[MAFIA] The Wheels of Democracy ***GAME OVER***

By JJs Juggernaut, in Star Wars: Armada Off-Topic

37 minutes ago, Rocmistro said:

I guess, I should say @Madaghmire please publically declare your N2 and N3 protective orders for the bodyguards.

N2- I had both guards protect me. I didn't know about the night chat, and I thought it would be a cute design for JJ to have one be scum(and I made sure I didn't say anything in daychat that tipped them off that I thought one might not be town). I figured that if I had them both protect the same target, if one was scum he could assume only he had been given that order. If that target was me, he would believe that he could alert his mates and have the guard captain killed safely, as presumably I would have been the only one who knew his orders. I of course would have been protected by the remaing town guard. If the day rose with no one dead, I'd have found a scum. This plan is less good when they have masonry, but I didn't know that at the time.

N3- Myself and Toad. Two highest value targets, role wise, with the information I had available at the time.

Hmm. So does their protection extend to cult recruitment? For example, if the cult had come for you, would it have recruited one of them?

FYI guys I'm at DragonCon im a really crappy service area today. i see there are like 70+ posts I've missed. I will read through these and be able to be more involved later tonight and in the morning.

/ungameface

Dude, I'm jealous! I had a blast at DragonCon, we've gone twice and it's so much fun. Enjoy!

/gameface

I have my eye on you, Ninja.

21 minutes ago, Madaghmire said:

his plan is less good when they have masonry, but I didn't know that at the time.

It's not a masonry unfortunately, we are not 100% confirmed to each other, until that not yet came along, where now we just need to be careful for the next nights, if they happen

45 minutes ago, Truthiness said:

Really the claims are irrelevant if there's a cult at work. They would have started the game with legitimate claims. ImpCap's claim makes me think there is indeed a SK afoot, but that's about it. Best way I see to test things is hang Cal. His role is useless, so the town loses nothing if he still flips town. If he flips town, then I think we can shelve the cult theory.

##vote Caldias

If the cult thing is true, wouldn't it be better to, you know, hang the cult leader? Broba's claim is really good, because even if he's is the cult leader (if one exists) it is very unlikely he'll get lynched, because two nights is too big a risk. Imp Cap's claim does seem off, as the others did have the right flavor, as Toad has mentioned. I suppose it's worth waiting to see what Ninja claims. I wouldn't say claims are useless as they may help us confirm if there's a cult in play, depending on abilities. I still have suspicions of Broba, but lynching him is too risky. With him off limits for now, I am leaning more towards Imp Cap, with Ninja a close second.

Truth, when I flip town, and if there is a cult, you'd be giving them another day to spread. ANY one of us could be a cult member at this point, unless Ninja has some sort of blocking ability. Does such a role exist?

3 minutes ago, Caldias said:

Does such a role exist?

An alarmist is like a doc for cult recruitments. So the target is not recruited if the alarmist targets the same person

6 minutes ago, Caldias said:

If the cult thing is true, wouldn't it be better to, you know, hang the cult leader? Broba's claim is really good, because even if he's is the cult leader (if one exists) it is very unlikely he'll get lynched, because two nights is too big a risk. Imp Cap's claim does seem off, as the others did have the right flavor, as Toad has mentioned. I suppose it's worth waiting to see what Ninja claims. I wouldn't say claims are useless as they may help us confirm if there's a cult in play, depending on abilities. I still have suspicions of Broba, but lynching him is too risky. With him off limits for now, I am leaning more towards Imp Cap, with Ninja a close second.

Truth, when I flip town, and if there is a cult, you'd be giving them another day to spread. ANY one of us could be a cult member at this point, unless Ninja has some sort of blocking ability. Does such a role exist?

I imagine truths line of thought has you as the cult leader. Its one I would be on board with, except then Vis would be cult...aaaaaand wait a minute. He could be, right? Cult doesn't kill.

Just now, Madaghmire said:

I imagine truths line of thought has you as the cult leader. Its one I would be on board with, except then Vis would be cult...aaaaaand wait a minute. He could be, right? Cult doesn't kill.

Well, now that you mention it, didn't Toad's seance clear you, Roc, and Vis? That's how I read it.

Just now, Caldias said:

Well, now that you mention it, didn't Toad's seance clear you, Roc, and Vis? That's how I read it.

