So Kimogila!!! What's up with it, let's speculate!(Wave 12)

By Zazaa, in X-Wing

I'm pretty stoked about Kimogila! Seems to be neat miniature. I'm seeing that Kimogila has huge looking "cannon" aka hole at front of the ship, just above the cockpit, I am sure it has something to do with the firing arc it has. Or is it just cockpit?

So it has stats like this!

Attack: 3

Agility: 1

Hull: 6

Shields: 2

The actions, old stuff and some new stuff. Focus, Target Lock, Barrel Roll and RELOAD. So we have some repositioning there, like we all know that Scurgg H-6 with Barrel Roll has decent amount of repositioning and it seems like it's enough for heavy fighter. Jam is questions mark, seems to be new thing to add Epic actions in regular gaming, it's welcomed by me for sure!

We will be having some pilots with PS 8, 7, 5 and 3. I'm happy with those numbers and we just need to see what Abilities they possess to be sure. But 8 and 7 are solid numbers, happy to see that no PS9 in this expansion.

So what upgrades we are able to get in this beast? Seems like EPT, Missiles, Torpedoes, Astromech, Illicit and the "usual" stuff. Well this boy can use any Missile and get Extra Munitions on top, always great thing, especially with EPT, there is Deadeye and all that jazz. Oh boy oh boy, how about Astromech slot!!? That has always been killer, so many excellent Astromechs, Unhinged, Painbot etc, we all know how good combination there are with all those upgrade slots. Then there is the most fun upgrade slot of the game, Illicit. We are getting slowly but surely more of them and we might one day be able to use them with Jabba, once we get cheaper carrier for him. I could see Kimogila trying out Clocking Device, etc.

But how about the Title, "Enforcer" sounds pretty intimidating and makes me always hope more crude force that has been thing for Scum always. I'm already in love with Fearlessness, I know it's EPT but, that has brought up some devastating shots at my opponents! So let's hope Our new "Bullseye Arc", "Enforcer" Title and all that new stuff yet to be unreleased to bring us some huge damage output.

I'm thinking that this new arc might let us deliver damage or attacks on all the ships that are lined under the arc, like some people have been speculating. But all in all, another excellent looking MandalMotors design from FFG! :rolleyes:

latest?cb=20111224034414

So we got our first article about Wave 12 and here goes the link!

https://www.fantasyflightgames.com/en/news/2017/8/21/bring-on-the-alpha-strike/

Here is the stuff we got from Kimogila from the article!! :rolleyes:

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M12-L Kimogila Fighter Expansion Pack

Produced by MandalMotors and flown by enforcers of the Hutt kajidics and other criminal cartels, the M12-L Kimogila fighter was dreaded by spacers across the Outer Rim for its ordnance capacity and the withering torrents of coordinated fire it could unleash. It was a blunt instrument, trading maneuverability for raw destructive power, but this was a trade that suited its pilots, many of whom were blunt instruments themselves.

Along with its pre-painted miniature, the M12-L Kimogila Fighter Expansion Pack brings this fearsome heavy fighter to life in X-Wing as a Scum and Villainy faction vessel with four ship cards and ten upgrades—all focused on catching your foes in your bullseye and pulling the trigger.

This is a starfighter that wants to joust. The M12-L Kimogila fighter has a hard time turning sharply, especially in close-quarters, but it excels in the initial, head-on approach and engagement.

Its shields and hull make it durable enough to withstand even the most devastating shots your opponent may fire in the initial pass. Then its primary attack value of "3," its ability to load and unleash missiles, and its new bullseye firing arc all combine to ensure your attacks will hit for maximum efficiency.

Bullseye firing arc!

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Reload and Jam action reference card!

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I will be adding more stuff and newest speculation of some cards like Enforcer title and all, after my dentist appointment! :lol:

But all in all, I'm very pleased with M12 aka Kimogila!

Edited by Zazaa

I'm pretty sure the hole at the front is intended as a confetti cannon.

