I did this excerpt for fun and lore in Armada. The first part I tried to justify the fleet size as we have now. It kind of makes sense that as the Rebel Alliance engages in guerilla warfare and hitting soft targets, that the Empire spreads its forces thin and into smaller taskforces to scour the galaxy for them, at the same time to search for hidden rebel bases faster. Hence seeing more than one "large" ship in a fleet is uncommon as everyone is playing cat and mouse, with light skirmishes being the norm, and the all out offensive as seen in the corellian conflict being one of the major clashes when some grand admiral decides to bet big for the sector.
Dose Armada feel more like Patrol fleets?
2 hours ago, kmanweiss said:I think I finally may understand the problem that at least a few people are having. It's the fact that part of the game is representational, while part of the game isn't.
The capital ships are basically 1 to 1. One ISD means one ISD. Flotillas are the only possible exception, however I think we could safely assume that they are 1 to 1 for the most part.
Fighters however are not 1 to 1. It's actually 4 to 1. An actual squadron of fighters is 12, not 3. The game can't give a faithful representation of fighters due to size. Players are expecting SWARMS of TIE fighters and only seeing 4 units of tie fighters making up 12 total fighters on the board....while in reality it's actually 48 fighters. Same thing with the single fighter units. The Scurrg isn't 1 scurrg, it's likely a group of 4 scurrgs or 2 scurrgs and 2 Ys. The YT1300 isn't just a single YT1300 but probably a YT1300, 2 Xwings, and a Y wing.
The capital ships look amazing, but the fighter support looks underwhelming because it's representational.
And then you have some of us who do think that the fighters are one to one, that just like we are not flying Armada's but Task Forces, just because they call it a Squadron it is really a Flight.
On 8/22/2017 at 11:54 PM, Muelmuel said:Luke, Wedge, Biggs and Rogue squadron stands together make up 12 fighter minis. Together they make up Rogue Squadron!!!
Since when was Biggs ever part of Rogue Squadron?
On 8/23/2017 at 0:02 AM, GhostofNobodyInParticular said:You're missing Tycho. And Corran Horn.
You are exactly right.
2 hours ago, CDAT said:And then you have some of us who do think that the fighters are one to one, that just like we are not flying Armada's but Task Forces, just because they call it a Squadron it is really a Flight.
I get where you are coming from, but it doesn't make sense to me. Obviously squad sounds cooler so they may have just used the name to describe flights, so it's certainly possible.
An ISD carries a compliment of 72 TIE fighters but can only command 12 at a time? Makes more sense that it can carry 72, but can only effectively coordinate 48 at a time. Just my opinion though, could very well be off base.
31 minutes ago, anonymousguy said:Since when was Biggs ever part of Rogue Squadron?
He was considered a founder and thus honorary member.
You know what the REALLY annoying part about painting them as a Squadron is though?
Its 3 fighters to a Base. One Center, and 2 offside.
Previously, it was easy to paint.
The "Wedge" Squadron, well, Wedge was Red 2. So I could paint Red 1, Red 2, Red 3. With Red 2 on the Center of the pole, 1 and 3 as wingmen... And it WORKED, because Wedge was the Centerline (most important) Pilot.
And it worked for Luke, too!... Reds 4, 5 and 6, of which Luke was 5...
So I could paint 2 hero Squadrons, and have Red 2 (Wedge) and Red 5 (Luke) as the two primary...
...
But now.
Now Biggs was bloody Red 3.
So now, when people want all three hero squadrons, I get caught out... Do I do Red 1-2-7, 4-5-6, and 8-3-9, or some other makeup?
I havn't found a nice pattern to go with... Perhaps a mathematician could help...
34 minutes ago, Drasnighta said:You know what the REALLY annoying part about painting them as a Squadron is though?
Its 3 fighters to a Base. One Center, and 2 offside.
Previously, it was easy to paint.
The "Wedge" Squadron, well, Wedge was Red 2. So I could paint Red 1, Red 2, Red 3. With Red 2 on the Center of the pole, 1 and 3 as wingmen... And it WORKED, because Wedge was the Centerline (most important) Pilot.
And it worked for Luke, too!... Reds 4, 5 and 6, of which Luke was 5...
So I could paint 2 hero Squadrons, and have Red 2 (Wedge) and Red 5 (Luke) as the two primary...
...
But now.
Now Biggs was bloody Red 3.
So now, when people want all three hero squadrons, I get caught out... Do I do Red 1-2-7, 4-5-6, and 8-3-9, or some other makeup?
I havn't found a nice pattern to go with... Perhaps a mathematician could help...
I put a single X-wings on Biggs, Luke, and Wedge's stands, than I can see them apart from Ordinary X-wing sqds ![]()
45 minutes ago, Kiwi Rat said:I put a single X-wings on Biggs, Luke, and Wedge's stands, than I can see them apart from Ordinary X-wing sqds
Then you are obviously missing out on awesome red squadron paint jobs
8 hours ago, kmanweiss said:I get where you are coming from, but it doesn't make sense to me. Obviously squad sounds cooler so they may have just used the name to describe flights, so it's certainly possible.
An ISD carries a compliment of 72 TIE fighters but can only command 12 at a time? Makes more sense that it can carry 72, but can only effectively coordinate 48 at a time. Just my opinion though, could very well be off base.
