In the most recent adventure, my players got their transport taken out while trying to run an Imperial blockade. While the ship they were escorting managed to take out the last Imperial, and they fixed the party ship up enough to limp into hyperspace, it seemed like a situation where simply hiring a mechanic to fix the ship was too easy of a fix.
Since they were feeling they might be more comfortable moving to a SMALLER ship (they were feeling the penalties from a Sil 5 ship fighting Sil 3 TIE Fighters), I've been putting some thought into how they could obtain a new ship. A decent ship is expensive. Waaaaaaaay too expensive to just drop in their lap. And more than they could afford if they pool every credit they have (unless they bought a barely space worthy junker).
So I've been tossing some ideas about the air, but I thought I'd ask; How would you deal with the party needing a new ship?