Devs have checked out.

By migs6000, in X-Wing

14 minutes ago, hey_yu said:

That's a decent portion of the available hobby gaming industry. ICV2 had the industry at 1.4 billion for 2016. They also stated the non-collectible gaming industry (40k, X-Wing, Warmachine/Hordes, etc) accounted 205 million of the 1.4 billion; which is a smaller slice of the pie. It seems collectible games at $750 million is larger share of the pie.

https://icv2.com/articles/news/view/38012/hobby-games-market-over-1-4-billion

I understand FFG doesn't need to promote X-Wing as much since it's the #1 selling non-collectible game and it was better to promote new games like L5R, SW Legion, etc. Though, it'll be interesting to see what happens to X-Wing with SW Legion. I think SW Legion has the potential to dethrone X-Wing for the #1 spot and the potential of Alex Davy transitioning to SW Legion full time at some point.

Here is the fun part. Warhammer is obviously the big seller for GW. And GW is a 150 million dollar business. ICV2 numbers might simply be not very accurate in context of who is the #1 position, their numbers seem to be based on a poll to us hobby stores. So I guess no direct sales nor amazon, etc included. Besides, even if you gave X-Wing the largest piece of the pie, lets say 30% than this would be based on the ICV2 numbers still just 60 million revenue. That is a rather small number compared to the 400 million revenue from Asmodee overall. Catan + Pandemic + Ticket to Ride together might make about as much with a lot less development investment into new products. So X-Wing might be the biggest game they have, but not the best pick of the bunch in terms of returns of investment.

*shrugs* At the other hand GW does continue to shrink in revenue while increasing their net profits. So Asmodee certainly is gaining more and more market dominance.

Absolutely, there is a ton of fun facts. Though I haven't seen a break down on the hobby gaming industry other than ICV2 numbers. You're right on the fact it doesn't tell how they gather the information or the amount of break down in the numbers.

Out of curiosity where are you getting your information on the sales numbers from? Thanks.

22 minutes ago, SEApocalypse said:

ICV2 numbers might simply be not very accurate in context of who is the #1 position, their numbers seem to be based on a poll to us hobby stores. So I guess no direct sales nor amazon, etc included.

I'm an ICV2 subscriber, and they do claim to include direct sales. Their numbers are actually primarily from distributors and publishers, and not individual hobby stores.

14 minutes ago, hey_yu said:

Out of curiosity where are you getting your information on the sales numbers from? Thanks.

GW and Asmodee's revenues are well known.

For GW's their ratio of direct sales, trade and retail breakdown is public in their investor reports.

What we don't know is the ratio inside GW that is 40K, Sigmar and others like Bloodbowl. The 40K community says that right now Sigmar is somewhere between 25-33%, and hobby (paints) is over 5%.

Edited by Moppy
Percent signs dont work

Personally Legion looks awful. Silly board game mechanics in a wargame? No thanks.

Movement templates again, instead of just using a tape measure, cards to collect, likely using the same sales mechanic as X-Wing/Armada/Imperial assault?

It's a money grab, using time and effort they should have put into their existing games. :(