Just now, Brianish said:Welp, it's been real, Old Phantom Title.
Keep in mind, the old Phantom title still allows the end of round turret shot. Which is kind of big. Still probably better than a free action.
Just now, Brianish said:Welp, it's been real, Old Phantom Title.
Keep in mind, the old Phantom title still allows the end of round turret shot. Which is kind of big. Still probably better than a free action.
1 minute ago, Vineheart01 said:given the sheer amount of Jammed Tokens the kimo-therapy has and lack of the icon on any of the visible text, im guessing Screamer Missiles are an AoE jammed effect.
"If this attack hits, the target suffers one damage. Then, assign 1 Jammed token to all ships at Range1 of the defender and cancel all attack dice."
You mean the Scrambler Missiles? Most likely. I'm thinking Range 2-3, 4 Attack dice, cost 3-5
The Jamming Beacon is pretty easy to figure out.
Range 1-2, 3 Attack Dice, 2pts
If this attack hits, assign one Jam token to the defender and cancel all dice results.
What's giving me problems is Linked Batteries.
Small Ship Only
When...
A Prim[ary] ?...
<cannon> Secondary [weapons]...
may re[roll] ...
Something about making a primary weapon attack? Do I get rerolls on my Primaries up to the amount of attack dice I have in secondary cannons? Or vice versa? Like the Sync turret?
Product codes 68 & 71 are missing. Most probably one Resistance and one First Order ship from The Last Jedi... so another 5-ship wave.
Just now, Brianish said:Welp, it's been real, Old Phantom Title.
I'm not sure a co-ordinate (as good as it is) is going to be enough to stop double-tapping TLTs being a thing.
17 minutes ago, Viktus106 said:"Linked Batteries" is a small ship only cannon. As to what it does, i have no idea but it looks set to be XG1 title specific, so there is your first cannon.
Your second will be either the Jamming Beam, Tractor Beam or Flechette Cannon.
Now the Arc Caster being Rebel and Scum only makes sense.
I really really hope that this will function somewhat simliar to the tie/D so you can fire off an ion cannon and laser cannon at the same time. Of course it won't be as effective as it is just a two die primary.
Somehow i doubt the free coordinate will replace doubletapping turrets and aux-arc shots on the ghost. Thats kinda what enables that ship to be more than just a fat box that tends to ram right into the opponent's face and take something with it.
Free coordinate says its now a support ship. A 55ish costing support ship....we see how effective those are for imperials right?
3 minutes ago, __underscore__ said:I'm not sure a co-ordinate (as good as it is) is going to be enough to stop double-tapping TLTs being a thing.
It doesn't have to be; the most expensive pilot on the Phantom 2 is 20 points, and the ability doesn't require you to spend another 6 on TLT. It obviously depends on the list, but most of the time I'm pretty confident I can find another use for 8 points. (Finn springs to mind.)
1 minute ago, Vineheart01 said:Somehow i doubt the free coordinate will replace doubletapping turrets and aux-arc shots on the ghost. Thats kinda what enables that ship to be more than just a fat box that tends to ram right into the opponent's face and take something with it.
Free coordinate says its now a support ship. A 55ish costing support ship....we see how effective those are for imperials right?
Phantom II allows Special Arc shots.
But again, double Turret Shots are likely better than free action Coordinate.
Just now, Brianish said:It doesn't have to be; the most expensive pilot on the Phantom 2 is 20 points, and the ability doesn't require you to spend another 6 on TLT. It obviously depends on the list, but most of the time I'm pretty confident I can find another use for 8 points. (Finn springs to mind.)
Sure, but those 8 points are going to have to be traded against the reach and consistency of two TLT shots. Of course I'm sure there will be viable builds with it, but a Ghost + Docked Ship is an awful lot for a support ship (presuming you can't co-ordinate yourself).
Maybe the linked cannon lets you add the effect of your cannons to you standard attack but do no extra damage?
ie: Flechette , Ion, Tractor, Jamming, Autoblaster, Mangler, Heavy Laser (lol)
Just now, __underscore__ said:Sure, but those 8 points are going to have to be traded against the reach and consistency of two TLT shots. Of course I'm sure there will be viable builds with it, but a Ghost + Docked Ship is an awful lot for a support ship (presuming you can't co-ordinate yourself).
