Bring on the Alpha Strike (News)

By Arkanta974, in X-Wing

Have to realize, the bullseye arc is so narrow if you are just outside of it he actually cant get you back in it anyway.
A broll would move you to the opposite side of his base, but still out of bullseye arc
Depending on positions, a bank boost might get it. But more likely it'll do the same thing of the bullseye just barely missed.

Being PS10 will only help it get the bullseye in the sense that you have to predicatively dodge it. It wont help him actually line it up any better more often than not.

So I'm guessing on Points Costs:

Star Wing: 26/(24)/(22)/(20) - One point cheaper than the TIE Punisher

M12 Kimo: 27/(26)/(24)/(22) - One point cheaper than the G-1A Mist Hunter

Phantom II: 20/(16)/(14)/(12) - Four points cheaper than the Attack Shuttle/Phantom I

~~~

A Star Wing with Title, Flechette cannon, and Advanced Slam might come out around 25 points. Seems interesting to slam about and still shoot and have focus tokens. For heavier ordnance, I think I'd need to play it on the table to get a sense of it. If it feels good to slam out, reload, and come back in for a second round of missiles, great. On paper it looks about the same as a Punisher to me (don't get me wrong, I kinda like the Punisher).

Kimogila is odd. Sure, 4 ship swarms (and maybe even four Kimo + Sunny Bounder?) will exist, but it's probably only a little cheaper than a Scurrg. It'd have stronger PS than many spammy Joust lists, though. Torani Syrup with VI/Title/Flechette Torpedoes/GC is 31 points, 32 if the new droid doesn't help and you need to run Unhinged. Could be OK as a Scum stress tool.

I'm really not sold on the Phantom II title. Yes, it's going to be a lot cheaper, but I don't usually want to coordinate from the Ghost, I want the Ghost to have an extra action. Maybe if you fly a Kannan/Biggs setup, and self-block Biggs, but you'll also have a lot of spare points.. Presuming AP-5 comes in at 12 points, Lothal Rebel with Finn/Rey/FCS/ABT/Title leaves 42 points, which is... Poe? VI Corran?

~~~

Meanwhile, Advanced Slam nerf confirmed? The text on the card is longer than existing versions, and the word "your" is in there.

When I saw the Linked Batteries upgrade I assumed it would mean that both batteries fired at the same time, so the card would act as a mirror to what was equipped on the other cannon slot, and you would get to fire them both in one attack.

But it definitely looks like it mentions the primary weapon, so now I'm thinking that whenever you fire your primary weapon you get to fire your cannon as well. The primary weapon strips tokens ready for the secondary attack.

It would fit in with the token stripping ability of the Kimo. It looks like this wave could be a response to ability stacking?

7 minutes ago, ficklegreendice said:

if he's b-rolling to get you in arc, you're denying his mods too

though then we have to account for how difficult it is going to get that narrow as **** arc on the enemy even with b-roll

esp given dial limitations

Unelss he has a target lock from firing the last round with a focus token and r4 agromech. Or, ya know, didn't end up having to BR because he moved after and the enemy ended up in arc anyway.

Just now, VanderLegion said:

Unelss he has a target lock from firing the last round with a focus token and r4 agromech. Or, ya know, didn't end up having to BR because he moved after and the enemy ended up in arc anyway.

in the later case, that's entirely on the player who left their ace there

planning ahead is kind of one of the biggest themes of the game, given the whole dial thing and all

Anyone else think that the Bullseye firing arc (and to a lesser extent, jamming) might be good against Biggs? It's also easier to line multiple people in the bullseye when they are grouped tightly...

9 minutes ago, The Mighty Boushh said:

When I saw the Linked Batteries upgrade I assumed it would mean that both batteries fired at the same time, so the card would act as a mirror to what was equipped on the other cannon slot, and you would get to fire them both in one attack.

But it definitely looks like it mentions the primary weapon, so now I'm thinking that whenever you fire your primary weapon you get to fire your cannon as well. The primary weapon strips tokens ready for the secondary attack.

It would fit in with the token stripping ability of the Kimo. It looks like this wave could be a response to ability stacking?

Pretty sure the text for Linked Batteries reads as such or at least close to it

"When you perform a primary or [cannon] secondary attack you may reload."

Anyone notice the PS7 Kimogila is Dalan Oberos? He's the tallon roll guy from Guns for Hire. Except it looks like has has a totally different pilot ability.

1 minute ago, defkhan1 said:

Anyone notice the PS7 Kimogila is Dalan Oberos? He's the tallon roll guy from Guns for Hire. Except it looks like has has a totally different pilot ability.

Certainly looks like him. Weird.

I think this is the first time we're getting the same pilot in the same faction with a different pilot ability. It's pretty strange.

1 hour ago, Vineheart01 said:

gotta love people reaching for a way to make something less powerful through wordplay.

Are you sure it's not just that you're trying to make something more powerful than intended by making a false equivalence to one trigger per opportunity?

Because that's just the thing. The jam tokens are all activated by the same trigger. It's not once per opportunity looking at the single focus token, it's once per opportunity of each jam token.

