But anyway, we have airspeeders and hoth themed units now.
Edited by Jabby
But anyway, we have airspeeders and hoth themed units now.
Edited by Jabby...yes....interesting that able to foresee the coming units.... (wonder what other predictions will come???)
We still might get AT-ATs at some point, just not right now.
Considering that they're massive, the FFG R&D department might need to see how the current vehicular movement works before adjusting it for the AT-AT.
Personally, I'd prefer a late AT-AT that works as intended than an AT-AT that is broken and gets annihilated immediately.
(@wintermoonwolf, Considering that Leia has been confirmed as the next commander and Veers and Snowtroopers have already been revealed, I forsee the Echo Base Troopers as the next units.
4 hours ago, Indy_com said:We still might get AT-ATs at some point, just not right now.
Considering that they're massive, the FFG R&D department might need to see how the current vehicular movement works before adjusting it for the AT-AT.
Personally, I'd prefer a late AT-AT that works as intended than an AT-AT that is broken and gets annihilated immediately.
(@wintermoonwolf, Considering that Leia has been confirmed as the next commander and Veers and Snowtroopers have already been revealed, I forsee the Echo Base Troopers as the next units.
1. it's going to have issues standing on it's own
2. Rebel counter threat? Sorry, but snow speeders aren't an acceptable answer outside of a hoth scenario without making the atat ridiculous either in points cost or power level (either too high or too low).
3. forward movement isn't a huge issue, but turning is, at scale we are talking a larger base footprint than anything in xwing epic and even if they sliding scale it players are still expecting multiples of them on the table....
4. cost
I see the community making rules based on 1/48 model kits or 3d prints, i don't see ffg going larger than the hover tanks.
Edited by Ralgon
....it would be fun to play the ATAT....brilliant if FFG can pull it off within logic of this game framework...
On 8/18/2017 at 1:09 PM, Tiberius the Killer said:It certainly is pretty. But as we know, pretty does not necessarily mean fun or a good game. (I'm not saying you can't do it thought FFG, I'm just hesitant).
I wish I was gaming when Epic 40k was more of a thing. That is the kind of game I was looking for.
And I want aerial assaults dang it! I want Rogue squadron or Blue squadron models that are coming in for my support!
You could play Flames of War. That's what I was hoping this game would be more like, scale wise. It's a company scale game, and you can do parachutes, gliders, and air cover; plus you can just scale it up and do a battalion sized game (regiment if you and a few friends have a lot of time). I want to get the old micro-machines mini-figs and make the **** game myself.
I gave up flames of war for heroes of Normandie. I know... It's a board game, not a mini game. But it had all the right feel without the cost!
While a 15mm would have been good and I probably would have bought it but it wouldn’t have enticed me as much and I wouldn’t paint the **** tiny minis.
Question? Why does ffg block the word “danm” (but spelt properly)?
Edited by JabbyOn 8/18/2017 at 8:39 PM, Manchu said:The more I think about it, the more I think that the Battle of Hoth would be better presented as an asymmetrical board game than a pick-up play miniatures game.
Soooo.... like Rebellion?
On 8/18/2017 at 4:25 PM, Norsehound said:Was looking forward eventually to air support with xwings. Like, what would Hoth be like but with the xwings tasked to anti-armor duty instead of transport escort?
I figure this scale is to get the most out of heroes with troopers and get free of the # per card restrictions of IA. But like I said, this is already possible....
I'm fully expecting a support troop that can call in air strikes, which the opponent would see and say to themselves "yeah... I need to murder the heck out of that %$&#"
Edited by Audio Weasel25 minutes ago, Audio Weasel said:Soooo.... like Rebellion?
That gave me a great idea for using rebellion minis on a custom tiled board to do this!
2 hours ago, Jabby said:Question? Why does ffg block the word “danm” (but spelt properly)?
Answer. Because it's a swear word you danm idiot.
3 hours ago, Orcdruid said:Answer. Because it's a swear word you danm idiot.
Its not really a danm swear word. Danm moderators!
13 hours ago, Ralgon said:1. it's going to have issues standing on it's own
2. Rebel counter threat? Sorry, but snow speeders aren't an acceptable answer outside of a hoth scenario without making the atat ridiculous either in points cost or power level (either too high or too low).
3. forward movement isn't a huge issue, but turning is, at scale we are talking a larger base footprint than anything in xwing epic and even if they sliding scale it players are still expecting multiples of them on the table....
