My first overall win at a Store Championship! Eighteen players at Wizard's Asylum Comics and Games in Norman, Oklahoma. I'm from Oklahoma City. I was running an updated version of the list I used at the Mustafar open (2-5 at that event, bad luck that day).
100pts
Lothal Rebel: Finn, Chewbacca, FCS, Synced Turret, Engine Upgrade, Ghost Title 54pts
"Zeb" (docked) Shuttle: Autoblaster Turret, Chopper, Phantom Title 26pts
Biggs: R4-D6, Integrated Astromech 20pts
Nothing too fancy here, Finn and FCS for added firepower nastiness, Biggs and Chewie to keep me alive longer. It's a hammer in search of nails.
Game 1 Opponenet: Eric
I've played Eric a few times before, he's from Tulsa and plays at Team Covenant often. Also road tripped to Mustafar with him. Historically about 50:50 playing him.
100pts
Hera Syndulla: TLT, FCS, Engine, Navigator, Ghost Title
Ahsoka Tano: VI, Captured TIE, Masterpiece Title, Bodhi Rook, Slicer Tools
"Zeb": Phantom Title
(this is only 95 points, he had a full 100 but for the life of me I can't remember what the other 5 point were)
Not too worried about this one if I can just get my primary arc on his Ghost a couple times and I know he'll be trying to arc dodge. Both of us set up roughly in the center. Round 2 I bank left in the middle of the board, he's screened by rocks on my right so he Hera-gates to my left and then boosts to try and dodge my arc but ends up still in it. Biggs takes TLT damage and I deal 4 with my primary at range 3. Next round I 2 turn down to follow, he goes fast but ends up at range 3 again, push 3 more through and get a crit: take a stress. Now his only option to stay on the board is a 2 turn to my right. Easy set up for a range 1 primary and turret follow up. With a direct hit just enough to finish off the Ghost, Biggs still alive and 10 health on the Ghost. Bit of mopping up for the shuttle and TIE, Biggs lives, half points on Ghost. Chewie absorbed a Direct hit midway through effectively making him worth 3 health to me for 4 points.
100-27
1-0
Game 2 Opponent: Ralph
One of my local meta players. Played him many times solid opponent.
99pts
Manaroo: Attani, Intelligence Agent, Ion Projector
Fenn Rau: Attani, Autothrusters, Concord Dawn Protector
Zuckuss: Attani, Advanced Sensors, Dengar, Mist Hunter, Tractor Beam
A modified Manaroo Attani list, always annoying. First pass we clash in the middle, put some decent damage in on Manaroo and Biggs takes a couple. Manaroo and my Ghost bump next round, I K-turn Biggs expecting the U-Boat to be behind the Ghost, it's not but he's still in Biggs' arc at range 1. Zuckuss hits Manaroo and doesn't have Biggs in arc but Fenn comes in from the side and has to shoot Biggs at range 2. Roo starts to pass tokens to Fenn until I remind him he has to move my target lock as well so he decides to pass to Zuckuss instead. Zuckuss uses his ability and gets 5 damage onto the Ghost, ouch. I roll miserable pretty bad and only manage to do 4 to 1 agility Zuckuss despite range one with Finn and TL plus the end of round turret. Biggs gets Roo down to 2 health and ends the round on 1 health after Roo and Fenn shoot. Clump breaks up a bit, and Ralph miscalculates, Fenn and Zuckuss both end up with no shot, I kill Zuckuss out my rear arc and Roo finishes off Biggs. Couple rounds of maneuvering and I end up with Roo and Fenn behind me. Fenn, has a range 3 shot, he takes it with TL and spends a focus (holding 2 thanks to Roo), and gets 1 crit on my hull. Blinded pilot, but Chewie takes the hit so I can shoot. My return fire is range 2 to Fenn due to the angle and firing arcs. Had a TL from a previous round, main gun plus Synched manages to put Fenn down. Finished off Roo a couple turns later. Dead Biggs and half the Ghost. Chewie blocking the blinded probably won me the game.
100-53
2-0
Game 3 Opponent: Chris
Another of my local regulars, also usually very tough, basically always plays Scum.
100pts
Asajj: Attani, Gyroscopic Targeting, Latts, Shadow Caster Title, Rigged Cargo, Glitterstim
Palob: Attano, TLT, Pulsed Ray Shield, 4-LOM, Feedback Array
Kaa'to Leeachos: Attani, Stygium Particle Accelerator, Cloaking Device
I decide to gun for Palob first as his ability and TLT are both an annoyance and he should be easy to kill. Fist attack is at range 2 and I had manually acquired a target lock. Red dice take a nap and I only manage a single damage from all 3 attacks on Palob which he regens with Pulsed Ray. Plus side, he's Ioned so I know where he's going. Biggs picked up a stress from Asaj but I send him 4-straight anyway to get a range 1 on Palob and Ghost turns right to shoot out the rear. Red dice come back and Palob gets blasted out of the sky and Biggs survives on one health. Biggs and the Ghost are separated right now but Chris doggedly chases down the X-Wing trying to finish him off but Biggs manages to last an extra couple rounds before succumbing. In the meantime I had gotten the Ghost back into it and put a bit of a hurt on Asajj. Couple more rounds to finish her off just leaves the Z-95 and my Ghost still on 10 hull. Another couple rounds and the Z pops. Dead Biggs points for the opponent.