1 minute ago, DaveRob said:

I'm pretty sure the hole at the front is intended as a confetti cannon.

That would sure give stress and joyful moments!

Well I don't think S&V need anymore offensive options so something light-hearted and inoffensive makes sense.

That "hole" in the front *IS* the cockpit. It is evident from any art of the ship.

11 minutes ago, That Blasted Samophlange said:

That "hole" in the front *IS* the cockpit. It is evident from any art of the ship.

Open cockpit in space... not a sound design feature I would say. Better have a tough space suit!

2 minutes ago, GrimmyV said:

Open cockpit in space... not a sound design feature I would say. Better have a tough space suit!

Yes... if only there was a transparent material that could seperate you from the vacuum of space, that is often painted black in models that x-wing has plenty of.

2 minutes ago, That Blasted Samophlange said:

Yes... if only there was a transparent material that could seperate you from the vacuum of space, that is often painted black in models that x-wing has plenty of.

Ingenious! But something like that could only be created if the secret formula was brought back in time by a fat, drunk Scotsman.

Windows are a structural weakness.

I envision it beig built 2 ways.

The low ps with ordance spamed and sequentially firing so they can cover the reloaders or the ultra ps slow roller using that center aux arc.

Edit: i should note, unlike the gunboats appearance of hit and slam the heck out there with a half map turn around this guy is going to take a couple of more turn to set up after a bug out and reload

Edited by Ralgon

They finally include a Reload action.

after Extra Munitions. And after the Reloading Mid-PS Scyck Ace (which is terrible because he is a mid-PS ace).

Goodness gracious.

50 minutes ago, Reiver said:

They finally include a Reload action.

after Extra Munitions. And after the Reloading Mid-PS Scyck Ace (which is terrible because he is a mid-PS ace).

Goodness gracious.

Still the punisher should be the one to have that action. Well at least it is the Rebels that are missing out. And Scum is now the faction without SLAM and Coordinate actions. They got MFAs but that is it.

4 minutes ago, Marinealver said:

Still the punisher should be the one to have that action. Well at least it is the Rebels that are missing out. And Scum is now the faction without SLAM and Coordinate actions. They got MFAs but that is it.

I'm not fussed about lacking SLAM - that's a specific-ship trait, rather than being an ability significant to a side (to say nothing of Burnout SLAM, which is pretty funny on Brobots, at least).

I doubt Punishers would be helped much by Reload, really - I guess it'd save you two points if you wanted to skip Extra Munitions? The punisher's problems are much more systemic than that, alas. :( It's up there with the E-wing in terms of overpricing, and unlike the E-wing plays poorly as a finisher ace.

Can I be horrible for a bit? I promise, I'm not doing it on purpose, but I have to get it out of my system

So we finally get a gunboat with the reload action, for a highly mobile ordnance carrier ship. That is very nice. It doesn't have many slots, but it looks like it'll bring interesting mechanics into the game, maybe an imperial ship could be the best in wave...

But then the scum gets yet another tanky ship which carries ordnance has attack value of 3 (better chimps), higher PS, also Reload, and a new special firing arc.

Yes, the gunboat has SLAM, but I can't help but feeling that we got screwed over. Yet again we won't have a unique mechanic, FFG didn't even wait another wave, introduced reload to scum in the same wave. As another blow, Rebels get Coordinate, on an arguably more fitting ship. (Upsillon is too expensive and too slow moving making it difficult to use coordinate. Also, we could just have Hux at that point.)

I just have a feeling that the imperial Mid PS generic won't get an EPT, as that is apparently a scum thing (???) . It is clear that we are also getting screwed in the PS wars. For 2 waves in a row Imps get the lowest ps aces (gunboat PS 7 / 5 / 4 / 2. aggressor PS 7 / 4 / 5 / 2 ) while the rebels got PS 8 nym, PS 9! fenn rau , PS 7 wookiee and the scum got PS 8 Nym, as well as PS 8-7 Kimogilla pilots.

