new to campaign... some questions

By Wiredin, in Imperial Assault Campaign

I FINALLY convinced my wife to play, but I'm running into some valid questions and confusions. We played the first two missions and got the rules very wrong, but we are enjoying it. Here are some of our questions that don't seem to have an answer in the core books... unless I'm blind, not looking hard enough.. We are about to play "A New Threat". We have the game map setup and initial deployments ready, just going to play through it tonight so hoping I can get some clarification on a few things first. Thanks in advance!

1: Open deployments: Mission "A New Threat" calls for 2 open deployment cards, non-uniques. These can be anything we want? Can I only deploy them if I have enough threat built up? Aside from wanting to be thematic... is there any reason I couldn't deploy an AT-ST and Elite HK droids?

2: Jyn Odan deployed her crate bonus of deploying 3 Rebel Troopers for this mission that she gained on the previous map. Can those troopers activate one of the terminals? Or do they have to be activated by a hero?

3: If I activate a group of storm-troopers, can each trooper declare different targets? Or do they all attack the same target. Asking because Between the Eweb and 2 troopers I took out Mak. Some nasty rolls went his way and he rolled blanks on defense, and was also still a little hurt from the first engagement. So my third trooper had no target after Mak went down. I decided I could not target Jyn Odan as the troopers attack as a group. Did I rule this right?

If I think up more I'll add it on.

1. Open groups can be whatever you want that is either Empire or Scum. You can bring in a Boba Fett, Dengar, HK Droids, Vader, etc.. downfall is, the rebel players can see if it is scum or empire.

2. any figure can activate an objective token. They can even pick up supply tokens.

3. Each trooper can attack whatever target he wants to shoot. Generally, you'd want to shoot the same person to kill them faster. Rather than spread out damage. But yes, figures in the same group can attack different targets.

Welcome to IA! I'll try to answer as best I can.

1) the setup on Open Groups is the number of deployment cards you set aside (face down). Usually they can be anything you want (imperial / mercenary) , however you can't use uniques in your open group (Vader, IG-88,etc - the card has a black square dot next to their name) until you earn them via a side mission. Sometimes missions will have a unique figure in the reserved group, then you can deploy that figure when the mission event tells you to.

For cards in your open groups, you can't deploy them until you have enough threat saved up to 'pay' for the deployment cost. The cost is the number on the card. So to deploy elite HK droids, you need 11 threat saved up. Subtract 11 off the threat you have and set the threat dial to whatever is remaining.

2) I am confused, supply crate items don't carry over from mission to mission. I am not sure about what you are asking - sorry. :)

3) some deployment cards (like Stormtroopers) have multiple figures and you activate the group at one time. What that means in practice is that you explicitly activate stormtrooper 1 and perform his two actions, then activate trooper 2 and perform his two actions, then activate trooper 3 and perform his two actions. They are free to move, interact and attack whatever they want. Strategically, you generally are better having then fire on the same target to maximize their damage output, but you don't have to do that.

At this point, after the three figures have all activated and performed their actions - you can turn the stormtroopers card sideways as the figure group card is exhausted.

Hope this helps!

Edited by totalnoob
1 hour ago, The Law said:

1. Open groups can be whatever you want that is either Empire or Scum. You can bring in a Boba Fett, Dengar, HK Droids, Vader, etc.. downfall is, the rebel players can see if it is scum or empire.

2. any figure can activate an objective token. They can even pick up supply tokens.

3. Each trooper can attack whatever target he wants to shoot. Generally, you'd want to shoot the same person to kill them faster. Rather than spread out damage. But yes, figures in the same group can attack different targets.

Both of the answers to 1 and 2 here are incorrect.

1) Boba Fett, Dengar, and Darth Vader are Unique figures and must be earned in agenda side missions before they can be added to open groups. Other than that it is correct.

2) Mission objectives that require an Interact can only be performed by whomever the mission rules say can. If it says Rebel figure, then allies can interact. If it requires an attribute test then if the deployment card is gray they automatically fail, if it's red they automatically receive one success. Non-heroes cannot interact with crates.

@totalnoob is correct on 1and 3, and question two... sounds like something was done very wrong.

Okay... so when a Hero picks up a supply crate, do you draw that card and immediately resolve it? We drew cards when cleaning up the map.

Crate cards are drawn when the crate is opened with an interact action.

The card is then given to the player who opened the crate, to be used when they want.

Some crate cards are used immediately (Troop Data)

Some are used when the card is discarded (Emergency Medpack)

After the mission, any unopened crates are returned to the supply without effect.

After the mission, any crate cards are returned to the supply deck, which is reshuffled for the next mission.

Edited by Majushi
7 minutes ago, Wiredin said:

Okay... so when a Hero picks up a supply crate, do you draw that card and immediately resolve it? We drew cards when cleaning up the map.

Yes, resolve immediately. Also make sure you're drawing from the correct deck because the shouldn't be anything related to Rebel troopers (or allies in general) in the supply deck.

1 minute ago, Uninvited Guest said:

Yes, resolve immediately. Also make sure you're drawing from the correct deck because the shouldn't be anything related to Rebel troopers (or allies in general) in the supply deck.

by "resolve immediately" do not simply use the card. Read what it says.

Some cards are one use items that are discarded as a part of an action. Others are free to use by simply discarding. Others remain in play with tokens on them. One even puts a companion into play.

Also once you interact and pick up the crate (and the supply card), keep the little crate token on your hero sheet. This way you'll remember to get the 50 bonus credits (its 50 bonus credits per crate) at the end of the mission :)

Very helpful thank you

1 hour ago, Majushi said:

by "resolve immediately" do not simply use the card. Read what it says.

Yeah, that's a much better way of putting it. I was thinking "draw the card now" as opposed to at the end of the mission as Wiredin described. I was unclear, thanks for catching me on that.