Talisman: The Highland expansion

By Velhart, in Talisman

Reading the Highland rules about the Lost City, it seems that it has become a safe space now?..

You can gain a weapon, Armour or relic card there??

I think that the mainboard will not contain a harpy anymore that can bring you to the Lost City.

The lost City is normally a draw 3 space..( if i remember right.) preocupado.gif

I was looking at the 2 alternate ending pictures from the rulebook, and i see someone who is holding a Crown and a ( black hand? who want to grab it??

Is this another Crown ending?? preocupado.gif

Daring Dragoon said:

Can the Valkyrie use her ability when other player's followers die? Or just her own? It just says "a follower."

I imagine it is much like the ability of the Gypsy to take discarded spells in that ANY follower that dies may be resurrected. My question is the Once per Turn note. Is taht per the Valkeries turn or is it like the errata fro the Swashbuckler and meant to say Once per Round?

-Salute

I wonder what once per turn on Valkyrie's card means too. Does that mean she can resurrect killed followers every turn, hers and oponent's? Or just once per round ( either hers or oponent's)?

If the first option is true, Valkyrie with the Champion or that dungeon hound is unbeatable in an ordinary battle. If you are the Crown of Command with her and she has these followers, you're dead or trapped in a never ending clash.

Rimmer said:

I wonder what once per turn on Valkyrie's card means too. Does that mean she can resurrect killed followers every turn, hers and oponent's? Or just once per round ( either hers or oponent's)?

If the first option is true, Valkyrie with the Champion or that dungeon hound is unbeatable in an ordinary battle. If you are the Crown of Command with her and she has these followers, you're dead or trapped in a never ending clash.

I think that it means that you cannot resurrect the follower twice in the same turn.

Each follower can only resurrect one time in a turn.

The question is: how can a follower die twice in your own or a opponents turn? gui%C3%B1o.gif

Read through the rules, pretty happy with what I saw, EXCEPT that final square. 8/8?

Many seem to think that the game has power creep. I agree but I don't think that is a bad thing. Having played Magic the Gathering for years before I quit, I know all about the "newest card is the best card" thing.

So, when many people on the boards agree that the characters, spells, are all increasing in power, the newest baddest bad guy is... 4 points BEHIND the latest big bad guys cf 12/12 Lord of Darkness and Frostmarch Queen?

Yes, it is balanced by not making it a game winning encounter (you only port to an outer or middle square), unlike the above 2 foes, but, after the novelty wears out, I don't see a lot of interest for the Highland path there. And this is coming from people that don't want a path to win, but we were hoping for bigger and badder foes, not... steps back.

Don't get me wrong, every single one of us will crowd on that corner for the 1-2 months after we get it. But I can't see it get the long term attraction that the dungeon has, say.

Sniff. Sniff. I smell a home rule where we'll use the 12/12 bad guy stats and similar table of the LoD, but that's just us, obviously, heh. I wouldn't be true to my board name if I didn't throw that out there.

I am actually happy that the Eagle King has a lower strength and craft.

In third edition( if i remember right), every boss at the end of each region has strength 6 and craft 6.

So strength 8/craft 8 is not so bad.

Characters can try to earn a powerful Relic earlier in the game, if they survive the Highlands

Croonos said:

So finally rules to Highland appears! They are so similar to Dugeon. I hope that they do not release Forrest with the same mechanics as well.

+1. I hope forrest and City will have a different level design and different "emerging rules". There's so many possibilities.

mrjoebanana said:

Croonos said:

So finally rules to Highland appears! They are so similar to Dugeon. I hope that they do not release Forrest with the same mechanics as well.

+1. I hope forrest and City will have a different level design and different "emerging rules". There's so many possibilities.

The route from the forest in third edition is different than the route from the Mountains and dungeon..

I hope that they make it the same as third edition..

PS: Welcome here on the forums

Hey, 8/8 isnt too bad...yeah it will be the first corner we go to but there not too many gifts for defeating him so it could end up someone getting killed due to being to impatient haha!

Looking forward to it...jeesh, some people are never happy...!

Tons-Home-rules said:

Yes, it is balanced by not making it a game winning encounter (you only port to an outer or middle square), unlike the above 2 foes, but, after the novelty wears out, I don't see a lot of interest for the Highland path there. And this is coming from people that don't want a path to win, but we were hoping for bigger and badder foes, not... steps back.

Don't get me wrong, every single one of us will crowd on that corner for the 1-2 months after we get it. But I can't see it get the long term attraction that the dungeon has, say.

Also consider that the reics are not as good as Treasures, and that they must be chosen at random. The highlans should attract characters who are not strong enough for the LOD, I think. It will really depend on the Highland adventure cards, though. The Dungeon offers a lot of enemies for fast leveling. We've yet to see what distribution the Highland deck has to lure us in...

