So reload action as the final fix for discarding attacks. Simple you take a weapons disabled tokens and then you can fire again the next turn.
So there are something to like about it and some things to not like about it. It brings up tempo as a more important part in the game. Now what is tempo, best way I can describe it is like Corran Horn. Corran Horn can make a double attack in a turn at the expense of not having an attack in the next turn. Now in a way it is more of a reverse as Corran has a little more flexibility in attacks, but reload has you front load the attack in preparation. When you can make super attack but only once every other turn it brings tempo that much more into the game getting the rhythm or (on the other side) breaking that rhythm.
Now there is plenty to not like about it, first of all the ships that need it the most (TIE Bomber, TIE Punisher, B-wing) are left out in the cold as this is clearly a case of mechanics creep. It also outclasses earlier attempts to fix discarding attacks while some were failures all together (munitions failsafe) others were reasonably good (extra munitions) and will still be on their ships but will eventually fall out thanks to accretion.
So I am not sure what to make of it. Taking a look at Sunny's ability and now that might as well be a blank text as this comes up makes me wonder in what state of mind are the devs in. It almost seems like there are two different dev teams and they are not talking to each other or not planned out so things are literally coming right off the fly due to the popularity and demand of X-wing miniatures. Granted that the X-wing wave system demands not only new ships but new mechanics and the popularity of the game demands that waves and releases come more frequently. It is telling that the devs are at their limit trying to keep up. Ideas like this appear to be rushed.