Seeing as how Nym is taking over the meta, what do you all think of VI Han Solo at PS 11 with engine upgrade? Will move after Nym, and able to boost to move away or towards Nym as needed.
VI Han to combat Nym?
I would think all the fat turrets works well against Nym. Dash, Han, Rey, Decimators and Dengar. All of them hits quite hard, and really consistent against Nym's one agility.
Nym isn't really that hard to counter. The problem is countering both Nym and 4SR (at least until the Guns for Hire are released).
Also, Han doesn't even really need to have VI to counter Nym.
Im running out of ideas to reliably keep it even against his TLT/Bomblet and AB/Bomblet PS10 AS variations.
Feels like we have the following options?
1. Not really an "option" that works all that well. But if your running 3 arc only ships risk everything in the first 2 rounds and try to kill him immediately with lucky dice. If you dont kill him by round 2 and Nym has AB run away until you get range 3 shots again. If Nym has TLT still stay far away at range since the moment you get close he will dodge all your arcs and bomb you. Either choice is bad since at or below 5 hp every hull lost is a huge deal. So taking "chances" with Bomblets is not really a great option. At least with TLT you have an opportunity to defend.
2. Run Nym at a low bid to counter Nym. Nym is a hard counter to most low hp arc ships below PS10. He is also a decent counter to himself and other TLT boats with low agility.
3. Run any big high hp ship with a turret and run away from all the auto damage staying at Range and try to win the TLT or AB v HP countdown.
4. Do fly other TLT ships, like TLT Kavil with Expertise, Unhinged, EU.....
5. Dont fly Whisper or Fenn or pretty much any Ship below PS10 and with less than 6 hp anymore?
6. Do fly QD at PS11, counters AB Nym, has very few good options agains TLT Nym.
7. Do fly regen Poe, Miranda, or Corran. But remember to fly away for most of the game.
8. Kanan/Biggs
9. RAC/QD or RAC/Boba at PS10 with a Bid and a Bit of Luck?
10. Super Dash
11. Swarms? maybe but seems like bomblet+tlt owns swarms.
Edited by Boom OwlVI rebel Nym with TLT counters far harder
But yeah, anything with a turret or aux arc that doesn't chase him counters him
1 hour ago, ficklegreendice said:VI rebel Nym with TLT counters far harder
But yeah, anything with a turret or aux arc that doesn't chase him counters him
Like a lot of things he's really scary the first time you face it. He has enough counters to not be an issue.
If the only answer is to go to the highest PS possible with a turret that can also arc dodge, you know the game is in a bad spot. That's exactly what the pre-nerf Phantom meta devolved to.
Not sure it is there yet, but it could be getting to that point if no one figures out how to get Nym off his high horse soon while not handing their opponent a win in other match ups.
9 minutes ago, Kdubb said:If the only answer is to go to the highest PS possible with a turret that can also arc dodge, you know the game is in a bad spot. That's exactly what the pre-nerf Phantom meta devolved to.
Not sure it is there yet, but it could be getting to that point if no one figures out how to get Nym off his high horse soon while not handing their opponent a win in other match ups.
The AB build at least dies a horrible death to a couple TLT ships. I doubt the TLT version fares much better (it'll deal more damage to them, but none of the standard TLT ships are going to die first). That's half a list for both sides.
The question is can the other half of your list handle the stuff TLT can't deal with? (Actually, how well does TLT handle FSR? It ignores the damage redirection abilities, but can it hurt Biggs well enough?)
22 minutes ago, Kdubb said:If the only answer is to go to the highest PS possible with a turret that can also arc dodge, you know the game is in a bad spot. That's exactly what the pre-nerf Phantom meta devolved to.
Not sure it is there yet, but it could be getting to that point if no one figures out how to get Nym off his high horse soon while not handing their opponent a win in other match ups.
Again, it's not higher ps turret but "anything that doesn't have to chase him"
Which is any turret and aux arc
Not that you NEED them regardless, otherwise the Biggs brigade wouldn't exist
Just blow him up.... he is 10hp behind 1 agility.