I can see one of the "issues" it looks like you are of the thought that it can only command the squadrons that it gives a squadron command to, where I look at it as they are all taking commands from the ship regardless of if they are getting a squadron command or not. If they are not they are just given generic commands, if they are it is a very specific command.
8 hours ago, anonymousguy said:On 8/22/2017 at 11:54 PM, Muelmuel said:Luke, Wedge, Biggs and Rogue squadron stands together make up 12 fighter minis. Together they make up Rogue Squadron!!!
8 hours ago, anonymousguy said:On 8/23/2017 at 0:02 AM, GhostofNobodyInParticular said:You're missing Tycho. And Corran Horn.
This is another issue that I have with calling each base a squadron, when you have five bases that are all part of a sixth base but they are all made up of 12 fighters that does not work. Now if you say that they are all flights that does work as some of them (Tycho, and Corran Horn for example) are before or after the time that they would all be in the same flight.
One other issue that I have talked about in the past is how they do not feel right based on the films. The Falcon when it made its "Escape" from the Death Star fought four TiE Fighters and at least based on how I saw the movie Han was worried that his ship could not take it, but now you have the Falcon (and I see large base ships as just that a single ship) able to take on and win against 24-36 TiE Fighters or more. Now some have said that is because it has a full crew (both in numbers and training) that it did not have in the movie, OK I can see if that is the case it doing better and that it could take on maybe nine or so, but a full squadron should still kill it most of the time. If you count each base a a flight then four bases is going to be hard for the Falcon to fight and win, one not even going to break a sweat, two no problem, three if they get lucky but more often than not, four only if the Falcon get lucky. So this feel right to me, and this is just one example.
7 hours ago, Drasnighta said:You know what the REALLY annoying part about painting them as a Squadron is though?
Its 3 fighters to a Base. One Center, and 2 offside.
Previously, it was easy to paint.
The "Wedge" Squadron, well, Wedge was Red 2. So I could paint Red 1, Red 2, Red 3. With Red 2 on the Center of the pole, 1 and 3 as wingmen... And it WORKED, because Wedge was the Centerline (most important) Pilot.
And it worked for Luke, too!... Reds 4, 5 and 6, of which Luke was 5...
So I could paint 2 hero Squadrons, and have Red 2 (Wedge) and Red 5 (Luke) as the two primary...
...
But now.
Now Biggs was bloody Red 3.
So now, when people want all three hero squadrons, I get caught out... Do I do Red 1-2-7, 4-5-6, and 8-3-9, or some other makeup?
I havn't found a nice pattern to go with... Perhaps a mathematician could help...
1) Paint them so you have to look very closely to tell them apart.
2) Have each hero squadron composed of Biggs, Wedge, and Luke. But swap the center ship for each.
3) Claim Drasnighta's Uncertainty Principle - tell the observers that they're seeing the same squadron, but at different points in time and space so the lead pilot is changing. You just can't see the others changing while you're focused so closely on one stand.
On 28/9/2017 at 1:04 AM, Drasnighta said:Then you are obviously missing out on awesome red squadron paint jobs
Nope, they are still painted in Red/Rouge Sqd paint, But now I have 6 sqds in total with Red Sqd markings (4 uniques+ 2 Normal), 2x with Green Sqd markings, 2x with Blue sqd markings*, 2x with Grey sqd markings and almost 2 with Gold sqd markings (Need to do the final paint job on the last one).
*My two X-wing sqds with Blue sqd markings pre-dates the release of the "TFA" and "Rogue One" movies, as the inspiration was drawn from the good old X-wing and X-wing VS TIE fighter space sim computer games.
Having pairs or multibles of X-wing sqds in different sqd colors also helps to tell them apart when you play the CC Base Defence mission: Fighter Wing, then I can instantly see which of the 40pts of extra sqds I have on the table, that is not part of my normal list.
And you have the added fun, that everytime you deploy a pair of sqds in the beginning of the game, you can say to your opponent;
"Red leader standing by"
"Blue Leader standing by"
etc...
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As I've done it for people, I'm still 100% convinced that individual models don't look anywhere near as awesome as a full Squadron.
On 23.8.2017 at 9:27 AM, GhostofNobodyInParticular said:
Likely more. However I don't really think much will come of it, first, because we live on opposite sides of the globe, second, because 27* ISDs will cost roughly $1350 alone, without the myriad Fighter Packs we'll need to supply 108 TIE/F stands, 54 TIE/I stands, 54 TIE/B stands. Then, we'd need a Tector and the Pride of Tarlandia, which can both be replaced by 2 more ISDs (for now. . .
), adding another $100 in cost, then we need SWM:20 (SSD
), and another 12 fighter stands, and then we need to customize the Death Star II, with its 'thousands of TIEs'. . . . and that's just the Empire. For the Rebels, we'd need AT LEAST 3 Braha'toks, 8 CR-90s, 5 Nebs, 16 GR-75s, 2 HMC80s, 4 LMC80s, and an assortment of Fighters.
It would, however, be truly EPIC scale to play that one out. . . Vassal anybody?
*Yes, 27. Misremembered.
That sounds quite reasonable. I think the local armada community has that much avaible already. ;-)
Table space might be the bigger problem, I think 6x9 is the biggest table we have …