Nurgle Plagues

By Saldre, in Dark Heresy Gamemasters

Hey!

Its me again! How are you guys?

Well, so far my game is going great. They are still in the Original warehouse, and they destroyed the Swarm in one round thanks to the Emperor's Wrath. But the Pest Tics are destroying them completely! When the Assassin and the Commissar were left behind to handle five Tics, the latter was bitten in the arm, taking three wounds. The former (wanting to escape as he saw that he was doing virtually no damage to the daemons) grappled the wounded Commissar! Now the Assassin wants to run towards the exit, forcing the commissar to come along with him! (Granted he has only managed to Initiate the grapple at this point, and has not actually started moving) I tell ya, this game is Insane.

To the topic at hand!

I was wondering, it seems the rules mention catching diseases and infectious diseases in a few places. But other then the Savant's Zombie-Plague, I don't think an example is addressed anywhere else. I am not sure whether this question goes here, in the rules forums or in the house-rules forums, but I figured i'd ask the fine fellows that may or may not have dealt with this issue as part of their own games before moving on to the number crunching.

What do you guys use for a standard infectious disease, should one of Nergul's minions infect someone? do you give the acolytes a cold? a cough? or something more concrete, involving health rolls or eventual death? And if so, what exactly?

ps: I do realize grapling is a full action, but it is the closest equivalent of grabbing someone and running, so I let them use a half-move to run. They still cant dodge and people get +20 to hit em :P The crappy terrain makes it also rather difficult for them to hurry along as well, but we'll deal with that when it comes down to it!

Hi there!

I am thinking about diseases myself at the moment (have a group crawling around on Dusk... there needs to come some infection!).

First: Infection
In order to get ill, a figure has to miss a toughness check. This is modified as the GM as he sees fit for the situation. To have an example, ill created a "generic fever" one can get infect through minimal bodyfluid contact (like being coughed at). The Fever is quiet contagius, there the Toughness check is +10 (and can be modified further if the "target" is for example in a small cell with many infected people). After the infection with "the fever", the pc will show first signs of the illnes for a period of days equal to his TB. In this period, he isn“t "fully ill" but incubating and infectious. He will cough, fill a little dizzy and weak and sweat a lot (no game effects). If the disease is diagnosed, medication can be give to hold down the disease before its outbreak or to help the ill patient along (+20 on all subsequent roles to get rid of the disease).

Progression of the Illness:
Once ill, the pc has to check for toughness each day, based on the "severness" of illness. "Ordinary" is a good basis, the "harder" the illness the worse the check. If the pc accumulates a number a certain number of success, the illness is over. But as long as he is ill, he has to live with some side-effects.
Levels of failure are subtracted from garnered levels of success

Example: The Fever
The pc needs to gather (20-TB) success on an extended toughness+10 role (a check each day). Until he has overcome his illness, he loses 10 points of toughness (temporary; will "heal" as the illness is overcome) and counts as having lost a level of fatigue. which cannot be regained until.

NOtes:
This is a very mild illness, since it will by now way kill a pc. For something more deadly, you could say that a mist toughness test (during "progression") leads to the loss of 2 points of Toughness plus another 3 for every level of failure.

I hope this is helpfull/inspirational

Thats actually a pretty way to deal with it, I see the general idea behind it: Toughness everyday to fight it, accumulate lots of success and contagion depending on severity and contact!

Thank you very much for your Input!

Mention of diseases being inflicted, but no rules to handle that -> welcome to the Dark Heresy breezy rules set :)

I think diseases associated with Nurgle should definitely be worse than a cold. They should debilitate. They should corrupt. They should cause impossibly-fast decay. They should definitely ooze a lot.

You want to have fun, take a look at Warhammer Fantasy 2nd Ed which is almost close to the same rolling system and look at their diesease list. Example though very extreame is Nurgles Rot, its a Hard Toughness test and if you dont pass 3 out of 5 rolls, you die and become a plague bearer. Stuff like that is fun for Nurgle.