100-26
3-0
Game 4 Opponent: Phil
Phil has been playing a few months, played him once before, he's very deliberate and always uses Dash.
99pts
Dash Render: PTL, HLC, Outrider, Kanan, Engine
Wild Space Fringer: HLC, Chewbacca
No fireworks in this game but didn't go my way. Phil managed to maneuver quite effectively and I never got to make use of Finn's ability even once. He also managed to kill the Ghost without attacking Biggs by dodging Dash around so Biggs was either out of range or at 1 so he could ignore him. managed half points on both ships but ultimately lost.
49-100
3-1
Top 4 cut, a strong MOV keeps me in 2nd depsite the loss.
Playoff 1 Opponent: It was late I didn't get his name
Rey: VI, Finn, Recon Spec, Millennium Falcon (Segnor's)
Poe: PTL, BB-8, Autothrusters, Black One, Primed Thrusters
First Clash on my side of the board near the middle. Did some decent damage to Rey, Biggs takes a couple. He K-turns rey behind me as Poe is working his way back around. I have a good damage roll and strip through shields and 2 crits through to hull: take a stress, and all damage cards are face up. Now he is double stressed and all damage cards are face up and he can't fix that. Two more rounds of face up cards and Rey is dead but not before taking Biggs down. This leaves full health Ghsot vs full heath Poe. I only need a couple good shots but being a higher PS, having a load of reposition options, plus the Black One title that basically makes my Sync Turret useless means this is not a gimmie. Lot's of tricky maneuvering on both sides, I eventually manage to get Poe down to 1 health after a couple of successful attacks and losing my shields in the progress. Late game I'm up in the top corner of the map with Poe pursuing. I can see how this is going with so I dial in a 1 hard and then deploy my shuttle with a 2 hard and use the action to barrel roll towards the Ghost. He BB-8s plus assorted shenanigans to move up but runs into the Ghost. That puts him at range 1 of the Phantom. Autoblaster turret pushes the final unblockable damage.
100-26
Playoff 2 Opponent: Also failed to get his name
100pts
Brobots B/C: Wired, Mangler Cannon, Ion Cannon, FCS, Autothrusters, Glitterstim
I set up on the right side, he puts one bot in each corner. I come up the right and move toward the center, he runs the one across from me along the edge while bringing the one from the opposite side around and up toward the middle so in the first combat he has them both in play. First exchange he burns a GLitterstim on C and this results in me only landing 1 hit on the bot in exchange for a couple on Biggs who is Ionized. Next round I miscalculate and end up bumped on C who I have locked and B is out of my arc to my side. Both shoot Biggs reducing him to 1 health while I do no damage in return. Next round I move past him in the Ghost while Biggs turns hoping for a possible block. Block doesn't happen and he K-Turns C and sloop's B. Biggs dies to C and B puts some damage on my Ghost but a big range 3 primary strips the rest of the shields off C. I have to get away from at least one bot or he may decide to Ion me off the board with his double Ions against my 0 agility. I 2-turn down the board and take a boost hoping to dodge at least 1 arc. B moves up and focuses with an east shot. C moved and he checks for target lock: JUST out of range. So he boosts to get in range which gives him a shot but as it turns out putting him at range 2 of me. He opts for the double Ion and lands 2 damage and 2 Ions. If I get Ioned next round then I'm toast because 2 1-straights will put my in unavoidably off the board. I have to kill the C on this round. His green dice totally leave the building and I punch through 4 damage between my two attacks leaving just B alive. Nothing else too fancy, couple more rounds maneuvering and firing, damage on both side. At the end he's coming back across the board just as I'm starting up the right side. I opt for the 1-hard red to turn towards him to cover the maximum area with arc. He expected the 2 and it turns out he missed his arc and I get a shot when he doesn't. Range 2. Primary plus turret gets it done. Ghost lives with 6 health (plus Chewie).
Overall, quite pleased with the list. It hits VERY hard and not much can stand up to it for sheer offensive output. The one big weakness that cropped up was the Black One title can make the Sych turret essentially useless and with Intensity Poe being so popular right now seems like this could be trouble in a different spread of lists. The need for a TL can make Sync a bit of a liability sometimes but I'd probably still keep it myself.
3-1 Swiss
2-0 Playoff
1st place
Good flyin' everyone!