Each jam token is continuously monitoring the game state. Each jam trigger becomes active at the same time. If that's so, and if there's a phrase that allows you to resolve activated triggers before completing it, which the ". Then," phrase is able to do with ample precedent, then the case for being able to do it sounds pretty open-and-shut to me.

Or, if you prefer, you can read it as each trigger becoming active, and resolving fully... but removing a jam token does not depend on removing a <qualifying token>, just that there was one when the trigger is first activated. All of them will activate at the same time, and therefore resolve independently of whether there is still a token to be removed or not.

14 minutes ago, spartan1128 said:

Pretty sure the text for Linked Batteries reads as such or at least close to it

"When you perform a primary or [cannon] secondary attack you may reload."

Ah, I didn't see that. It will be interesting to see the full preview to see how this is going to work.

13 minutes ago, defkhan1 said:

I think this is the first time we're getting the same pilot in the same faction with a different pilot ability. It's pretty strange.

There are two Hans and two Chewies.

5 hours ago, Marinealver said:

Well action economy is going to go down the drain. R.I.P. Soontir Fel and Darth Vader.

.......yes, if that Kigithing will shoot at you into the bullseye.

I mean, try to catch Fel or Vader in this way :-/

2 minutes ago, GreenDragoon said:

There are two Hans and two Chewies.

Yes, but in the case of Resistance Han and Chewie, they are of "different" factions.

1 minute ago, Cerve said:

.......yes, if that Kigithing will shoot at you into the bullseye.

I mean, try to catch Fel or Vader in this way :-/

Not hard to do if you move at PS 10 and have a barrel roll or Engine Upgrade. It would be worth spending your only action to catch them in the bullseye arc rather than having modifications to your attack/defense.

Just now, Odanan said:

Yes, but in the case of Resistance Han and Chewie, they are of "different" factions.

Technically yeah, I guess. But does anyone or anything at that point make a distinction between resistance and rebellion?!

I've got a good feeling about the Gunboat. The Reload action seems like it will allow solid ordnance use with minimal investment. The SLAM action gives you a huge amount of pre-positioning and disengagement options. Cannons are good for control, and the AGI 2/7HP defensive profile is pretty tough. It all comes down to points, but it seems like a flexible ship.

1 minute ago, Biophysical said:

I've got a good feeling about the Gunboat. The Reload action seems like it will allow solid ordnance use with minimal investment. The SLAM action gives you a huge amount of pre-positioning and disengagement options. Cannons are good for control, and the AGI 2/7HP defensive profile is pretty tough. It all comes down to points, but it seems like a flexible ship.

I agree, though I'm still holding my breath on the dial. It really needs some kind of 180 degree maneuver be that k-turn, sloop, or talon roll doesn't matter.

funny thing about the gunboat...

Multiple weapons disabled tokens dont do anything, and like all other tokens that dont persist between rounds you discard ALL of them at the end of the round.

So a Gunboat XG1 can do whatever turn it has access too, SLAM the same maneuver, Adv SLAM into Reload to get back its torp/missile and still potentially fire its 2pt cannon at somebody.
Only real issue is thats a WIIIIDE maneuver to try and tag someone with w/o a broll (which i just noticed it doesnt have)

6 minutes ago, spartan1128 said:

I agree, though I'm still holding my breath on the dial. It really needs some kind of 180 degree maneuver be that k-turn, sloop, or talon roll doesn't matter.

The 180 maneuver would be great, but with SLAM, in not convinced it couldn't hang without it.

Just now, Biophysical said:

The 180 maneuver would be great, but with SLAM, in not convinced it couldn't hang without it.

Just slamming away so you can k turn the next turn into a missile/torpedo attack is huge.

That's why I'm hoping it has a k turn, cause without a turret, even with slam, it'll still be hard to turn that lug around.

If it has a kturn, unless its on a speed it doesnt have a straight to, it will be able to rocket forward and still be facing the enemy. Which would be amazing.
A 4fwd into a 4k would be ridiculous lol. Limited firepower would keep that from being gamebreaking but it would still be hilarious.

Just now, Vineheart01 said:

If it has a kturn, unless its on a speed it doesnt have a straight to, it will be able to rocket forward and still be facing the enemy. Which would be amazing.
A 4fwd into a 4k would be ridiculous lol. Limited firepower would keep that from being gamebreaking but it would still be hilarious.

That's a length of 9 ships, or almost range 4! Not bad

13 minutes ago, Vineheart01 said:

funny thing about the gunboat...

Multiple weapons disabled tokens dont do anything, and like all other tokens that dont persist between rounds you discard ALL of them at the end of the round.

So a Gunboat XG1 can do whatever turn it has access too, SLAM the same maneuver, Adv SLAM into Reload to get back its torp/missile and still potentially fire its 2pt cannon at somebody.
Only real issue is thats a WIIIIDE maneuver to try and tag someone with w/o a broll (which i just noticed it doesnt have)

The only other issue is that if you are taking Adv SLAM it means you are giving up Guidance Chips, so your ordnance is less reliable.