Bring on the Alpha Strike (News)

By Arkanta974, in X-Wing

Just now, ficklegreendice said:

Or twi garbage ones, like FLECHETTE and tractor, to use as needed

Or maybe there's some badass double cannon upgrade

That would be fun, some card that let you make as many attacks with weapons that are less than 2 points!

2 minutes ago, FTS Gecko said:

From the article, it sounds like the Kimogila is best at jousting and is going to be pretty bad at knife fighting. So probably no 1-turn, maybe red 2 turns. Long range with Barrel roll it should be able to line up shots, close range you'll be lucky to get that Bullseye shot off.

Plus any elite pilot worth his sauce should be able to arcdodge it.

Jumpmaster articles suggested the asymetrical dial was supposed to be a hindrance, as it turned out one half of the dial was above average and the other the best in the game...

Edited by eMeM

well, the kimo-therapy has a 4k. That alone indicates it wont have the immobile-fortress type of dial some ships have, but doesnt indicate high green economy.

However, this thing better have an atrocious dial. I'm sick of Scum having all the ridiculously fast/green dials, the only "bad" dial is the Kfighter and thats only bad because the ship itself doesnt function with it (yet) very well.
Kimo-therapy better have red turns if it has any at all. And enough with scum getting 1turns on every **** ship

Edited by Vineheart01

Id assume no 3 turn on the kimo but probably 1 white and 1 red turn at slower speeds. Hoping white 1 turn red 2 meaning it really struggles to turn round rocks.

So the theme of this wave seems to be Token Bypass/Removal?

On thing about the Gila Monster to keep in mind is that Bullseye arc is what? The width of a Range Ruler? That's not THAT easy to get a small base ship into, impossible if you don't have initiative.

Now, larger based ships, like say, the Jumpmaster, for a COMPLETELY RANDOM EXAMPLE even ones with Barrel Rolls (AGAIN LIKE THE JUMPMASTER) will find it a little trickier if they lack a boost action since the large base BR works differently for them. So, if you have large base 2 agility ship that has been abusing Overclocked to keep getting it's Focus back, it now can now longer use that Focus when defending against you, and that's just when dealing with an untitled generic.

Torani + VI + Enforcer title? That's nasty.

Id be shocked if they ever publish another ship without at least 1 white turn.

3 minutes ago, ficklegreendice said:

Or twi garbage ones, like FLECHETTE and tractor, to use as needed

Or maybe there's some badass double cannon upgrade

One of the upgrades looks like "Linked Batteries" or something, could be for that.

Or you can just take a cheap cannon and a good missile. ASLAM>Reload>fire cannon.

2 minutes ago, Jo Jo said:

He also has a turret slot and infinite bombs. What makes Nym really good is he doesn't need a ship inside his arc to damage it. (I'm secretly hoping this isn't OP)

I hope the PS 2 Gunboat is 19 points or less. I want to run four of them with Manglers and a Tractor beam. Throw on Long Range Scanners for fun too.

That tends to be the major issue. When a ship doesn't promote (need) arc it punches above its weight (That is what caused the terror of the PWT in the first place), but those that promote arc play, while they can be strong, don't tend to overwhelm. (Of course there will be some people here that will find the sky falling no matter what, but hey you can't win em all!)

3 minutes ago, Vineheart01 said:

well, the kimo-therapy has a 4k. That alone indicates it wont have the immobile-fortress type of dial some ships have, but doesnt indicate high green economy.

However, this thing better have an atrocious dial. I'm sick of Scum having all the ridiculously fast/green dials, the only "bad" dial is the Kfighter and thats only bad because the ship itself doesnt function with it (yet) very well.
Kimo-therapy better have red turns if it has any at all. And enough with scum getting 1turns on every **** ship (except the kfighter)

The SCURRG dial is objectively worse than the Kfighter other than having a 1 foward

Not sure how you'd rate trolls, but I find them to be the clunkiest 180 manueverability without a normal kturn to keep opponent s guessing

MISTHUNTER dial also ain't great

SCUMboat can get unhinged, though, so it's need to have red 2 turns for a bad dial to matter

Edited by ficklegreendice
6 minutes ago, PastrySandwich said:

No unless otherwise noted you can still only make 1 attack per round.

The 2 cannon thing is so you can bring a garbage one to use with the title and then a real one to supplement the 2 die primary.

"Linked Batteries" is a small ship only cannon. As to what it does, i have no idea but it looks set to be XG1 title specific, so there is your first cannon.

Your second will be either the Jamming Beam, Tractor Beam or Flechette Cannon.

Now the Arc Caster being Rebel and Scum only makes sense.

Unless the gunboat's dial is the worst ever, it will be the arc-dodgiest cannon in the galaxy.

