First things first, I can only base my opinion on what I have personally seen and played with.
I am going to delve into a recent small store championship I played in to discuss how I feel the game is and where balance and is.
The Store championship I was at I played 2nd of 12 (yes very small sample). Below is my list:
“Backdraft”
Special Forces TIE , Unique
Veteran Instincts (1)
Fire-Control System (2)
Special Ops Training (0)
Lightweight Frame (2)
“Quickdraw”
Special Forces TIE , Unique
Expertise (4)
Fire-Control System (2)
Sensor Cluster (2)
Special Ops Training (0)
Lightweight Frame (2)nts
Valen Rudor
TIE Advanced Prototype, Unique
Intensity (2)
Proton Rockets (3)
TIE/v1 (1)
Guidance Chips (0)
99pts
With this list, I went 3-1, my 3x wins were 100-0 victories and my only loss was to the winner of the tournament (and winner of the last two regionals) running a fair ship rebels build (Biggs + Lowhhrick + Jess + Captain Rex). That loss I felt I should have won, after 2 turns of combat lowhhrick was dead and none of the other ships had any shields left, my force was relatively decent with no shields on the TAP but with 2 shields on backdraft and 1 on quickdraw left. I was also in a good position for shots, however my dice decided it was best to go cold on both defense and offense the rest of the game. (quickdraw went down 2 two shots from jess rolling all blanks on both shots to her all hits, and even having 2 ships in range one for the double tap that had no defensive tokens to go through only doing 1 damage. And it continued like that)
Now having been reading these forums recently I was starting to get jaded and feel like FFG had made some big mistakes however after some practice matches and this store championship it felt like to me the game is in a great space. My Valen Ruder even in a bomb heavy meta (faced 2 bombing lists) was hands down my MVP doing huge amounts of damage, if one was to simply read these forums the Tie Advanced Prototype is unplayable in this meta. Furthermore, in this tournament there as a Poe that just would not die, and a very successful Kath Scarlet (firespray) build that almost took the top spot.
If I expand this further to my practicing before the tournament my list barely lost to a Dengar Nym list and for fun I broke out a 4X blue squadron T-70 list and was able to defeat that same Dengar Nym. I walked away from that feeling like the Quad T-70 is actually very strong.
I can’t connect the endless complaints on these forums with any real-world experience from my end of the game, it feels like I can pick up almost any ship and as long as I build a good list around it I could be successful. So, I am putting my opinion out that the game is in a very strong state of balance, sure it's not perfect but I have never felt like it has been better than it is now.
At the end of the day, this game feels like it is way more about the player than the list. You could argue that my example tournament was won by the much talked about fair ship rebels list, but I would argue it was won by the areas arguably best player (last 2 regionals champion).
Lastly, I want to give my Props to both the game designers and the play testers, you are eating a lot of heat right now and I don’t really understand why. For me this game is great, nothing feels like it is overpowered or breaking the game. I just wanted you guys to know that some people do think you are doing a good job.
