Got two skirmish games in with a single core of elves today. Prior to this I've been a waiqar player, so going from a trundle-bus to these shifty speedsters was quite enjoyable.
first game was 100 points with no upgrades. My opponent plays Daqan, and was using Hawthorne instead of kari. Second game was 125 with upgrades.
My scion went down fast to his spearmen(they rolled well). They lack staying power with an average 2 armor, but make good blockers, alpha range strikers, and that immobilize is great, if not for Hawthorne his spearmen would have been stuck for 2-3 turns on the scion. Second game the scion engaged Hawthorne, got some rune love and lasted 3 turns while blocking his oathsworn(stuck behind Hawthorne). Raven taberds are a good idea on these; speed 1-3/initiative 2 charge!
Archers worked well, but I made a mistake by shifting towards the spearmen and they caught me in melee. Damage is low from these guys, so staying back and running circles around enemies seems best. 3 rerolls at 2 ranks is fun, and packing CQT to keep ranged attacks and fire runes seem to fit nicely. Second game they hid behind the scion and rained arrows and fire down on everything. The surge shift worked well to keep them out of the way. Damage is comparable to Kari.
Leonx riders are some cool cats. They have so much unpredictability in their dial and the bonus charge speed makes them really bounce around. However, they go down really fast when engaged. They didn't survive either game. Moment of inspiration is really good for these units, same with raven taberds(I haven't tried it yet, only played 2x1). The surge mortal strike or extra damage goes off nearly every attack. Their damage output is a bit lower then oathsworn but flexibility makes up for it.
Saving the best for last, Alliana is excellent. With only 3 Hp she is a bit fragile, but timed right, very little gets away from her. With no upgrades, she did alright, not great, but very fun. Then I added packleaders spear and ambush predator... holy ****! She one-shot a golem on turn 3 without even rolling her dice [(PS+AP = lethal 6) + mortal strike], then finished off some spearmen, and scuttled around an obstacle to face off with Hawthorne in three turns. Also enjoyed doing a shift charge with her.
Summing up, Elves introduce a fast, tricky faction and playstyle. I'm looking forward to trying larger units and the overgrow mechanic. I'm very pleased with the faction and will be getting more.