Advanced SLAM'd cannon shots every round!

2 minutes ago, ficklegreendice said:

It can be painted to look like the eye of sauron

I SEE YOU.

tenor.gif

1 minute ago, Viktus106 said:

"Linked Batteries" is a small ship only cannon. As to what it does, i have no idea but it looks set to be XG1 title specific, so there is your first cannon.

Your second will be either the Jamming Beam, Tractor Beam or Flechette Cannon.

Now the Arc Caster being Rebel and Scum only makes sense.

Srsly. Assuming it has any white turn at all turn-slam-turn arc caster is (or would be) MEAN.

3 minutes ago, ficklegreendice said:

The SCURRG dial is objectively worse than the Kfighter other than having a 1 foward

Not sure how you'd rate trolls, but I find them to be the clunkiest 180 manueverability without a normal kturn to keep opponent s guessing

MISTHUNTER dial also ain't great

Agreed.

I think he's talking about the Shadowcaster, Protectorate, JM5k, and Aggressor - tbf - all having their day in the meta. Of those you named, only the Scurrg fits that bill - and yeah, it's not the dial, but don't undersell T-Rolls. Ask Nathan Eide.

8 minutes ago, Jo Jo said:

I hope the PS 2 Gunboat is 19 points or less. I want to run four of them with Manglers and a Tractor beam. Throw on Long Range Scanners for fun too.

It wont be. I'd expect 20-21pts. It's got 7HP and 2 Evade dice, that stuff doesn't come for free.

3 minutes ago, Pewpewpew BOOM said:

Unless the gunboat's dial is the worst ever, it will be the arc-dodgiest cannon in the galaxy.

Advanced SLAM'd cannon shots every round!

This

Unless FFG 100% confirms they hate imps and gives this thing only red turns (because it looks like a lambda!) this thing can do a super wide Tallonroll essentially and still fire a fletchett/tractor/possibly that new cannon AND not be stressed.
Adv SLAM for a focus
Top pilot for +1agi

Thats going to be mean. Unless, of course, FFG screws us over and gives us the Lambda dial again with better forward movement. I could TOTALLY see them doing that since, again, it looks like a Lambda

The top ace is 26 so 20 is most likely.

Is the Gunboat the first ship to be announced that dosent have an upgrade card in the book that it has access too?

I.e: no Torpedo upgrade card in the box?

2 minutes ago, MrMaggles said:

Is the Gunboat the first ship to be announced that dosent have an upgrade card in the book that it has access too?

I.e: no Torpedo upgrade card in the box?

The Protectorate didn't come with any torps, as I recall...

given the sheer amount of Jammed Tokens the kimo-therapy has and lack of the icon on any of the visible text, im guessing Screamer Missiles are an AoE jammed effect.
"If this attack hits, the target suffers one damage. Then, assign 1 Jammed token to all ships at Range1 of the defender and cancel all attack dice."

Just now, Vineheart01 said:

given the sheer amount of Jammed Tokens the kimo-therapy has and lack of the icon on any of the visible text, im guessing Screamer Missiles are an AoE jammed effect.
"If this attack hits, the target suffers one damage. Then, assign 1 Jammed token to all ships at Range1 of the defender and cancel all attack dice."

Keep in mind, you can stack quite a few jam tokens.

1 minute ago, Sithborg said:

Keep in mind, you can stack quite a few jam tokens.

Which is why i really hope the Jamming Beam doesnt say "If the target doesnt have a jam token" - i would LOVE to run triple TIE/D or triple Gunboat with that thing and just piss off so many attani-lists or tokenstakers

Welp, it's been real, Old Phantom Title.

5 minutes ago, Mward1984 said:

It wont be. I'd expect 20-21pts. It's got 7HP and 2 Evade dice, that stuff doesn't come for free.

Heck, even if it's 20 points, you can run 4 with plasma torps, the title and tractor beam. Or go the full Alpha strike route and just give them adv slam, fire your torps, next turn speed away and adv slam to reload again.

Man I cant wait for these things...

Looking at the rebel equivalent though, (b wing) and known pilot with cost (Gunboat) Keyan stands at 28 points while our glorious Gunboat pilot stands at 26. So if we're keeping with the theme of Imperial ships being cheaper than rebel ships, I could see the PS 2 Gunboat POSSIBLY (very slim chance) being 19 points. 20 sounds more reasonable though.

But the Major has a pretty interesting ability, definitely not lighting the world on fire, but if he has a WD token it means he slammed or reloaded, so with the first one it probably means he's at range 3, so he would be rolling 4 defense dice with (if you have Adv slam) at least 1 modifier. Behind 7 health that's nothing to sneeze at.

1 minute ago, Brianish said:

Welp, it's been real, Old Phantom Title.

Not really.