1 hour ago, totalnoob said:I hear your overall point, we did have that funny thread somewhere talking about Royal Guards dumpster diving in the trash compactor
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I could still see some interesting mission themes with them that wouldn't be too horrible. Like the Rebel base has been infiltrated and now the rebel heroes must escort (escape) with Mon Mothma. She could do things like ordering troops around, extra attacks, calling in for re-inforcements,etc. Tarkin seems a bit tougher, but maybe the Rebel spy team infiltrates the Death Star (its an older code sir, but it checks out...) and they are there to spy and attempt to capture Tarkin.
I'm stretching a bit, but the main point is I like unique abilities that don't always center around combat. They add some nice flavor to the game, even if thematically it isn't a 100% perfect fit
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That's fair, those missions would make sense in that case. And while it might seem odd to have the allies earned afterwards, I do try to keep a pretty open mind to open groups- if you're not forced to bring something, I don't think you should complain.
Fair enough, you've won me over.