4. cost
I see the community making rules based on 1/48 model kits or 3d prints, i don't see ffg going larger than the hover tanks.
1. WOTC made their own on a large base. They had a grid system so it worked, but it's not unreasonable to put it on a large oval base. The AT-ST and air speeder already have a larger one. And FFG could have tournament rules for set up where the table needs to be flat with scatter terrain placed on top of mats, so you don't have to worry about the AT-AT falling on an uneven surface.
2. There isn't supposed to be an equal counter for the Rebels. Star Wars does not follow the traditional warfare of WWII, where both Axis and Allies had roughly equal equipment and armament. It's guerrilla combat, so the guerrilla fighters needs to adapt and over come, which is exactly what the Rebels do, which is why they use air speeders. I'm fairly certain one of the pilots also said the air speeders are for search n rescue, which implies they are not meant for a direct combat role.
The Rebel player shouldn't try a frontal attack on an AT-AT, mainly because that's where the guns are... Come in from the side.
3. I think the scale of the game is reasonable enough to allow a single AT-AT on a 6x4 table. I'd find it hard to believe someone thinks they could run more than 1 in their army since a single ISD could carry 20 AT-ATs, which would mean deploying over 1 would be a significant investment for the Imperial commander, unless it was a base assault.
In regards to turning, it shouldn't be a problem if they follow Armada movement rules with the sliding template into the side.
4. I paid $100 for the WotC AT-AT, and I'd pay even more if FFG made one.
Hard to say if one will be made. It's not unreasonable and certainly within the scope of the game.
ATAT comes with so many potential struggles.
1- cost of production, as well as cost of unit on the board. If you're sacrificing 3/4 of your points cost for 1at at. There's few ways I can see that being any kind of fun to play. Also useless when it comes to the objective nature of the game.
2- thematically, it's just not balanced. The moment an at at turns up rebels run for their lives. There's no balanced fight there. I don't know if canonically there's ever been a balanced fight between the Rebel Alliance & Imperials on that scale. I don't think so. It seems what people are trying to get at with the At At stuff is some weird nostalgia novelty, rather than an actual gaming experience.
54 minutes ago, Kojib said:ATAT comes with so many potential struggles.
1- cost of production, as well as cost of unit on the board. If you're sacrificing 3/4 of your points cost for 1at at. There's few ways I can see that being any kind of fun to play. Also useless when it comes to the objective nature of the game.
2- thematically, it's just not balanced. The moment an at at turns up rebels run for their lives. There's no balanced fight there. I don't know if canonically there's ever been a balanced fight between the Rebel Alliance & Imperials on that scale. I don't think so. It seems what people are trying to get at with the At At stuff is some weird nostalgia novelty, rather than an actual gaming experience.
Simply create a non-tournament epic scale format and let people play out their dreams without worries of balance. They did this for X-Wing, and I thought there was rumors of doing the same for Legion.
5 minutes ago, Undeadguy said:Simply create a non-tournament epic scale format and let people play out their dreams without worries of balance. They did this for X-Wing, and I thought there was rumors of doing the same for Legion.
Sounds like it's only a matter of time then.
would be amazing to see a model that was made without a base. Allow units to fight and battle beneathe the AtAt. Moveable legs. 6'-6' board
4 hours ago, Kojib said:Sounds like it's only a matter of time then.
would be amazing to see a model that was made without a base. Allow units to fight and battle beneathe the AtAt. Moveable legs. 6'-6' board
This could solve some of the movement issues. Put the move template against the front edge of the front foot and then align the back edge of the front foot for the move.
Does the AT-AT really need to be something that needs to be paid for by either side? Couldn't it be used as an objective depending on the scenario? I'm thinking like the Hoth or Endor missions for Battlefront 2. The Endor mission has the Rebels complete certain objectives, then hijack the AT-AT, move in practically a straight line to reach a base, then can win after a final base battle. Same thing with Hoth- the AT-AT moves across the board to the base at the end. Both scenarios give the opposing team the ability to take the Walker down using rocket launchers (or Rebel air support).
Even if Legion uses a 4x6 table 40K-style, I can't envision more than 1 or 2 if the model is to scale. Honestly, I'd REALLY like to see it scale, even though that would make it $100+.
If even it was a point value, Empire-only item, there are plenty of things the Rebels can do to take it down. Again, 40K-style, if you pay the points for a Lord of War like an Eldar Revenant Titan he/she has very little points left for anything else. The opposing team can either choose to focus all of its efforts on destroying it or just ignore it and complete objectives.
