So I'm looking to build for a star fighter group.
My initial concept is a cocky astromech Hotshot/? Probably quarter master, as I'm I'd like him to be a face, but have it more to do with acquiring gear (or illicit booze) for the squad.
However it seems like a 1 will it's a bad idea for a hotshot. And I don't have much room between a 4 in agil and a 3 in presence.
Also astromech only actions seem to shine more as an assistant rather Than the main pilot... Sucks
So maybe I should do him as a sullastan?
Second thing would be to give up on the pilot thing and make him aquartermaster/? Gunner or rigger?
That seems more ideal for an astromech.... Any thoughts?