Hi all
I had an interesting roll come up in Sunday's session that I struggled to adjudicate - thought I'd put it up here to see what peoples' thoughts were.
The PC in question was trying inspire some minions into acts of heroics. There was a camdroid floating above a civilian settlement, known to have been wired with a significant amount of explosives. The PC was on his way but had been held up by terrible piloting rolls, but had called ahead to have local law enforcement arrive on location. He decided to try to inspire them into an act of heroics, suggesting that they try to shepherd the droid away from the civilians by flying across its path in airspeeders and attempting to use their thrusters to push it off-course. Since that seemed a very dangerous idea, I determined that he would need to make a Leadership check to convince them it was a good idea...with a healthy number of Setbacks.
The result: Failure, but with 1 Triumph and 3 Threat. And I really didn't know what to do with it. Where possible, I like to keep the dice rolls relevant to the check that was being made, but I really struggled on this one. In the end it didn't ruin the game, or anything, but I just wondered whether anyone has any brilliant suggestions for what I could have done - and what I could do next time!
Thanks in advance.