I'm a little nervous about his ability to hit ps10. But I think it'll be fine.
Kiss your green good bye (green tokens and green dice are dead).
15 minutes ago, Marinealver said:There still is the odds and the mathwinger jousters do want to see how different odds stack up. So no it isn't more or less RNG but rather less variables to calculate, and the math wingers who love to crunch joutsing numbers don't like that.
Uh no. More variability means more RNG. Less variability means less RNG.
Less mods means more variability
*Sigh*, I'm not touching anything with less than 6 hit-points to kill.
If anything is the death of the game it will be how well received the Gunboat is.
Mark my words. If they give that thing a Lambda-esk dial since it "looks like a lambda" or "its not a TIE and all non-TIE imperial ships have bad dials" they will lose a LOT of customers since now the beloved Gunboat is in the game and its utter hot DOA garbage.
Despite being somewhat believing in the "ffg hates imperials" mentality, somehow i doubt they'd be stupid enough to give us ANOTHER lambda dial, when that dial is the only reason that ship sucks a fat one. Even if it just had a white turn, you'd see it used a lot
3 minutes ago, Vineheart01 said:If anything is the death of the game it will be how well received the Gunboat is.
Mark my words. If they give that thing a Lambda-esk dial since it "looks like a lambda" or "its not a TIE and all non-TIE imperial ships have bad dials" they will lose a LOT of customers since now the beloved Gunboat is in the game and its utter hot DOA garbage.
Despite being somewhat believing in the "ffg hates imperials" mentality, somehow i doubt they'd be stupid enough to give us ANOTHER lambda dial, when that dial is the only reason that ship sucks a fat one. Even if it just had a white turn, you'd see it used a lot
I don't know how much it would really kill the game. I know a ton of players who saw the Gunboat announced and said, "What, what's that? I've never heard of that before."
My money is on it having a K-Wing style dial - lots of white, some green, and either a k-turn/sloop/talon (which K-Wings don't have) OR no turn-around maneuver but more total maneuvers on its dial than a K-Wing.
4 minutes ago, EdgeOfDreams said:I don't know how much it would really kill the game. I know a ton of players who saw the Gunboat announced and said, "What, what's that? I've never heard of that before."
My money is on it having a K-Wing style dial - lots of white, some green, and either a k-turn/sloop/talon (which K-Wings don't have) OR no turn-around maneuver but more total maneuvers on its dial than a K-Wing.
Considering its not a Bomber nor a turret based ship, it better have a turn-around.
Bullseye firing arc and outmanoeuvre should be given to all Fighters as standard.
48 minutes ago, spartan1128 said:The bullseye arc is not a token stripper, Jam is. Bullseye does nothing to spending tokens on offense so Expertise and Predator are no more encouraged than they already were.
The PS8 pilot (which will probably be the one you see most since he can get to PS10), forces everyone in his bullseye arc after he fires to either take an auto-dagme or discard all focus or evade tokens. That's token stripping.
45 minutes ago, SabineKey said:Right. All the ships that I see use VI regularly (Vader, Han, /sf pilots, Nym) have some other way to boost their action economy/rerolls. Kimo's don't really seem to have that.
R4 agromech. Spend a focus, get a TL. Illicit gives options like glitterstim to infini-focus on a critical round.
Official. FFG hate Bro-bots. Scumbags.
10 minutes ago, Vineheart01 said:If anything is the death of the game it will be how well received the Gunboat is.
Mark my words. If they give that thing a Lambda-esk dial since it "looks like a lambda" or "its not a TIE and all non-TIE imperial ships have bad dials" they will lose a LOT of customers since now the beloved Gunboat is in the game and its utter hot DOA garbage.
Despite being somewhat believing in the "ffg hates imperials" mentality, somehow i doubt they'd be stupid enough to give us ANOTHER lambda dial, when that dial is the only reason that ship sucks a fat one. Even if it just had a white turn, you'd see it used a lot
To be fair, it is an ordnance/cannon carrier with armor and shields. I wouldn't hold my breathe on a good dial. It's made to take punishment for a reason, it's gonna get hit. That being said it would be nice to see it manueverable, at least some red talon rolls would be awesome.
