10 hours ago, ForceM said:Missiles were not taken into consideration when this was created? Wut?
We have had them since wave 1!
I also remind you that for 7-8 waves, Bombs were considered unplayable and missiles not worth it... so, yeah. You can say that they are very strong now, but not that they were not considered for balamcing purposes!
you misread what i wrote. i said that ordinance is either not playable OR over-powered because of the way ordinance fits into the basic rule system. it was unplayable until about wave 8, then became steadily more OP as new platforms and upgrades emerged. i understand that x-wings have torpedos. its just that paying S.P. for a single attack that rolls the same number of die as your base attack was silly. because the game balance was based on the t-65 and tie fighter, attacks which end a tie fighter outright should cost around 12 points. instead they now cost 3. the wave one game did not plan on alpha strikes being a primary tactic, and the system is warping now to accomodate.