Anyone tilted that Scum got the best ship again?

By Shadow345, in X-Wing

2 hours ago, Magnus Grendel said:

... means it should have a dial that broadly resembles the khiraxz/scyk dial (hopefully with a touch more red on it, but probably the same actual moves - no speed 1 and no turn 3 are common to both its brethren)

Yeah, but perhaps with white 3 turns instead of the 1 turns, and the 2 turns being red. Plus the only green being 2 & 3 straights (ninja'd whilst I write ).

3 minutes ago, ABXY said:

Yeah, but perhaps with white 3 turns instead of the 1 turns, and the 2 turns being red. Plus the only green being 2 & 3 straights (ninja'd whilst I write ).

:ph34r:

The problem with giving it speed 3 turns is how valuable they want unhinged Astromech to be - The Scum Y-wing is scary fast and manouvrable compared to what you expect for this reason - 1 point lets it go from red speed 3 turns to green!

1 minute ago, Magnus Grendel said:

:ph34r:

The problem with giving it speed 3 turns is how valuable they want unhinged Astromech to be - The Scum Y-wing is scary fast and manouvrable compared to what you expect for this reason - 1 point lets it go from red speed 3 turns to green!

Yeah, but then you forego a 'mech that enhances your aggressive capabilities.

So long as it doesn't have a K-turn (and most certainly should not have talons, or even s-loops), I'd personally not be overly concerned that it could green 3 turn all day long.

I guess I'm envisioning a dial like the YV-666 but without the 'stop' and all banks being white.

3 minutes ago, ABXY said:

Yeah, but then you forego a 'mech that enhances your aggressive capabilities.

So long as it doesn't have a K-turn (and most certainly should not have talons, or even s-loops), I'd personally not be overly concerned that it could green 3 turn all day long.

I guess I'm envisioning a dial like the YV-666 but without the 'stop' and all banks being white.

We can see from the spread that it has a 4 k-turn.

13 minutes ago, Nhoj4 said:

We can see from the spread that it has a 4 k-turn.

:huh:

:lol:

Still, I think it'd be OK green turning...

... The article makes it very clear it can't turn tightly, so can't see it having 1 turns - I guess it is feasible it could only have 2 turns (so, essentially a K-Wing dial but with speed 4 moves?)

if it has a yv dial with a 4k instead of a stop, it will be sufficiently limited

11 minutes ago, ficklegreendice said:

if it has a yv dial with a 4k instead of a stop, it will be sufficiently limited

Mmm with the unhiged it becomes a Lancer :-/

5 minutes ago, Cerve said:

Mmm with the unhiged it becomes a Lancer :-/

so does the Y?

8 minutes ago, Cerve said:

Mmm with the unhiged it becomes a Lancer :-/

The problem with the Lancer's dial is that its for a large ship.

Plus it has - if not a turret - at least the ability to fire 'broadside', which the killergorilla doesn't.

Edited by Magnus Grendel
53 minutes ago, Cerve said:

Mmm with the unhiged it becomes a Lancer :-/

No 5-straight, shorter K-turn and (as RDM points out) on a small base.

- - - - -

Oh, and to make it go any faster (EU) you lose the option of enhancing your ordinance attacks (chimps).

... Hmmm, that being said, a curved boost might be useful getting its bullseye on target.

Edited by ABXY
13 minutes ago, ABXY said:

No 5-straight, shorter K-turn and (as RDM points out) on a small base.

- - - - -

Oh, and to make it go any faster (EU) you lose the option of enhancing your ordinance attacks (chimps).

... Hmmm, that being said, a curved boost might be useful getting its bullseye on target.

I really don't know if ordnance is going to be the best way to go with these suckers. high ps, reposition with action economy (if possible) to make the most out of the bullseye may be better. Ofc most of the best action economy lives in the ept, which is counter productive for the ps........