This happens during the time when PS wars come back full throttle, because of the previously mentioned dual faction (scum and rebel only, naturally) high PS ace with the slots to make his EPT free for VI.

Yeah. Even when you give what we want, you refuse to stop powering up the strongest faction. I really feel like imperials are supposed to win at this game with their hands tied behind their back, and everyone just looks at them like its no big deal... They are the bad guys afterall...

Edited by RufusDaMan

It's getting hard not to hate scum for being the newb tubes of X-Wing

7 hours ago, That Blasted Samophlange said:

That "hole" in the front *IS* the cockpit. It is evident from any art of the ship.

Sorry for that, I kinda knew it, but was hoping mini "death ray" or something that would wipe table clean when I am about to loose. :ph34r:

4 hours ago, Ralgon said:

I envision it beig built 2 ways.

The low ps with ordance spamed and sequentially firing so they can cover the reloaders or the ultra ps slow roller using that center aux arc.

Edit: i should note, unlike the gunboats appearance of hit and slam the heck out there with a half map turn around this guy is going to take a couple of more turn to set up after a bug out and reload

It probably is somewhat "tank" like space ship. There is always risk that it will be falling in to same design hole where Mist Hunter did. Stats seem pretty solid, but now it is all about his dial!!

I hope it has better dial than Mist Hunter, because that was excellent ship, but it is lacking decent maneuvers.

6 minutes ago, Zazaa said:

It probably is somewhat "tank" like space ship. There is always risk that it will be falling in to same design hole where Mist Hunter did. Stats seem pretty solid, but now it is all about his dial!!

I hope it has better dial than Mist Hunter, because that was excellent ship, but it is lacking decent maneuvers.

very much! if you're paying attention it has a red 4k displayed on the dial, so unless it has access to an advanced sensors type effect it ain't reloading and turning anytime fast compared to an adv slam, which could potentially do a 180 sweeping turn + action hence my assessment

Edited by Ralgon
11 minutes ago, Ralgon said:

very much! if you're paying attention it has a red 4k displayed on the dial, so unless it has access to an advanced sensors type effect it ain't reloading and turning anytime fast compared to an adv slam, which could potentially do a 180 sweeping turn + action hence my assessment

Let's hope FFG have learned their lesson. Because it is very important that you are able to line up shots at least every second turn, because it doesn't really matter how many attack dice we will be throwing if it does this every third turn. Then any other ship with Attack 2 is way better than this one because there is big enough chance you end up shooting every turn..

47 minutes ago, Lobokai said:

It's getting hard not to hate scum for being the newb tubes of X-Wing

What is newb tube? :huh:

55 minutes ago, RufusDaMan said:

Can I be horrible for a bit? I promise, I'm not doing it on purpose, but I have to get it out of my system

So we finally get a gunboat with the reload action, for a highly mobile ordnance carrier ship. That is very nice. It doesn't have many slots, but it looks like it'll bring interesting mechanics into the game, maybe an imperial ship could be the best in wave...

But then the scum gets yet another tanky ship which carries ordnance has attack value of 3 (better chimps), higher PS, also Reload, and a new special firing arc.

Yes, the gunboat has SLAM, but I can't help but feeling that we got screwed over. Yet again we won't have a unique mechanic, FFG didn't even wait another wave, introduced reload to scum in the same wave. As another blow, Rebels get Coordinate, on an arguably more fitting ship. (Upsillon is too expensive and too slow moving making it difficult to use coordinate. Also, we could just have Hux at that point.)

I just have a feeling that the imperial Mid PS generic won't get an EPT, as that is apparently a scum thing (???) . It is clear that we are also getting screwed in the PS wars. For 2 waves in a row Imps get the lowest ps aces (gunboat PS 7 / 5 / 4 / 2. aggressor PS 7 / 4 / 5 / 2 ) while the rebels got PS 8 nym, PS 9! fenn rau , PS 7 wookiee and the scum got PS 8 Nym, as well as PS 8-7 Kimogilla pilots.