Stop playing 2 ship lists and kill him in one or two turns. He is really strong against the current piss power damage output you people are putting on the board. show up with 4 ships or 5 and watch him not exist before he gets bombs down.
"this meta is killing my lists, but i wont change how i play so will continue to loose to it, FFG you have to nerf it!" is getting a bit much.
@Icelom
Sounds interesting. What 4 ship list are you flying?
Edited by Boom Owl10 minutes ago, Boom Owl said:@Icelom
Sounds interesting. What 4 ship list are you flying?
I recently beat a dengar nym with 4x blue squadron T-70's just to much hit points and red dice for that list to deal with. 5x mangler m3a would also evicerate number. As well as countless other lists, nym dies so fast to large amounts of red dice. You will struggle running a 2 ship list simply against him as it won't do enough damage.
Edited by Icelom10 minutes ago, Icelom said:I recently beat a dengar nym with 4x blue squadron T-70's just to much hit points and red dice for that list to deal with. 5x mangler m3a would also evicerate number. As well as countless other lists, nym dies so fast to large amounts of red dice. You will struggle running a 2 ship list simply against him as it won't do enough damage.
What event was this at and how did you finish?
1 hour ago, Polaritie said:The AB build at least dies a horrible death to a couple TLT ships.
Not against someone who know how to fly him well, for me.
Crackshot swarms can do bad, bad things to Nym... If you can line up shots.
The Omega Leader swarm from Sable Gryphon fame might be the best as you have no need to fly in formation.
2 Barons of the empire with PTL Chips and Cruise missiles melted him in 1 turn in a game I played against him yesterday. I really don't see the fuss about him. He is a 1 agility ship and not that particularly fast. Focus firing him before he puts any significant damage should be easy.
Been playing a lot of scum nym, and I really don't see where everyone gets the idea that he's a problem
I understand not liking how difficult it is to avoid damage from bombletts, but goddamn if you aren't exceptionally careful he will burn in two rounds easily
I DO , However, see how stupid Denym is because Dengar is an easy mode snore inducing borefest that doesn't even need nym beyond the fact that he's another ship
I encourage anyone scared of nym to fly him with anything but dengar. Makes for very involving, tense games of cat and mouse between your high damage glass cannon and whatever your opponent brings
Edited by ficklegreendice
2 hours ago, ficklegreendice said:Been playing a lot of scum nym, and I really don't see where everyone gets the idea that he's a problem
I understand not liking how difficult it is to avoid damage from bombletts, but goddamn if you aren't exceptionally careful he will burn in two rounds easily
I DO , However, see how stupid Denym is because Dengar is an easy mode snore inducing borefest that doesn't even need nym beyond the fact that he's another ship
I encourage anyone scared of nym to fly him with anything but dengar. Makes for very involving, tense games of cat and mouse between your high damage glass cannon and whatever your opponent brings
I'll admit, I was in the "Nym is toxic" camp at first. I found him frustrating to engage and hard to survive against. But then I fight him in lists without Dengar and he was fine. Nym melts without Dengar. Dengar is the thing I still can't handle in the hands of a competent player.
9 hours ago, Icelom said:I recently beat a dengar nym with 4x blue squadron T-70's just to much hit points and red dice for that list to deal with. 5x mangler m3a would also evicerate number. As well as countless other lists, nym dies so fast to large amounts of red dice. You will struggle running a 2 ship list simply against him as it won't do enough damage.
Baby Blues is a very satisfying list to use. People are so used to seeing Poe Dameron at 40-odd points that they forget you can fit in 4 of the buggers if you strip their gear right down.
When Nym dives in and goes "ahahahahaaaa!!!!!", drops a bomblet, fires an undodgeable, automatically hitting autoblaster turret......and between the two, only takes down your shields, is quite satisfying when the injured X-wing and three of his mates line up range 1 shots back. That's one of the squad's key strengths; you can take an absolute pummeling, lose a ship before it ever fires....and a lot of the time, still outnumber your opponent.
