Probably someone will make a better topic, but it isn't here yet so here we go. Just putting everything together from the images that I have seen.
Wave 12
Kimogila: 3 1 6 2, has PS 8 / 7 / 5 / 3,
focus, TL, barrel roll, RELOAD. EPT, torpedo, missile, salvaged astromech, illicit
Also "jam" tokens. A title, a new astro (R5TK), new EPT, new missile. Bullseye firing arc (can apparently hit several lined up ships)
??? (PS8), 27pt. EPT, torpedo, missile, salvaged astromech, illicit
DIAL: is that a 4 talon roll?! Or a 4 Kturn?
Phantom II: 2 2 4 1, PS 9 (fenn rau), 5 (Ezra), 3 (Zeb), 1 (?).
Focus, TL, coordinate (!). EPT, Crew, Astromech
2 new astromechs (one is chopper), 2 new titles (phantom and ghost), Auxiliary firing arc
Fenn Rau (PS9), 20pt, When an enemy ship inside your firing arc at Range 1-3 becomes the active ship during the Combat Phase, if you are not stressed you may receive 1 stress token. If you do, that ship cannot spend tokens to modify it’s dice when attacking this round.
DIAL: white 3 bank
Gunboat: 2 2 4 3, PS 7 / 5 / 4 / 2.
Focus, TL, SLAM, RELOAD. EPT, Missile, Torpedo
Cruismissile and two new cannons (one is jammer). Also new EPT, two titles (one allows to equip cannons), advanced slam
Major Vynder (PS7), 26pt: When defending, if you have a weapons disabled token roll 1 additional defense die
DIAL: white 3 bank