Dice Pool - could I use these for DOOM/Descent?

By Frog, in Warhammer Fantasy Roleplay

If I got these WFRP dice and had someone explain them to me, could I use them for storytelling in DOOM/Descent maps? It seems like you don't need tables or anything. Someone says they are going to do something and then the GM decides on the fly how tough that is...then they roll a pile of dice and it helps decide how well or how badly they fail/succeed? Or am I really oversimplifying this? Is it still heavily bound by rules like oldschool RPGs? Roll dice and look up stuff on charts/cards?

It seems like you could just make up stuff left and right while playing a dungeon-crawl such as DOOM/Descent and then roll these dice to help move these random stories along?

That could be used for all sorts of games/situations!

I'm probably waaaaaaaaaaaaaaay off base with this?

Frog said:

If I got these WFRP dice and had someone explain them to me, could I use them for storytelling in DOOM/Descent maps? It seems like you don't need tables or anything. Someone says they are going to do something and then the GM decides on the fly how tough that is...then they roll a pile of dice and it helps decide how well or how badly they fail/succeed? Or am I really oversimplifying this? Is it still heavily bound by rules like oldschool RPGs? Roll dice and look up stuff on charts/cards?

It seems like you could just make up stuff left and right while playing a dungeon-crawl such as DOOM/Descent and then roll these dice to help move these random stories along?

That could be used for all sorts of games/situations!

I'm probably waaaaaaaaaaaaaaay off base with this?

Could be used as a general roll - the only real complications are from the action cards, dictating the effects of multiple successes, banes, boons and chaos stars. Which you could make up rules for.

phobiandarkmoon said:

Frog said:

If I got these WFRP dice and had someone explain them to me, could I use them for storytelling in DOOM/Descent maps? It seems like you don't need tables or anything. Someone says they are going to do something and then the GM decides on the fly how tough that is...then they roll a pile of dice and it helps decide how well or how badly they fail/succeed? Or am I really oversimplifying this? Is it still heavily bound by rules like oldschool RPGs? Roll dice and look up stuff on charts/cards?

It seems like you could just make up stuff left and right while playing a dungeon-crawl such as DOOM/Descent and then roll these dice to help move these random stories along?

That could be used for all sorts of games/situations!

I'm probably waaaaaaaaaaaaaaay off base with this?

Could be used as a general roll - the only real complications are from the action cards, dictating the effects of multiple successes, banes, boons and chaos stars. Which you could make up rules for.

Ahh, the cards are what make it so you don't have to look at charts all the time. Probably would not work without lots of work then.

Each card acts like look-up charts for the results of your roll. If 1 hammer turns up, it does one thing. If 3 hammers turn up, it does something else. 2 skulls might give a negative side-effect. Each card has a different set of results, and you determine the results by matching the symbols on the dice to the ones listed on the card.

The storytelling element that comes along with the die-roll is usually because you can locate the cause of any particular result. Let's say you've rolled 3 hammers mostly from your blue "attribute" dice, then it means that your success was achieved by your raw ability.

But you could very easily create your own universal table, and decide that the symbols on the dice mean whatever you want them to mean.