Edited by Ralgon

Ordnance could be quite decent as bullseye doesn't distinguish between weapon types and you can use LRS

that said, I don't think a bwing is going to last long enough to exploit reload, you'd just take ordnance to get in as much damage before burning down

14 minutes ago, Ralgon said:

I really don't know if ordnance is going to be the best way to go with these suckers.

Yeah, I agree, after my edit of my previous comment I was considering the viability of it as a heavy bruiser - relying on that bullseye to push the damage through from primaries.

Edited by ABXY

For the purposes of not automatically gluing unhinged i hope it doesnt have 3turns.

If it had 3fwd/bank whites, unhinged would still be a viable option but not an automatic one.

36 minutes ago, ABXY said:

No 5-straight, shorter K-turn and (as RDM points out) on a small base.

- - - - -

Oh, and to make it go any faster (EU) you lose the option of enhancing your ordinance attacks (chimps).

... Hmmm, that being said, a curved boost might be useful getting its bullseye on target.

Who cares when you'll have 3 turn green?

On 8/21/2017 at 10:05 PM, Shadow345 said:

Gunboat looks good for the Empire but the bullseye ability and good hit points looks like Scum got the best fighter in the wave again.

I am really excited for this wave. The Gunboat and the Kimo look pretty awesome.

Now the Phantom II is a cool expansion, however I am disappointed in another "unique" ship for the Rebels. (My primary faction). Between Sabine's TIE, the ARC-170, the Attack Shuttle, and now the Steathipede ... that is 4 ships with out generics. The only other expansion like this is the Brobots ...

unless it has some unrevealed defensive gimick, the kimo-therapy isnt what i'd call "good hit points"

8hp behind 1agi. Know what else has a similar profile that everyone complains explodes in the first volley? The punisher. Which has 9hp actually and access to LWF to be pseudo2agi.
The only 1agi ships that survive have access to external defenses (c3p0, low, biggs, evade generation, regen) or are stupid fat to still be around even after getting alpha'd (decimator, ghost)

Kimo even goes down the same route of the Punisher in playstyle: it wants to joust you. Reasons are different, but it still wants to joust you. Punisher wants to joust simply because unless its Deathrain dancing around with bombletts its so immobile it has no other choice, Kimo has the bullseye.
Literally the only reason i'd say the Kimo is better than the Punisher right now is it has an EPT/Droid, which they have shown time and time again can twist a ship enough on its own to make it functional.

Speaking specifically on durability here not offense. Kimo will be cheaper since it can just not take ordnance and still be a threat. I expect it to explode very fast unless they reveal some defensive mechanic it has.

8 hours ago, Vineheart01 said:

unless it has some unrevealed defensive gimick, the kimo-therapy isnt what i'd call "good hit points"

8hp behind 1agi. Know what else has a similar profile that everyone complains explodes in the first volley? The punisher. Which has 9hp actually and access to LWF to be pseudo2agi.
The only 1agi ships that survive have access to external defenses (c3p0, low, biggs, evade generation, regen) or are stupid fat to still be around even after getting alpha'd (decimator, ghost)

Kimo even goes down the same route of the Punisher in playstyle: it wants to joust you. Reasons are different, but it still wants to joust you. Punisher wants to joust simply because unless its Deathrain dancing around with bombletts its so immobile it has no other choice, Kimo has the bullseye.
Literally the only reason i'd say the Kimo is better than the Punisher right now is it has an EPT/Droid, which they have shown time and time again can twist a ship enough on its own to make it functional.

Speaking specifically on durability here not offense. Kimo will be cheaper since it can just not take ordnance and still be a threat. I expect it to explode very fast unless they reveal some defensive mechanic it has.

This is the other issue that feeds into my build statement above about ditching ordinance for high ps and reposition.............. That said by the time you spend into that you're already at 30-32 points before you even touch the title, extra's mean there's not much wiggle room left to gear him up for a 3 ship list unless you pull out ndru or a syck.

Edited by Ralgon