Either way, I'd love to see AT-ATs in this scale of a game. I hope FFG adds as many units as possible, including large-scale items and fighter ships.
59 minutes ago, devin.pike.1989 said:This could solve some of the movement issues. Put the move template against the front edge of the front foot and then align the back edge of the front foot for the move.
It would take effort in design, and effort on the model makers part for assembly, by with a game like this is think it would be worth it. AtAts aren't gonna make a tonne of progress over a board. I was thinking that they'd move 4 legs a turn or something.
While I do think the AT-AT is one of the bigger icons of Star Wars units, I really don't see how well it would fit the actual playing of the game. Maybe if the game were simply skirmish, but even then I'd have my doubts. I can't see how an AT-AT would affect many objectives in any meaningful way that other units wouldn't do in far superior way.
Furthermore, the Rebels didn't have a counter. The T-47 had use a gimmick to drop one (more?..though I don't remember if more were brought down in the books/games). I guess the other counter would be the Luke-Saber-Thermal Detonator attack...but I digress.
Think of a small platoon size WWII game. You *could* bring in a 155mm Howitzer for support but why would you? That's what a tank was for. However, if the enemy was kind enough to bunch up at the far end of the (long) table...
Anyhow, that's just my thoughts on it. I'd love to see one, I just don't see how they could without the value/play ration going right out the window.
On 1/2/2018 at 3:46 PM, Jouster said:While I do think the AT-AT is one of the bigger icons of Star Wars units, I really don't see how well it would fit the actual playing of the game
You would bring them to knock out base fortifications when you were ready to play base assault scenarios. Like if you wanted to gameify what a planetary assault would like after you win the space battle in Armada.
That's of course if Legion's scope was big enough to handle base assaults, instead of city block firefights like IA.
On 1/2/2018 at 6:46 PM, Jouster said:While I do think the AT-AT is one of the bigger icons of Star Wars units, I really don't see how well it would fit the actual playing of the game. Maybe if the game were simply skirmish, but even then I'd have my doubts. I can't see how an AT-AT would affect many objectives in any meaningful way that other units wouldn't do in far superior way.
Furthermore, the Rebels didn't have a counter. The T-47 had use a gimmick to drop one (more?..though I don't remember if more were brought down in the books/games). I guess the other counter would be the Luke-Saber-Thermal Detonator attack...but I digress.
Think of a small platoon size WWII game. You *could* bring in a 155mm Howitzer for support but why would you? That's what a tank was for. However, if the enemy was kind enough to bunch up at the far end of the (long) table...
Anyhow, that's just my thoughts on it. I'd love to see one, I just don't see how they could without the value/play ration going right out the window.
Land raider.
Your opponent cowers in fear as the AT-AT walks across the board, then stops turn 3 to drop off your commander and trooper units into the fray to secure the objectives.
On 8/18/2017 at 4:09 PM, Tiberius the Killer said:I wish I was gaming when Epic 40k was more of a thing. That is the kind of game I was looking for.
Check out Dropzone Commander. It's Epic 40k done with an eye towards modern concepts of air cavalry, gunships, and air support along with the tanks. It's the best air support I've seen in a miniatures game, and affordable to buy into and play. It's got a second edition coming up (it was initially slated to be an Adepticon release, but slipped -- I'm not sure whether due to wanting to take extra time playtesting and editing, or because they realized it would be insane to try to go up against the buzz of a Legion release head-to-head at Adepticon) that looks to be making it even better.
I think in order to get ATATs they would have to make this Flames of War scale, where footmen are like 1/4 of an inch tall and bunched on a single base.
It would be cool, but i think they did a smart thing not doing that. It would basically be forced to be another starfighter game, only with minor ground interactions, because NOTHING except ATST/ATAT/anything that can fly would be big enough to be distinguishable. Also heroes would be pointless since they'd be tiny.
Even then though ATATs would be quite huge. Managable, but still huge. Aside from Hoth battle recreation, the game would be pretty stale imo.
Personally, I'd like to see ground combat added as a third play mode for X-Wing. Basically the same way Epic is still the same game but has models exclusive to that game mode.
Part of me would like to see a dedicated game at that scale, but I think the appeal of Star Wars lies more in what Legion has to offer. As iconic as Hoth is, Star Wars has rarely included a "fair" mass battle. They almost universally exist to show how hopeless attempting to fight the big bad would be with conventional warfare. The franchise is really all about iconic heroes and villains and Legion is about the right scale where they can be the focus of the game.