33 minutes ago, rogue_09 said:Where you see "forced", most of us see "encouraged".
The nice thing is, nothing is requiring you to use dice results as only narrative guidance. You can always default to Advantages/Triumphs=Boosts/Upgrades and Threat/Despair=Setbacks/Upgrades without narrative fluff and call it a day.
I guess its you say tomato i say tomato thing, of course with English/American accents:P While the basic combat is okish and though the Starship combat is similar i have a certain dislike to talent trees which i feel generates cookie cutter characters and that pilots can easily be overwhelmed once you have more than one opponent as you cannot direct you basic action to encompass more than one. Also the set action alternatives for the pilot i find very basic and lacks the maneuvers i see in the SW dogfights. Barrel rolls, bootleg turns. Trying to outfox your enemies with skillful tactics and creativity. Hopefully my last two posts clarify me as a person that does want the system improved and shows i am not a hater.