I've got a party of four characters with 550-580 earned XP. There's a human pilot/heavy, human charmer/gunslinger/force exile, twi'lek slicer/outlaw tech and zeltron soresu defender/seer. The human pilot will definitely be racing and there's a possibility the zeltron may join in as well. The human will be rolling YYYYYG for piloting and has a great deal of the pilot talents, probably all that he wants to take. I'm trying to think of ways to make the race interesting without getting too heavy handed on the insanely good PC racer. There's not a great deal storywise on the line other than pride and credits so I want losing to be a real possibility while still walking that tightrope of not demoralizing the players by going overboard with opposition.
The players are on Corellia and I was originally going to adapt the race from Suns of Fortune but I think they're too advanced at this point to keep much beyond the setting. It'll still be in the crystal swamps but I'm going to have it as a more prominent underground race rather than just a pick up thing with some local swoop gangers. So, any suggestions on just how skilled to make the opposition, some talents that might be interesting, or ideas for the track would be welcome. I've got until Sunday the 27th to work it out.
Edited by monkysundae