Wishlist - Veterans of the Clone Wars

By GrandAdmiralCrunch, in Star Wars: Armada

2 minutes ago, Rune Taq said:

Because this is star wars armada.... Not Star wars RPG. The whole point is to play games and get credits to increase your fleet then play more games. It's fun, it forces you to try new things and gives you a format to be creative with senarios. I have a lot of fun with it. I promise I won't make you try it if it doesn't interest you.

If you have ever played the rts video game star wars empire at war you would fine I made this in a similar fashion.

Not sure what you mean by any of this. Did you quote me by mistake?

I was talking about the lack of real advance in combat technology in the SW universe.

Just now, Democratus said:

Not sure what you mean by any of this. Did you quote me by mistake?

I was talking about the lack of real advance in combat technology in the SW universe.

Understood. My bad. Haha I thought you were referring to my tech level scheme that I was talking about. Sorry. Misunderstood.

2 hours ago, Rune Taq said:

Sure I'll have to get it all together. I mostly just have Excel sheets of the fleets where me and my bro in law are at right now. I'll try to get it to you with explanation soon. Maybe tonight maybe a day or to.

It is very open ended. I have a few senarios I put together but only play tested once or twice. Some worked great some were very unbalanced for the objective.

Can I get a copy too? That sounds awesome!

I am still in the theory crafting stage of my own multi player campaign. Each player starts with 50-60 points worth of Rebels. 3-6 players, one GM as the Imperials. Missions will be individual or cooperative, with asymmetrical op-forces. I need to sit down and work out a random reaction table for the Imperials, both in play and between. Ideally I want to simulate realistic troop movement for both factions. With the Rebels being able to trade units and resource points between battles. Needs a lot of work still.

2 minutes ago, cynanbloodbane said:

Can I get a copy too? That sounds awesome!

I am still in the theory crafting stage of my own multi player campaign. Each player starts with 50-60 points worth of Rebels. 3-6 players, one GM as the Imperials. Missions will be individual or cooperative, with asymmetrical op-forces. I need to sit down and work out a random reaction table for the Imperials, both in play and between. Ideally I want to simulate realistic troop movement for both factions. With the Rebels being able to trade units and resource points between battles. Needs a lot of work still.

Sure I'll make a new post or something and attach it. I'll also PM it to you.

3 hours ago, cynanbloodbane said:

Can I get a copy too? That sounds awesome!

I am still in the theory crafting stage of my own multi player campaign. Each player starts with 50-60 points worth of Rebels. 3-6 players, one GM as the Imperials. Missions will be individual or cooperative, with asymmetrical op-forces. I need to sit down and work out a random reaction table for the Imperials, both in play and between. Ideally I want to simulate realistic troop movement for both factions. With the Rebels being able to trade units and resource points between battles. Needs a lot of work still.

If you look up the Avalon Hill sub-company Victory Game's The Peloponnesian War, it has a nice mechanic for the random reaction table, more or less. A die is rolled for strategy - defense, offense, raid, etc. This is influenced by what cities are owned by whom. Then, from there, you roll a die again, to determine which area of the map you send an army to. Once this is determined, you roll the die again, to determine the specific planet. The force is based on region.

Translating this to Armada, the Empire rolls a die to determine strategy - e.g. defense, offense, build. Another die for sector, another for planet.

A basic idea, and it needs fleshing out (which I'd be happy to do for you), in case you're interested.

I'd love to see some of the prequel designs in the game, but strictly as older designs in use by the current factions. The prequel ship designs were simply stunning, and many of them deserve the FFG treatment.

...Okay, I'm not fooling anyone, I'm just looking for any old excuse to get a Venator onto the table!

42 minutes ago, Diabloelmo said:

I'd love to see some of the prequel designs in the game, but strictly as older designs in use by the current factions. The prequel ship designs were simply stunning, and many of them deserve the FFG treatment.

...Okay, I'm not fooling anyone, I'm just looking for any old excuse to get a Venator onto the table!

No need to be coy. #TeamVenator is welcome here.

1 hour ago, GhostofNobodyInParticular said:

If you look up the Avalon Hill sub-company Victory Game's The Peloponnesian War, it has a nice mechanic for the random reaction table, more or less. A die is rolled for strategy - defense, offense, raid, etc. This is influenced by what cities are owned by whom. Then, from there, you roll a die again, to determine which area of the map you send an army to. Once this is determined, you roll the die again, to determine the specific planet. The force is based on region.

Translating this to Armada, the Empire rolls a die to determine strategy - e.g. defense, offense, build. Another die for sector, another for planet.

A basic idea, and it needs fleshing out (which I'd be happy to do for you), in case you're interested.

That would be excellent. I can only find a used copy on Amazon for $95, and that is to much for a game I don't know if I will play. If you just can send me a copy of the table, that would be plenty.