Double Edge-OG Palp- QD

By wfain, in X-Wing Squad Lists

A friend of mine turned me on to a slightly cheaper version of QD that still performs very well- Intensity, Primed Thrusters, FCS, Title, and LWF (36). I've been trying to figure out a decent way to fly Aggressors next to QD but I couldn't find a good way to do it- then I saw someone playing a Synched Turret/Unguided Rockets Double Edge last week. It immediately got me thinking about using Ion Cannon Turret instead(because Synched Turret is only good with FCS). This is what I came up with:

DOUBLE EDGE

98 points

PILOTS

“Quickdraw” (36)
Special Forces TIE (29), Intensity (2), Fire-Control System (2), Primed Thrusters (1), Special Ops Training (0), Lightweight Frame (2)

“Double Edge” (31)
TIE Aggressor (19), Ruthlessness (3), Unguided Rockets (2), Ion Cannon Turret (5), Lightweight Frame (2)

Omicron Group Pilot (31)
Lambda-Class Shuttle (21), Collision Detector (0), Emperor Palpatine (8), Anti-Pursuit Lasers (2)

=================================

You have the obvious Palpatine+LWF synergies to improve the defense of the SF and Aggressor then you have the ability to Ion control low agility opponents into the APL on the OGP. You also have Ruthlessness to break up Biggs-based squads or help trigger your own QD occasionally. Any critiques? Might we be better off adding FCS to OGP to increase the offensive output/mess with opposing target priority? Or maybe drop APL to add a Cruise Missile to QD? Keep the 2 point bid to move after Dengar?

Edited by wfain

I have run a similar list a few times with pretty strong outcomes. I like fitting expertise in, as well as TLT. Double Edge then has 3 chances to dish out that ruthlessness. The Unguided Rockets are definitely able to be cut for a bid. While nice, it's your third shot and they shouldn't have tokens left. Not to mention at PS4, you may need that focus for defense.

=========== Double Draw =========== 100 points Pilots ------

“Quickdraw” (39) Special Forces TIE (29), Expertise (4), Fire-Control System (2), Pattern Analyzer (2), Special Ops Training (0), Lightweight Frame (2)

“Double Edge” (32) TIE Aggressor (19), Ruthlessness (3), Unguided Rockets (2), Twin Laser Turret (6), Lightweight Frame (2)

Omicron Group Pilot (29) Lambda-Class Shuttle (21), Collision Detector (0), Emperor Palpatine (8)

7 hours ago, scifighter1 said:

Double Edge then has 3 chances to dish out that ruthlessness.

I don't think it works that way? And besides I think ion turret is gaining value in the game right now as it hurts Nym and Biggs builds. I could see dropping the rockets though and just using the primary.

He's not doing Ruthless 3 times, but it can trigger off either TLT or his second attack.

Ion is nice, I don't discount that. It depends on if your meta needs it or not. It's mostly a matter of consistency for me. TLT hits more consistently. I do understand the use of ion, you might even try targeting synchronizer on Quickdraw so Double Edge can fully mod if needed.