Wishlist - Veterans of the Clone Wars

By GrandAdmiralCrunch, in Star Wars: Armada

3 minutes ago, Swusn said:

I would love to see some more Clone Wars era ships in Armada. Whatever faults the prequels may have had ship design was not one of them.

I'd even prefer them to anything sequel era at this point. We have had more time to flesh out prequel ships and FFG is mote likely to put out a proper thematic prequel ship compared to just puting out the new shiny that would be any sequel era ship they put out at this point.

Besides, I honestly hated the Resurgent class design. Yeah, it made sense to make the bridge smaller, but then why had no one for thousands of years thought of that?

It just looked like someone cut the bridge off an ISD and said "done!"

At least the Venator made some plays for originality.

I have a lot of issues with adding new factions to the game. Trying to keep each one unique and balanced becomes much more difficult. If you look at FFG's other properties you see some immense balance issues that creep in for extended periods of time.

You also start driving up the cost pretty quickly with the spread neutral upgrades into one faction, as FFG has a strategy to do. You might not ever feel like a CIS list fits your play style, but you'll need to purchase possibly several of their ships for an upgrade your Gladiators desperately want.

I'm all for whatever prequel ships folks want. Lots of them would be still in use for the rebels, or for the imperials in backwater areas doing local garrison duty. Just no new factions.

It would irk me a lot if they didn't do new factions. I think it is the perfect way to add variety and flavor. Plus new objectives maybe!

They could even make two separate expansions of dual era units, one for Imperials and one for Republic. The upgrades that come with the imperial era can't be used on republic ships nor can the republic ones be used on imperial ships. There's a way to fix that problem.

5 minutes ago, Battlefleet 01 Studios said:

It would irk me a lot if they didn't do new factions. I think it is the perfect way to add variety and flavor. Plus new objectives maybe!

I think they can add objectives within campaign kits, or even start including them inside expansions now.

5 minutes ago, Battlefleet 01 Studios said:

They could even make two separate expansions of dual era units, one for Imperials and one for Republic. The upgrades that come with the imperial era can't be used on republic ships nor can the republic ones be used on imperial ships. There's a way to fix that problem.

I don't understand what you're getting at here. FFG already puts factions specific upgrades in each expansion. I'm worried about neutral upgrades in different factions (APT, external racks are only in Rebel packs for example) and adding two more places for FFG to do that starts making the financial cost a bit too high.

Don't allow Republic and Separatist upgrade cards (even non faction specific cards) to be used in Imperial vs Rebel battles.

3 minutes ago, Battlefleet 01 Studios said:

Don't allow Republic and Separatist upgrade cards (even non faction specific cards) to be used in Imperial vs Rebel battles.

That would make it two games with the same system. I don't think that's going to happen.

26 minutes ago, Battlefleet 01 Studios said:

Besides, I honestly hated the Resurgent class design. Yeah, it made sense to make the bridge smaller, but then why had no one for thousands of years thought of that?

It just looked like someone cut the bridge off an ISD and said "done!"

At least the Venator made some plays for originality.

I thought that the Resurgent Class looked unfinished as well. I also don't care for the asymmetrical layout of the bridge tower. It doesn't feel right for an imperial design to me.

Edited by GrandAdmiralCrunch

I think they will do what they did with X-Wing when the sequel ships were added over there.

Republic=Empire=First Order

Seperatist=Rebellion=Resistance

The only true 3rd faction we've seen so far in the miniatures lines is Scum & Villiany.

6 minutes ago, GrandAdmiralCrunch said:

I think they will do what they did with X-Wing when the sequel ships were added over there.

Republic=Empire=First Order

Seperatist=Rebellion=Resistance

The only true 3rd faction we've seen so far in the miniatures lines is Scum & Villiany.

So no Clone Wars specific stuff? Everything will just be GCW?

Just now, Battlefleet 01 Studios said:

So no Clone Wars specific stuff? Everything will just be GCW?

I have that feeling.

when they brought the Arc-170 to X-Wing it was a Rebel refit version.

I think if we see Clone Wars ships they will be flying under Imperial or Rebel colors.

That has been FFG's tactics so far.

Aw.

I would prefer seeing them in their original colors, but oh well. At least we would get them.

1 minute ago, Battlefleet 01 Studios said:

Aw.

I would prefer seeing them in their original colors, but oh well. At least we would get them.

I'm sure @Drasnighta would be more than happy to repaint them for you.

Just now, Battlefleet 01 Studios said:

Aw.

I would prefer seeing them in their original colors, but oh well. At least we would get them.

There is a possibility for the future.

Prequel fans are out there, and a lot of kids who grew up with them are getting older. It could really open up the market for Prequel tie-ins as they enter the consumer market in a few years.

6 hours ago, Noosh said:

I can see both sides on this. For the naysayers, how dose one balance these ships against their newer replacements ( sw timeline ) without displacing exiting ships(meta)? Upgrades, different speeds, change in dice makeup? All tough questions to address.

It is important to remember that in the Star Wars Universe, is rather technologically stagnant. Changes in the ships of each era are more likely based on current military doctrine, than any technological advancements.

2 hours ago, cynanbloodbane said:

It is important to remember that in the Star Wars Universe, is rather technologically stagnant. Changes in the ships of each era are more likely based on current military doctrine, than any technological advancements.