Shooting 4 dice, 5 with Finn, with FCS out of a Large-base forward and rear arc doesn't scream 'Support ship' to me. The coordinate is a nice bonus, but all it says to me is that it should be paired with a ship or ships that particularly benefit from it, like Norra.
So what happens when a ship is "Jammed"? The token just stays until it is taken off "spending" an action to remove it? Sounds pretty cool.
Linked cannons could be a wide array of things.
Simple as TIE/D (hope not, even if i can fire the main gun first to potentially strip tokens i hope not)
Rerolls on your cannon ala Sync'd Turrets (up to your attack value)
Applying the cannon effect to your main gun (as mentioned by MrMaggles)
Or, rolling 1 extra die than normal on the cannon profile at some sort of cost.
Just now, RufusDaMan said:So what happens when a ship is "Jammed"? The token just stays until it is taken off "spending" an action to remove it? Sounds pretty cool.
That's the lingering question. What does it mean to be "Jammed"
Because what ever it is, there are only two ways to do it (assuming). One is an action and the other is supposedly the Scrambler Missile.
In a game dominated by actionless, action economy, it needs to be good.
1 minute ago, RufusDaMan said:So what happens when a ship is "Jammed"? The token just stays until it is taken off "spending" an action to remove it? Sounds pretty cool.
Hopefully. A simple, yet effective mechanic.
7 minutes ago, MrMaggles said:Maybe the linked cannon lets you add the effect of your cannons to you standard attack but do no extra damage?
ie: Flechette , Ion, Tractor, Jamming, Autoblaster, Mangler, Heavy Laser (lol)
Nope. It gives rerolls. To something.
1 minute ago, Viktus106 said:That's the lingering question. What does it mean to be "Jammed"
Because what ever it is, there are only two ways to do it (assuming). One is an action and the other is supposedly the Scrambler Missile.
In a game dominated by actionless, action economy, it needs to be good.
Jammed means to have a jam tokyem. These are not applied by any action. They're most likely only from the beam and missile right now. Jam tokens have nothing to do with the jam action in epic.
Just now, Mward1984 said:Nope. It gives rerolls. To something.
Linked Batteries (Cannon Slot)
When attacking with a (cannon symbol), you may re-roll a number of dice equal to your primary attack value.
Something like that you mean?
2 minutes ago, thespaceinvader said:Jammed means to have a jam tokyem. These are not applied by any action. They're most likely only from the beam and missile right now. Jam tokens have nothing to do with the jam action in epic.
I appreciate that a Jam token is completely different to the Jam Action in Epic.
Could you imagine that in 100/6?? Would be nice though, shuts down Expertise Dengar for a few turns at least.
it straight up says what the jammed tokens do. They just for some reason put the "A ship is Jammed if it has a jammed token" at the end instead of the beginning of the text.
If a ship has a focus, evade, or blue targetlock AND a jammed token, you discard the Jammed token and the jammed ship then chooses and discards one of his/her focus/evade/blue TL tokens.
Meaning, its instant since the only clause is you have both and nothing says it goes away at the end of the phase. Depending on how accurate the Jamming weapons are, this could be a really annoying mechanic but not overburdening.
Where is the impression coming from that it's an action to give out a jam token?
Can you coordinate yourself? Is this like a Heragator that doesn't need Ahsoka to hand her the boost?
3 minutes ago, Viktus106 said:Linked Batteries (Cannon Slot)
When attacking with a (cannon symbol), you may re-roll a number of dice equal to your primary attack value.
Something like that you mean?
That was my guess. But you've got to start with the word "When" have "a primary weapon attack" in the second line. Then <cannon> Secondary weapons and finishing with "May Reroll" at the end of the last line, and only bits of the Synced turret wording syncs (ha!) up with that.
The two+ month wait on this is going to be a killer.
1 minute ago, thespaceinvader said:Where is the impression coming from that it's an action to give out a jam token?
Epic has a Jam action, but it behaves very differently than the token.
1 minute ago, TasteTheRainbow said:Can you coordinate yourself? Is this like a Heragator that doesn't need Ahsoka to hand her the boost?
Coordinate action specifically calls out to select another friendly ship at range 1-2.
Edited by Vineheart01