Hey!
Its me again! How are you guys?
Well, so far my game is going great. They are still in the Original warehouse, and they destroyed the Swarm in one round thanks to the Emperor's Wrath. But the Pest Tics are destroying them completely! When the Assassin and the Commissar were left behind to handle five Tics, the latter was bitten in the arm, taking three wounds. The former (wanting to escape as he saw that he was doing virtually no damage to the daemons) grappled the wounded Commissar! Now the Assassin wants to run towards the exit, forcing the commissar to come along with him! (Granted he has only managed to Initiate the grapple at this point, and has not actually started moving) I tell ya, this game is Insane.
To the topic at hand!
I was wondering, it seems the rules mention catching diseases and infectious diseases in a few places. But other then the Savant's Zombie-Plague, I don't think an example is addressed anywhere else. I am not sure whether this question goes here, in the rules forums or in the house-rules forums, but I figured i'd ask the fine fellows that may or may not have dealt with this issue as part of their own games before moving on to the number crunching.
What do you guys use for a standard infectious disease, should one of Nergul's minions infect someone? do you give the acolytes a cold? a cough? or something more concrete, involving health rolls or eventual death? And if so, what exactly?
ps: I do realize grapling is a full action, but it is the closest equivalent of grabbing someone and running, so I let them use a half-move to run. They still cant dodge and people get +20 to hit em
The crappy terrain makes it also rather difficult for them to hurry along as well, but we'll deal with that when it comes down to it!