Velhart said:

The route from the forest in third edition is different than the route from the Mountains and dungeon..

I hope that they make it the same as third edition..

PS: Welcome here on the forums

Thank you Velhart. happy.gif

I'm quite new to this game so it's good to know that they did it in the past editions.

Both The Dungeon and The Highland boards have 29 spaces. Here's a comparison:

DUNGEON HIGHLAND

6 x Corridor (Draw 1) 6 x Cliff (Draw 1)
6 x Tunnel (Draw 1) 5 x Hills (Draw 1)
4 x Cavern (Draw 2) 4 x Ravine (Draw 2)
3 x Vault (Draw 3) 3 x Canyon (Draw 3)
Dungeon Entrance (Draw 1) Highland Entrance (Draw 1)
- 2 x Precipice (Draw 1 plus special rules)
LIbrary The Ridgeway
Guard Room Ruined Mine
Cell Glacier
Hall of Darkness Mountain Pass
Kitchen -
Torture Chamber Waterfall
Monster Pit Lost City
Summoning Circle Ice Bridge
Treasure Chamber Eyrie

happy.gif

Note that the Highland has Hills spaces, making the Highlander's special ability more useful. I hope that, if we see a Forest expansion set, it will feature additional Woods spaces to benefit characters such as the Elf.

happy.gif

I saw another Hill space in the rulebook(board) which means, that the Highlander can draw more cards there! gran_risa.gif

Velhart said:

I am actually happy that the Eagle King has a lower strength and craft.

In third edition( if i remember right), every boss at the end of each region has strength 6 and craft 6.

So strength 8/craft 8 is not so bad.

Characters can try to earn a powerful Relic earlier in the game, if they survive the Highlands

Velhart said:

I am actually happy that the Eagle King has a lower strength and craft.

In third edition( if i remember right), every boss at the end of each region has strength 6 and craft 6.

So strength 8/craft 8 is not so bad.

Characters can try to earn a powerful Relic earlier in the game, if they survive the Highlands

More or less I agree with You. From what we can see, Rage Talon and Windlord Amulet are exactrly same Relic cards but one is for battle, and second for psychic combat. Also, their second ability don't state exactly, when can we use them, so theoretically they are exactly same double Relic card that once gives +2 to S and once +2 to C. Dreadwing is a Flying Carpet + Riding Horse. Nothing fancy, but better this than nothing. Finally, we don't know what Arnkell does. Also, very small amount of Relics is forcing us to use Eyrie's second ability (Teleport) than first (Relic card), especially, that according to Lost City we can gather all of them before we will be able to fight against Eagle King.

Let's see, how many times we wated to access certain space? With a powerful object or follower. How many times we were near that space but not on it? While Relic cards generally are not the best rewards we would want to get, Treasure Cards are way better (except Talisman Treasure Card and Elixier of Life), option to teleport to any space in the Middle or Outher (our choice) is the best reward. Let's see, we want to attack certain Character, the quickest possibility to attack it is going to Super Teleportation place. Eagle King is weaker than Sentinel, so basically there is no problem to finish him and attack the Character. For me possibility to teleport to any space in any (almost) Region is the best reward.

Archdruid said:

Note that the Highland has Hills spaces, making the Highlander's special ability more useful. I hope that, if we see a Forest expansion set, it will feature additional Woods spaces to benefit characters such as the Elf.

happy.gif

I was thinking yesterday about the elf too.

If some woods are added to the Forest expansion, then the Elf is more interesting to play.

Also I'm thinking about one thing, yes it is stupid, but meh... Why Highland Rules is showing us one card - Eyrie Vanguard - and are discussing its mechanics? One card among 177 cards from this set. Isn't this a FAQ job to clarify the card rules? Do You think that in the nearest future we can expect another Rules sheet that will release and additionally comment some of its cards? or whole " Complete Card List and its Effects Book "?

Nemomon said:

More or less I agree with You. From what we can see, Rage Talon and Windlord Amulet are exactrly same Relic cards but one is for battle, and second for psychic combat. Also, their second ability don't state exactly, when can we use them, so theoretically they are exactly same double Relic card that once gives +2 to S and once +2 to C. Dreadwing is a Flying Carpet + Riding Horse. Nothing fancy, but better this than nothing. Finally, we don't know what Arnkell does. Also, very small amount of Relics is forcing us to use Eyrie's second ability (Teleport) than first (Relic card), especially, that according to Lost City we can gather all of them before we will be able to fight against Eagle King.

