to 'assign a focus token' or 'acquire a target lock' - as in, do the thing without spending an action on it.

On 8/23/2017 at 7:55 AM, ObiWonka said:

There's a really cool double-cannon dual card custom somewhere that has a really powerful shot, but flips and requires a turn of weapons disabled and/or other stuff to turn back over. I would like to see something like that. I really like Bio's idea for Linked Batteries. Not sure how to word that though given "When... a primary... [cannon] secondary... may reroll..." So more likely simply "When attacking with a primary weapon or [cannon] secondary weapon, you may re-roll [1-2] dice."

You mean the Arc Caster, a real card?

4 minutes ago, Chibi-Nya said:

You mean the Arc Caster, a real card?

Yes except not terrible.

On 8/23/2017 at 2:33 PM, fok12 said:

I really hoped Linked Battery would let you fire both of your cannons if they costed like 4 or less points (to include the Mangler). Apparently it is going to be something less impressive like re-roll dice up to your primary weapon's value. Don't get me wrong, it is still good, but much less impressive than firing twice.

It takes up a cannon slot itself and isnt a gun (no ATTACK header).

It definitely starts with "when [something something] a primary (attack)" and then talks about a cannon secondary weapon, so I suspect the reverse of fok12's idea - using the presence of a cannon upgrade to give a bonus to primary attacks.

But yes, a "twin laser cannon" upgrade requiring two cannon slots would be something both IG-88 and the gunboat might appreciate

the most logical reading I've seen of it is that i gives re-rolls to primaries and secondary weapon attacks

which makes it useful for the two slot gunboat and the one slot B-wing

5 hours ago, Okapi said:

Wouldn't that be a good thing though? It would give Defenders a third option, and boost cannons ships, which right now are nearly all considered underpowered.

I suppose. But I just got those Titles. I'd hate to have to set them aside to make use of the that kind of upgrade.

9 minutes ago, Magnus Grendel said:

It takes up a cannon slot itself and isnt a gun (no ATTACK header).

It definitely starts with "when [something something] a primary (attack)" and then talks about a cannon secondary weapon, so I suspect the reverse of fok12's idea - using the presence of a cannon upgrade to give a bonus to primary attacks.

But yes, a "twin laser cannon" upgrade requiring two cannon slots would be something both IG-88 and the gunboat might appreciate

It could maybe cost like 1 point and do as I suggested. That would mean it would need another cannon to work, but to me, this sound likely as it needs to be somehow useful in the Gunboat, and re-rolling a two-dice primary attack does not seem powerful.

3 hours ago, Chibi-Nya said:

You mean the Arc Caster, a real card?

This existed before the Arc Caster, and as noted, seems less terrible.