Not that he's an easy match, even with a heavy swarm. No-one is denying that Nym is a very powerful ship for his cost, regardless of what you have.
With 4-5 ships, you have to fly cautiously, because you have to concentrate arcs of fire without concentrating ships (because area-effect bombs), but you don't need many shots to hurt him quite badly, and unlike the other really annoyingly elusive rebel small-base heavies (Intensity Poe Dameron, Miranda Doni, Nien/Vector Norra Wexley) Nym doesn't have shield regeneration or any similar gimmick.
9 hours ago, gamblertuba said:Crackshot swarms can do bad, bad things to Nym... If you can line up shots.
The Omega Leader swarm from Sable Gryphon fame might be the best as you have no need to fly in formation.
For that matter, I'd be intrigued to see how a Black Squadron Snap Shot swarm would do; Nym strikes me as a ship who really, really hates massed snap shots (admittedly, classic snap shot carriers hate bombs and unavoidable autoblasters, so it's probably mutual!)
Edited by Magnus Grendel3 hours ago, Magnus Grendel said:Baby Blues is a very satisfying list to use. People are so used to seeing Poe Dameron at 40-odd points that they forget you can fit in 4 of the buggers if you strip their gear right down.
When Nym dives in and goes "ahahahahaaaa!!!!!", drops a bomblet, fires an undodgeable, automatically hitting autoblaster turret......and between the two, only takes down your shields, is quite satisfying when the injured X-wing and three of his mates line up range 1 shots back. That's one of the squad's key strengths; you can take an absolute pummeling, lose a ship before it ever fires....and a lot of the time, still outnumber your opponent.
Not that he's an easy match, even with a heavy swarm. No-one is denying that Nym is a very powerful ship for his cost, regardless of what you have.
With 4-5 ships, you have to fly cautiously, because you have to concentrate arcs of fire without concentrating ships (because area-effect bombs), but you don't need many shots to hurt him quite badly, and unlike the other really annoyingly elusive rebel small-base heavies (Intensity Poe Dameron, Miranda Doni, Nien/Vector Norra Wexley) Nym doesn't have shield regeneration or any similar gimmick.
For that matter, I'd be intrigued to see how a Black Squadron Snap Shot swarm would do; Nym strikes me as a ship who really, really hates massed snap shots (admittedly, classic snap shot carriers hate bombs and unavoidable autoblasters, so it's probably mutual!)
Should have said the squad. Is Omega Leader, Wampa, and four black squads with crackshot. I erased Nym in the first round of shooting in one game.
Dengar nearly soloed the rest of my list though. Others have said already. Dengar and Nym is a problem. Nym is really strong against low health aces. Dengar is murder to swarms to swarms. The combo is not very fun to play against with much of anything.
Why does Han need PS11 to counter Nym? Seems like Predator Han just doing 3-4 hits each turn is a fine counter.
At PS11, Nym could just maneuver and drop the bomb right on Han anyways.
The Falcon can just run away and shoot, and if it gets caught in the corners once or twice and bombed, it's not a big deal because of 13 hit points.
But to take this question a bit further, what do you combine with your fat turret of choice to take on, not only Nym, but also what comes with him (Dengar?), and also have a game against the different kinds of Biggs lists?
13 minutes ago, Yearfire said:But to take this question a bit further, what do you combine with your fat turret of choice to take on, not only Nym, but also what comes with him (Dengar?), and also have a game against the different kinds of Biggs lists?
Nym, because bombs work through Bigg's ball's defensive mechanics
or really miranda. Miranda basically stone-walls nym 1v1 by simply being a better TLT and she has bombs to boot. Bombs also go through Dengar's ability
but then really you'd want to be playing Miranda and Nym to go up against the combos of nym, dengar and Biggs
Edited by ficklegreendice