Wave 6 Rebel test

By Ritalbringer, in Star Wars: Armada Fleet Builds

Hello Admirals,

I am planning to run the following list in order to test as much rebel Wave 6 novelties as possible. Your wise opinions are welcome, just keep in mind that ships may be not optimally fitted in order to try as much new cards as possible :)

Points: 400/400

Commander: Leia Organa

Objectives: TBD

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Cham Syndulla ( 5 points)
- External Racks ( 3 points)
= 47 total ship cost

[ flagship ] MC80 Battle Cruiser (103 points)
- Leia Organa ( 38 points)
- Mon Karren ( 8 points)
- Gunnery Team ( 7 points)
- Leading Shots ( 4 points)
= 160 total ship cost

GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
= 23 total ship cost

4 A-Wing Squadrons ( 44 points)

Thank you!

You can't play a feet wo objectives... without a good suite of objectives - and a plan for what to do if someone makes you go 1st - it's not a full fleet :D

And besides that?

2 hours ago, Ritalbringer said:

And besides that?

Looks good.

No reroll tech on the HH, but you can't have everything.

As all my opponents are now testing double Quasar + Sloane + TIE swarms, an alternative could also be to remove 1 HH to add more fighters... <_<

39 minutes ago, Green Knight said:

Looks good.

No reroll tech on the HH, but you can't have everything.

Actually Leia can reroll 1 die as long as you use CF

So I was planning on using a very similar list in a tournament this weekend and ive been trying to think of ways to counter the sloan swarm. I haven't tried this but my first instinct would is to charge in guns blazing and try to take out a quasar to limit their ability to move around the ties. Quasars seem pretty squishy to me once you get a couple of torpedo hammerheads into close range. You'll lose some ships, but hopefully not the whole battle.

Take all that with a grain of salt though, like I said I haven't tested it.

Any thoughts on objectives yet?

Great fleet. Lean and mean. Struggles vs more agile MSU, but is a real bully to large ships. Try to minimize losses by keeping all the hammerheads in a single arc and you should do well!

I would drop Charm for a Nav team on the Mon Karren. You are probably going to kill anything that gets caught in that swarm anyways, so no need too worry much about dials. And that Nav team will really help that MC80 get to where it needs to be.

25 minutes ago, Strelok1243 said:

So I was planning on using a very similar list in a tournament this weekend and ive been trying to think of ways to counter the sloan swarm. I haven't tried this but my first instinct would is to charge in guns blazing and try to take out a quasar to limit their ability to move around the ties. Quasars seem pretty squishy to me once you get a couple of torpedo hammerheads into close range. You'll lose some ships, but hopefully not the whole battle.

Take all that with a grain of salt though, like I said I haven't tested it.

Any thoughts on objectives yet?

So you think that my 4 AWings won't be to ridiculous as long as I rush the Quasars, right? Then I keep my 4 HH as planned

4 hours ago, Ritalbringer said:

So you think that my 4 AWings won't be to ridiculous as long as I rush the Quasars, right? Then I keep my 4 HH as planned

Honestly, I'm not sure. If your As can keep them in a cloud and they're moving fast, probably? but I cant see it lasting more than a round or 2 in any case.

On the other hand, if you did drop one you could throw Shara in there and she could really help with the swarm.

I'd say it depends on your objectives, at 400 you probably won't be going first so if it was me I would figure out those and tweak the list to support whatever you pick.

My list only has 3 HHs but I threw in a gr75 with repair crews to keep them alive a little longer.

8 hours ago, Strelok1243 said:

Honestly, I'm not sure. If your As can keep them in a cloud and they're moving fast, probably? but I cant see it lasting more than a round or 2 in any case.

On the other hand, if you did drop one you could throw Shara in there and she could really help with the swarm.

I'd say it depends on your objectives, at 400 you probably won't be going first so if it was me I would figure out those and tweak the list to support whatever you pick.

My list only has 3 HHs but I threw in a gr75 with repair crews to keep them alive a little longer.

Yeah, that's my concern... in the other hand, I feel that 4 HH will have much more impact than 3, in terms of threats and also efficiency. What a tough decision :)

There we go with an updated list, ready to be tested next week!

Organa's Suicide Squad
Author: Ritalbringer

Faction: Rebel Alliance
Points: 400/400

Commander: Leia Organa

Assault Objective: Station Assault
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] MC80 Battle Cruiser (103 points)
- Leia Organa ( 38 points)
- Mon Karren ( 8 points)
- Lando Calrissian ( 4 points)
- Gunnery Team ( 7 points)
- Medical Team ( 1 points)
- Spinal Armament ( 9 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 179 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Cham Syndulla ( 5 points)
- External Racks ( 3 points)
= 47 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- External Racks ( 3 points)
= 43 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
1 Lieutenant Blount ( 14 points)