This happens during the time when PS wars come back full throttle, because of the previously mentioned dual faction (scum and rebel only, naturally) high PS ace with the slots to make his EPT free for VI.

Yeah. Even when you give what we want, you refuse to stop powering up the strongest faction. I really feel like imperials are supposed to win at this game with their hands tied behind their back, and everyone just looks at them like its no big deal... They are the bad guys afterall...

I was happy to see that Imps nor Scum didn't get PS9 pilots in this wave, YET! That has always been bit of a problem, we need to get used to lower PS pilots. I'm loving my PS1 Sunny Bounder, it has brought me joy through out the Galaxy!

I am just saying this that I kinda knew that would happen for certain people who have been waiting for Imperium Gunboat to be released, those hopes have got so high, there is so much speculation around it, it was the object of fantasies, but when people put so much though in to one thing, disappointment is inevitable for many people.

Gunboat is what it is! You wanted it, here it is. For sure all ya folks do know that there was ZERO change that FFG would make a ship that would be exactly what everyone wants, that is impossible.

All though, enjoy! It's what you have left! At least you guys had what you asked!!!! :unsure:

1 minute ago, Zazaa said:

I was happy to see that Imps nor Scum didn't get PS9 pilots in this wave, YET! That has always been bit of a problem, we need to get used to lower PS pilots. I'm loving my PS1 Sunny Bounder, it has brought me joy through out the Galaxy!

I am just saying this that I kinda knew that would happen for certain people who have been waiting for Imperium Gunboat to be released, those hopes have got so high, there is so much speculation around it, it was the object of fantasies, but when people put so much though in to one thing, disappointment is inevitable for many people.

Gunboat is what it is! You wanted it, here it is. For sure all ya folks do know that there was ZERO change that FFG would make a ship that would be exactly what everyone wants, that is impossible.

All though, enjoy! It's what you have left! At least you guys had what you asked!!!! :unsure:

I'm not just talking about PS 9-s here... And also, I am not one to fantasize about the gunboat. The ordnance carrier of my heart will always be the Punisher. I just wanted an imperial ship that is awesome. Not good, not great, but ******* a+++. I think we needed it. I'm happy that gunboat folks got what their wanted, I'd preferred a Reaper myself, but I am glad about the choice either way.

The imperial high PS ships are exclusively low health ships, killed by today's bomb meta, with the exception of Defender and SF aces. Rexler Brath is prohibitively expensive, with an okay ability, plus we have the SF aces, they are good.

Scum and Rebels both have prominent high PS builds, with variation and visbility in today's meta, but save from the imperial alpha strike lists (which is a gimmick at best) we lack variety in high PS builds. I think the faction that needs high PS pilots in other ships than low health aces is the Empire. They need it the most. They get it the least.

Well, FFG has been pretty *** about representing ships according to their EU lore, but according to it's previous sources, it's got lasers up front, missiles and torpedoes.

Curious if there's going to be a Title to upgrade it to the Krayt. Which would give it a turret and possibly a crew slot.

3 hours ago, RufusDaMan said:

So we finally get a gunboat with the reload action, for a highly mobile ordnance carrier ship. That is very nice. It doesn't have many slots, but it looks like it'll bring interesting mechanics into the game, maybe an imperial ship could be the best in wave...

But then the scum gets yet another tanky ship which carries ordnance has attack value of 3 (better chimps), higher PS, also Reload, and a new special firing arc.

Yes, the gunboat has SLAM, but I can't help but feeling that we got screwed over.

You're only getting screwed if the ships in question aren't properly costed.

Yes, the Kimogila sounds better on paper. But it's not actually better if costs an appropriate amount more.

Edited by DarthEnderX
9 hours ago, BlueSquadronPilot said:

Windows are a structural weakness...

Nonono, Windows is a structural weakness.

It's why the Geth run iOS.

Edited by FTS Gecko

Lol! take your 'like' and the door's over there ^^