2 minutes ago, LordFajubi said:To be fair, it is an ordnance/cannon carrier with armor and shields. I wouldn't hold my breathe on a good dial. It's made to take punishment for a reason, it's gonna get hit. That being said it would be nice to see it manueverable, at least some red talon rolls would be awesome.
Difference between just being limited (see Uwing), super agile (see protectorate), and outright bad and insanely difficult to not get screwed over by (lambda)
Due to the SLAM, even if it just had the kwing dial i'd be fine. Especially with the 2pt cannon attack while weapons are disabled, since that makes it sacrifice offensive grit for maneuverability w/o fully sacrificing offense.
Edited by Vineheart014 minutes ago, Vineheart01 said:Difference between just being limited (see Uwing), super agile (see protectorate), and outright bad and insanely difficult to not get screwed over by (lambda)
Due to the SLAM, even if it just had the kwing dial i'd be fine. Especially with the 2pt cannon attack while weapons are disabled, since that makes it sacrifice offensive grit for maneuverability w/o fully sacrificing offense.
it has a 3 white bank, so lambda dial averted ![]()
4 minutes ago, VanderLegion said:The PS8 pilot (which will probably be the one you see most since he can get to PS10), forces everyone in his bullseye arc after he fires to either take an auto-dagme or discard all focus or evade tokens. That's token stripping.
R4 agromech. Spend a focus, get a TL. Illicit gives options like glitterstim to infini-focus on a critical round.
Fair, but Glitterstim is a one off, possibly indicating one bright flash of utility surrounded by a general performance of meh. The Argomech is still action based, meaning careful planning needs to be used when setting it up, or you'll miss the opportunity to BR to get people in the bullseye arc. This also prohibits the use of the Unhinged Astromech, whose full value to the Kimo won't be known until we see the dial.
I highly doubt that bullseye will be the death of green dice that people fear it will be. I do, however, believe that this is a very handy tool against large based ships: Ventress, Dash, IG-88 (*weeps!*), Jumpmasters, Firespray... basically any large base with 2 or more green dice will have a harder time staying out of that arc.
Anything with a higher PS and just about any type of arc dodging ability will have no issue whatesoever dodging out of that one.
EDIT: this will be even more painful for large based ships using mindlink...
Edited by dotswarlockEdit
7 minutes ago, ficklegreendice said:it has a 3 white bank, so lambda dial averted
Also, it has SLAM, so multiple ways to turn around, After revealing your dial, too. Some of which involve not even getting stressed,
this wave does wave a lot of "**** your mods" in it between the bullseye arc and jam (and Kulda I think the ps 8's name is?)
although jam should be welcome because it stuffs dengar's k4 aggro as well
Edited by ficklegreendiceThey already said Kimogila is not going to maneuver very well. I'm a bit concerned whether they'll be able to price that ship right. They basically have 2 choices:
- set the price based on the assumption that bullseye arc will be used regularly and thus make Kimogila quite expensive
- set the price ignoring the bullseye arc since it's gonna be very hard to use in many matchups, possibly underpricing it for other matchups.
Either way, it's definitely going to affect the popularity of ships that rely on ridicoulous token stacking for survival, such OC4 Dengar in Fenn/Dengar/Inaldra list. It will also put the final nail in the coffin for TIE/x7 defenders and possibly other imperial jousters too. While they can barrel roll, it might not help them much at PS5/6 if they face a PS8/10 Kimogila that will not only take their tokens, but also stress them for good measure. It might also have some effect on token stacking arc-dodgers, making them actually capable of being hit at R3, even with AT. At closer ranges they'll probably dodge those arcs easily enough, since they're quite good at dodging the much wider normal arcs. Then again, Fenn might be somewhat less willing to go for a R1 joust against Kimogila, title or not.
BTW, I wonder if we're gonna have some crazy Ketsu+Kimogila combos going on. Tractor a ship into bullseye arc, shoot with Kimogila, stress it, take it's tokens, shoot with Ketsu, possibly tractor it again. Even if the target somehow survives such a turn, it's unlikely to survive another. Might be too gimmicky or complicated to work, but I'm certainly going to try and make it happen.
