We know the stats, slots, pilotskills and cost of the Phantom II.
It has 2 Attack, 2 Agility, 4 Hull and 1 Shield. Focus and TL are obvious. Also it has Coordinate!
Fenn Rau is PS9, costs 20pt and has an EPT, Crew and Astromech.
His pilot ability reads: When an enemy ship inside your firing arc at Range 1-3 becomes the active ship during the Combat Phase, if you are not stressed you may receive 1 stress token. If you do, that ship cannot spend tokens to modify it’s dice when attacking this round.
I guess Juke is not affected by the ability, so primarily TL and Focus.
Importantly he recieves the stress at beginning of combat,
so no expertise for example
. But what other upgrades do you see that go well with his ability?
Crew:
Kyle Katarn basically means free focus every turn (depends heavily on the greens).
Ezra (crew) means he can change a focus to a crit for free.
Astromech:
R2-D2 is obvious because you'll do plenty green maneuvers.
R2 is another nice one - he allows Fenn to always move with green if he has enough 1speed maneuvers, constantly removing that stress and - with Kyle - getting a free focus.
R3-A2 would go the other direction and get even more, as you need arc anyway - pair him with inspiring recruit to remove that double stress.
EPT:
Wired is the only one that is repeatedly useful with the stress. PTL is no option,
and neither is Expertise
. Of course other good EPTs work too, from Predator to Lonewolf and more. e: Expertise is fine if he shoots before the ship whom he wants to deny the tokens.
So the Phantom2 could be a tokendenying, stressing, action-delivering control ship that won't last long and won't do much damage. But it doesn't have to!
An example would be
Fenn, Wired, R2, Kyle and your modification of choice for 25+ points. It uses the action to coordinate, gets a free focus every turn and has green 1s and 2s.
Edit: another example:
Fenn, VI,
R3-A2,
Inspiring Recruit. 24pt stresshog v3. Can reliably clear both stress with inspiring, and stresses the opponent. e: stress only works against higher PS!
One more:
Fenn, VI, Mech?, Kanan. 24+pt, will coordinate and always clear his ability. But R2 is cheaper and probably about as good.
A ridiculous one:
Fenn, VI, R3, Gunner, for 28pt. Cancel that focus result to miss and to get an evade, then shoot again.
And the last one:
Fenn, VI, Astro, OpSpec for 24+pt. You will miss anyway (force it with R3 to increase survivability?), so why not distribute some more tokens?
Your thoughts?
Edited by GreenDragoonAdded Fenn-text, actions, and example