Yeah except if I recall, he asked if any of us were "killers". I don't think cultists kill?

I'm exploring a thought here.

Just now, Madaghmire said:

Yeah except if I recall, he asked if any of us were "killers". I don't think cultists kill?

I'm exploring a thought here.

Oooh, good point. I thought his wording was "threat to town" but maybe I misread it. I'll dive in the other posts.

I don't think the cult kills. But if we're thinking cult based on Toad's statement, I think that clears all the guards for today. They're not threats "yet." Toad asked if the guards were a threat I believe.

I'm trying to determine if there is a cult to begin with. By logical deduction, there have to be at least 3 cultists by now. A shrink indicates a serial killer as well. It would nice to nab the cult leader, and I'm willing to change votes if we think ImpCap is the leader.

But I'd like to figure out if there is a cult at all. That means we can throw a dart with a blindfold and pick Cal, Ninja, ImpCap, and Broba and hit a threat to the town, be it a serial killer or a cultist. If we hang one and they flip town, then the cultist theory is bunk. Caldias is the lowest risk option for the town as his role does nothing.

Ok he said threat to town. So I think that probably clears Cal by extension.

Okay guys we gotta pump the breaks I just got some clarification from JJ... all of my information I've received pertains to the beginning of the game BEFORE roles were distributed...

there were 3 threats to town at the beginning of the game

and the guards and captain were not threats at the beginning of the game

this means the guards are not clear.... they could have become threats after the game started

This means Vis and Cal are not clear as I wrongly stated before

That changes EVERYTHING

This means Vis and Cal are not clear as I wrongly stated before

whoa yeah that is a pretty big bombshell. It moves Cal back up in suspicion but IMO we still need to see what Cninj claims before we can super jump into stuff.

I am mega jealous you are at a con, but if you get a minute, maybe drop your claim in here? If you are the cult leader, you could just claim it and give yourself the rest of the day off!

Ooooh Okay, sorry Toad, I misunderstood. Wow, so back to pretty much nobody being clear, including Truth, Mad, Vis, and Roc. Even The Toad could be a cult at this point, right?

Still, this boils back down to catch the leader. I am driving down to ATL (BUT to see inlaws not awesome DragonCon) but will be back on in the evening.

Actually, thinking more about it, The Toad is pretty much the only one that's cleared, as he brought the cult thing to light, and if he was cult aligned, he would have no reason to do so.

20 minutes ago, Caldias said:

Actually, thinking more about it, The Toad is pretty much the only one that's cleared, as he brought the cult thing to light, and if he was cult aligned, he would have no reason to do so.

The cult is actually complete speculation based on roles flipped and roles claimed, although it seems highly likely. Toad told us about 3 threats at beginning of the match and that the me roc and mad started clear. From what we know, literally no one is clean

If there was a cult leader, that would mean there are 5 total threats to the town now out of 9 people. Basically it means I can swing a dead cat and find a threat. I'm not sold on the cult, but the wording of "not yet" as pertaining to the guards being a threat means can't be dismissed.

##unvote

2 minutes ago, Truthiness said:

If there was a cult leader, that would mean there are 5 total threats to the town now out of 9 people. Basically it means I can swing a dead cat and find a threat. I'm not sold on the cult, but the wording of "not yet" as pertaining to the guards being a threat means can't be dismissed.

##unvote

Uhm, I think maybe it can. Cult would already control the vote.

I think its more likely the not yet on the guards is something like a lovers condition, where alignment of one can flip based on which side kills the other.

25 minutes ago, Caldias said:

Actually, thinking more about it, The Toad is pretty much the only one that's cleared, as he brought the cult thing to light, and if he was cult aligned, he would have no reason to do so.

Agreed, but I'm less and less sold on a cult. From my perspective that means 6 of the remaining 7 of you are Scum. I'm just not feeling it based on everyone's reaction to the cult idea.

Just now, Madaghmire said:

Uhm, I think maybe it can. Cult would already control the vote.

I think its more likely the not yet on the guards is something like a lovers condition, where alignment of one can flip based on which side kills the other.

The Cult would be 3 of the 9. Now that I'm thinking about it, my math also assumed the cult didn't target other scum instead of townies. It could still be as low as 3 threats right now.