Personally, I think it's fantastic and it should be added to every ship. Think about what it would do if every single ship in the game had access to this firing arc.
4 minutes ago, Lightrock said:They already said Kimogila is not going to maneuver very well. I'm a bit concerned whether they'll be able to price that ship right. They basically have 2 choices:
- set the price based on the assumption that bullseye arc will be used regularly and thus make Kimogila quite expensive
- set the price ignoring the bullseye arc since it's gonna be very hard to use in many matchups, possibly underpricing it for other matchups.
Either way, it's definitely going to affect the popularity of ships that rely on ridicoulous token stacking for survival, such OC4 Dengar in Fenn/Dengar/Inaldra list. It will also put the final nail in the coffin for TIE/x7 defenders and possibly other imperial jousters too. While they can barrel roll, it might not help them much at PS5/6 if they face a PS8/10 Kimogila that will not only take their tokens, but also stress them for good measure. It might also have some effect on token stacking arc-dodgers, making them actually capable of being hit at R3, even with AT. At closer ranges they'll probably dodge those arcs easily enough, since they're quite good at dodging the much wider normal arcs. Then again, Fenn might be somewhat less willing to go for a R1 joust against Kimogila, title or not.
BTW, I wonder if we're gonna have some crazy Ketsu+Kimogila combos going on. Tractor a ship into bullseye arc, shoot with Kimogila, stress it, take it's tokens, shoot with Ketsu, possibly tractor it again. Even if the target somehow survives such a turn, it's unlikely to survive another. Might be too gimmicky or complicated to work, but I'm certainly going to try and make it happen.
As someone who has been enjoying some /sf action recently, I'm not too worried about the Kimo for jousting. I can out PS their top guy, and hammer him hard with my attacks. Defenders (except for Vessery) don't have as good an offense as the /sf, so there is some worry that they won't burn a Kimo down fast enough, but still not too bad.
The Ketsu+Kimo combo sounds very interesting.
1 minute ago, SabineKey said:The Ketsu+Kimo combo sounds very interesting.
am i horrible person for thinking "there needs to be another K-named pilot to squeeze in there..." lol
8 minutes ago, Vineheart01 said:am i horrible person for thinking "there needs to be another K-named pilot to squeeze in there..." lol
Naw, just add in a hard C-named pilot and forget spelling's a thing.
1 hour ago, Vineheart01 said:If anything is the death of the game it will be how well received the Gunboat is.
Mark my words. If they give that thing a Lambda-esk dial since it "looks like a lambda" or "its not a TIE and all non-TIE imperial ships have bad dials" they will lose a LOT of customers since now the beloved Gunboat is in the game and its utter hot DOA garbage.
Despite being somewhat believing in the "ffg hates imperials" mentality, somehow i doubt they'd be stupid enough to give us ANOTHER lambda dial, when that dial is the only reason that ship sucks a fat one. Even if it just had a white turn, you'd see it used a lot
Ok just putting this out there now: If anyone wants to rage-quit because the Gunboat is not as super-mega-awesome as they hope, please PM me before you set fire to your collection in protest, as I may want to buy a few of your models and upgrades.
dont get me wrong, i'm not one of the super gunboat hypetrain people. It looks awesome, but i could have cared less if it got added.
I'm more speaking for the TONS of people that are huge gunboat fanatics.
2 minutes ago, Vineheart01 said:dont get me wrong, i'm not one of the super gunboat hypetrain people. It looks awesome, but i could have cared less if it got added.
I'm more speaking for the TONS of people that are huge gunboat fanatics.
I've gotten the impression that there aren't that many actual gunboat fanatics. I think a bunch of people picked up on the hype from the real fanatics and then turned it into a running joke. It then became difficult to tell the difference between people actually demanding the gunboat and people perpetuating the joke.
6 minutes ago, Vineheart01 said:dont get me wrong, i'm not one of the super gunboat hypetrain people. It looks awesome, but i could have cared less if it got added.
I'm more speaking for the TONS of people that are huge gunboat fanatics.
I think anyone who is a 'HUGE' gunboat fanatic is probably expecting a dial something like the Y-Wing's. That sounds about like what we'll get (and the 3-bank does not reject that possibility), so things looking good so far.