Let's see, how many times we wated to access certain space? With a powerful object or follower. How many times we were near that space but not on it? While Relic cards generally are not the best rewards we would want to get, Treasure Cards are way better (except Talisman Treasure Card and Elixier of Life), option to teleport to any space in the Middle or Outher (our choice) is the best reward. Let's see, we want to attack certain Character, the quickest possibility to attack it is going to Super Teleportation place. Eagle King is weaker than Sentinel, so basically there is no problem to finish him and attack the Character. For me possibility to teleport to any space in any (almost) Region is the best reward.

Hey Nemo,

I was wondering already where you are.. :)

The last time i was talking to you, was on youtube. lengua.gif

oke let's ontopic:)

There is a good chance that the Rage Talon will help a character in battle.

If i read the little story about Arnkell, it's should be a powerful wind ability( teleport) that can bring you to any place that you want..

I am still wondering about the Lost City, how it will work...

I agree that getting a free teleport from the Eagle King, is a nice gift to attack other characters, or land on a space such as Fountain of Wisdom, if it is on the board..

I think that the Highlands is the first region to go to, if the character is strong enough to survive the danger there.. gran_risa.gif

A lot of people were not satisfied with the strength 12 craft 12 lord of darkness. ( if a character is already so powerful to defeat him, then he can better go to the crown...

the Eagle King has a lower statistic now, so there is more reason to go there gran_risa.gif

I see more Hills on page 7.

I think that the Highlander is more interesting than i thought!

He can use his charge ability if he has a low level, but he don't need it anymore later in the game, unless he draws 2 a 3 powerful enemies..

still... i keep him in my second choice list. I want to try him out first..

Velhart said:

the Eagle King has a lower statistic now, so there is more reason to go there gran_risa.gif

Not too thrilled about the EK to be honest. Sure, it's easier than LoD, but at least with LoD you can jump to the CoC, EK "just" offers a relic. Thus far I'm feeling very meh about challenging the EK, treasure was never the point with LoD, killing the EK for a relic seems too much work (unless you get something like Teleport) to reach the end just for a relic, no chance of getting to the CoC sad.gif .

Dam said:

Velhart said:

the Eagle King has a lower statistic now, so there is more reason to go there gran_risa.gif

Not too thrilled about the EK to be honest. Sure, it's easier than LoD, but at least with LoD you can jump to the CoC, EK "just" offers a relic. Thus far I'm feeling very meh about challenging the EK, treasure was never the point with LoD, killing the EK for a relic seems too much work (unless you get something like Teleport) to reach the end just for a relic, no chance of getting to the CoC sad.gif .

Jumping to COC with dungeon was never a favorite of mine.

It's all about adventure.. and characters can challenge the EK in a earlier stadium.

It's always worth to get a relic.

Lord of darkness is actually too strong. With such strength, a character can end the game already.

We go to the CoC around 10+ strength or craft

edit: annoying quote feature...

Velhart said:

It's all about adventure.. and characters can challenge the EK in a earlier stadium.

Pfft, it's all about winning cool.gif !

Velhart said:

Lord of darkness is actually too strong. With such strength, a character can end the game already.

We go to the CoC around 10+ strength or craft

Except I've beaten the LoD a few times with a character with a stat of 5-6 (Necromancer and Ogre Chieftain). You could also Toadify + Domination with a Str 2 character with luck, as can other spells and their combos. Gladiator is another who can collect a mass of Followers and still have a low pure Str.

Most often the LoD is challenged when there is a runaway leader, who is boosting like crazy, with the others not having a shot against him in combat, so the leader can get decent stats and beat the LoD. Then it's Treasure + CoC-exit, all in one. Of course, remains to be seen what the Highland deck is like, but unless it's full of awesomeness, I think the novelty of it and the EK will wear out a lot sooner than Dungeon and LoD (at least that is how I currently see things, having seen the final space of the Highland board). Treasure + CoC exit over Relic anytime.

Also, a bit odd killing EK doesn't allow you to choose any space in the Highlands region, just Outer and Middle ones (Dungeon not listed makes more sense). But then, I suppose Highlands not mentioned is there to prevent one character from scooping up all 4 Relics in one turn: kill EK, Relic, exit at Eyrie, rinse-repeat three times.

Dam said:

Also, a bit odd killing EK doesn't allow you to choose any space in the Highlands region, just Outer and Middle ones (Dungeon not listed makes more sense). But then, I suppose Highlands not mentioned is there to prevent one character from scooping up all 4 Relics in one turn: kill EK, Relic, exit at Eyrie, rinse-repeat three times.

If a character has a horse, then he can run through the highlands and kill the eagle king everytime

After killing him, he can teleport nearby the Crags and run through the Highlands again.

It's always good to collect those goodies

Even with the EK at 8/8, will people challenge him with even odds? Or wait until they have an advantage of say 2+ in combat? If they have nothing in terms of Followers/Objects, that still means they are good enough to hit the Inner Region as well, so a similar deal to the LoD, you can go for the end space of the board or go for the Crown.