I can see, that it's not like military tech in the real world move very fast either.

I mean from ep 1 to ep 7 is about 50 year's time (DO NOT QUOTE ME ON THIS, I have no idea I'm just rough spitballing) in the real world we still use the B-52 and it's still planed to be in use for another 30 years by all rumbles. Most of all the old us destroyers and the like that are 40 or so years old ( if not older)are still being used.

Anyways I agree. certain things are good and militaries don't like to change things that work well unless there is a total obsolescence via oppsoing forces( even then maybe not). Even shifts in doctrine and tactics militaries still will use obsolete tech because it still may fill a nich, the Iowa class being used in the first golf war. It was a stable and cheap way to drive firepower along costal areas. It in no way fits in to modern doctrine but it filled a role that was needed in a better capacity than the aircraft carrier could do.

It's stated in the prequels that there hadn't been a War since the formation of the Republic, which was over a millennium before the battle of Yavin, ( I believe - im not sure if that's still canon. Obi-Wan did say the Jedi had guarded the galaxy for a thousand generations.)

There wasn't even a Republic military before the battle of Geonosis. While I don't doubt skirmishes like the Battle of Naboo had taken place over the years, there hadn't been a full scale interstellar War for longer than most beings had been alive.

I wonder how that would have affected the effectiveness of the Clone Wars era militaries compared to the Galactic Civil Aar?

Well we know the Venator was only armed with 8 heavy turbolaser turrets, with it's primary armament being point defense weapons.

As a capital ship the Venator isn't really that great. For planetary assault and fighter support, it was fantastic, but that was it's primary design.

4 hours ago, GrandAdmiralCrunch said:

It's stated in the prequels that there hadn't been a War since the formation of the Republic, which was over a millennium before the battle of Yavin, ( I believe - im not sure if that's still canon. Obi-Wan did say the Jedi had guarded the galaxy for a thousand generations.)

There wasn't even a Republic military before the battle of Geonosis. While I don't doubt skirmishes like the Battle of Naboo had taken place over the years, there hadn't been a full scale interstellar War for longer than most beings had been alive.

I wonder how that would have affected the effectiveness of the Clone Wars era militaries compared to the Galactic Civil Aar?

Furthermore, the weapons used hadn't changed in all that time, really. During the Sith Wars, they still had laser cannons, missiles, etc. Only the size and amount of weapons per ship seems to have changed.

I think that would explain why, the battle droids suck so much in the pt. 1000 years of no wars means all the good murderbots have been forgotten. Sigh, i always think of kotor when i see the battle droids, and say the could of been like hk.

I would expect that when we see clone wars era stuff it will be as stated above

Sep=reb=res

Rep=Imp=FO

I think there is an argument for sep being dark side and rep being light side but I'd rather see it as above. I think they will stick with clone wars paint jobs and they kept the sequal stuff in xwing as resistance and FO paint scheme. Competitive play would allow all ships from one sides faction but only two factions still. Casual play, you better believe I'm doing a clone wars campaign that extends through order 66, you then can merge into GCW and beyond. I have a system set up where you have a set point value to start. Say 1000 points, only some ships are useable and I've given every ship a tech level. You play, you earn credits and you use them to buy, repair, and research new ships. You build a fleet for a given mission based on what is in your pool.

It's a bit or work keeping track of everything but it's fun. Anyway my tangent is over.

Edited by Rune Taq
Reb.... Rep nobody notice my mistake I guess
3 minutes ago, Rune Taq said:

Casual play, you better believe I'm doing a clone wars campaign that extends through order 66, you then can merge into GCW and beyond. I have a system set up where you have a set point value to start. Say 1000 points, only some ships are useable and I've given every ship a tech level. You play, you earn credits and you use them to buy, repair, and research new ships. You build a fleet for a given mission based on what is in your pool.

It's a bit or work keeping track of everything but it's fun. Anyway my tangent is over.

That sounds awesome! Would you mind PMing me the rules?

Edited by GhostofNobodyInParticular
5 minutes ago, GhostofNobodyInParticular said:

That sounds awesome! Would you mind PMing me the rules?

Sure I'll have to get it all together. I mostly just have Excel sheets of the fleets where me and my bro in law are at right now. I'll try to get it to you with explanation soon. Maybe tonight maybe a day or to.

It is very open ended. I have a few senarios I put together but only play tested once or twice. Some worked great some were very unbalanced for the objective.

One of the odd things about the Star Wars universe is that conventional force of any magnitude can be bypassed by a hero (good or evil) of sufficient power.

Yavin was a lost cause for the Rebels but was won by plucky heroes. Endor...the same. Thrawn lost because he was stabbed by his bodyguard.

Star Wars is a storytelling universe - thus the power of the antagonist/protagonist can render any amount of military force moot.

So what is the motivation to constantly innovate and improve military tech when some jedi/sith can just come along and create victory from nothing?

20 minutes ago, Rune Taq said:

Sure I'll have to get it all together. I mostly just have Excel sheets of the fleets where me and my bro in law are at right now. I'll try to get it to you with explanation soon. Maybe tonight maybe a day or to.

It is very open ended. I have a few senarios I put together but only play tested once or twice. Some worked great some were very unbalanced for the objective.

Thank you very much!

2 hours ago, Democratus said:

Edited by Rune Taq
Thought your we're responding to my campaign. My Bad