I thought I'd try to make this a thing. We all know of the great GMAC ( https://community.fantasyflightgames.com/topic/128736-the-great-movie-alien-compendium/ ) (Oh wait, "great GMAC" would be saying "great" twice) While the Roonans and the Pantorans did make an appearance there, the source was mostly from the movies. And so, I wanted to make a forum for community suggestions on stats for TCW aliens.
I'll start with the Harch as an example:
Harch:
Brawn 3, Presence 1, Intellect 1 (all other characteristics at 2)
Wound Threshold 12+, Strain Threshold 11+
80 XP
1 rank in Resilience
Extra Eyes: Remove setback for darkness
Extra Limbs: Remove setback for brightness
Explanation:
Sources: Wikipedia isn't enough when there is so little to go on. I had to dig for scraps of information from more direct sources, including the Clone Wars Head to Head (Trench has a profile on page 63) and the Essential Guide to Warfare (Trench gets a War Portrait on pages 90-91)
Brawn: Trench is 1.89 meters and 85 kilograms, a fairly large specimen. Trench's strength got a 6.5/10, which is above average (though not spectacular) While I considered keeping this a 2, "the Harch are distant cousins to the Aqualish species." Trench also probably isn't above average in strength, given his role as a tactician. This earns them a 3
Agility: They have only three fingers, but they do have opposable thumbs. Having extra limbs would makes up for any weakness in manipulating technology. I certainly don't see enough for a 3, but they haven't earned a 1 either. I'll go with a 2.
Intellect: As relatives to the Aqualish, they already make a convincing case to get a 1. While Trench's military expertise gives me the impression that they aren't stupid, either, he could very well be an exception. It does say that he "embodied the Harch species." The deciding factor is that we need another characteristic at 1, and this is the only believable option.
Cunning: Again, the Harch have "served behind the scenes as wily advisers." No reason to give them a 1. This quote, combined with Trench's cunning, almost convinces me to give them a 3: But having two characteristics at 3 puts them at dangerously low levels of XP if we want to be balanced, so cunning stays at 2. (Not to mention, that isn't all that much evidence in the first place.)
Willpower: Head to Head gave Trench a 6.5 for control and an 8 for courage. They have also been "the Spiverelda's despotic rulers." Like cunning, this slim evidence makes me consider giving them a 3, but concerns over balance, and a lack of major evidence makes me keep it at 2.
Presence: By process of elimination, it is the best option for a 1. While Trench was a good leader, and the "despotic rulers" and "wily advisors" would need some charisma, it makes the worst argument along with intellect for being a two. Plus, lots of people are scared of spiders, and those clicks are odd. Furthermore, their history with the Aqualish is "long, bloody, and turbulent." They probably aren't the best diplomats, in that case.
Wound Threshold: They already start with a high brawn, but the Harch are "aggressive and tough." Their bloody history would eliminate the weak, and it also mentions "tough Harch hide." 12+ is well deserved.
Strain Threshold: Again, Trench's success at surviving vacuum (twice) makes me give them a boost. But only to 11+.
Skill: Resilience was the only immediately obvious choice. While other options are more generalizations based on Trench, the Harch are "long-lived, aggressive, and tough."
Extra Eyes: They have plenty of extra eyes, which could imply good night vision. Furthermore, "the relationship between them and the Ualaq subspecies [is] the subject of some debate among geneticists." Hence, I copy their ability.
Extra Limbs: I was considering giving something special, since they have 6 arms instead of 4, but I decided just to give them the same thing as the Besalisk, Xexto, and Quermian.
They have a poisonous bite, but Clone Wars Head to Head says that "the paralytic poison slows Yularen down." Note that is says that it slows down, and not kills. This doesn't strike me as a big enough deal to mention in the profile.
XP: In comparison to the 85 XP Besalisk, they have different characteristics at 1, but each are a 322211. However, they have a better strain threshold and night vision, so they are reduced to 80 XP.
Edited by Yaccarus
Realized a major issue