Wave 12: What we know

By AssortedNeedles, in X-Wing

Probably someone will make a better topic, but it isn't here yet so here we go. Just putting everything together from the images that I have seen.

Wave 12

Kimogila: 3 1 6 2, has PS 8 / 7 / 5 / 3,
focus, TL, barrel roll, RELOAD. EPT, torpedo, missile, salvaged astromech, illicit
Also "jam" tokens. A title, a new astro (R5TK), new EPT, new missile. Bullseye firing arc (can apparently hit several lined up ships)
??? (PS8), 27pt. EPT, torpedo, missile, salvaged astromech, illicit
DIAL: is that a 4 talon roll?! Or a 4 Kturn?

Phantom II: 2 2 4 1, PS 9 (fenn rau), 5 (Ezra), 3 (Zeb), 1 (?).
Focus, TL, coordinate (!). EPT, Crew, Astromech
2 new astromechs (one is chopper), 2 new titles (phantom and ghost), Auxiliary firing arc
Fenn Rau (PS9), 20pt, When an enemy ship inside your firing arc at Range 1-3 becomes the active ship during the Combat Phase, if you are not stressed you may receive 1 stress token. If you do, that ship cannot spend tokens to modify it’s dice when attacking this round.
DIAL: white 3 bank

Gunboat: 2 2 4 3, PS 7 / 5 / 4 / 2.
Focus, TL, SLAM, RELOAD. EPT, Missile, Torpedo
Cruismissile and two new cannons (one is jammer). Also new EPT, two titles (one allows to equip cannons), advanced slam
Major Vynder (PS7), 26pt: When defending, if you have a weapons disabled token roll 1 additional defense die
DIAL: white 3 bank

Edited by AssortedNeedles

I think the unknown action is "reload."

And the action for the Phantom is coordinate.

Also the stat line for scum is 3/1/6/2

Statline for rebels is 2/2/4/1

Statline for imperials is 2/2/4/3

New cybernetic contraband illicit?

Edited by BrotherFett

Borrowed from flermy over on reddit:

Quote

Shuttle 2 :

  • Rebel
  • Stat line = 2/2/4/1
  • Can take crew & astromech
  • Has the coordinate action
  • Has a rear firing arc.
  • PS9 Fenn Rau costs 20pts, other pilots are Zeb (PS3), Ezra (PS5), and a unique PS1

Kimoglia Fighter :

  • Scum
  • Stat line = 3/1/6/2
  • Has new action ("Reload" per reference card, which also mentions something about Jam tokens)
  • Has a new "bullseye arc."
  • The set also come with weapons disabled tokens.
  • PS8 is 27 pts

Alpha Class Star Wing :

  • Imperial
  • Stat line = 2/2/4/3
  • Has reload action
  • Has the Slam action
  • Has one missile and one torp slot, but the title looks like it also gives it a cannon slot.
  • Comes with jam tokens.
  • PS7 Major Vynder is 26 pts (roll extra evade die when weapons disabled)

The Assault Gunboat PS7 guy: Major Vynder: When defending, if you have a weapons disabled token, roll 1 additional defense die.

The unknown action is Reload, probably an "assign a weapons disabled token and turn up a used torp or missile card".

EDIT: Ninja'd

Edited by Kharnete

They did mention a "bullseye" firing arc for the Scum fighter. The new action could be related to that.

EDIT: Disregard, just saw the second list.

Edited by DailyRich

New action is Reload, both of the ships that have that little 2arrows pointing at each other icon have a Reload rules card
Only the Scum ship has Bullseye, which if you notice has a much narrower aux firing arc facing forward. My guess is if you're in it he gets additional mods (hits to crits or something)

All we need to know is; GUUUUUNNNBOOOOAAAT!!!!

PS1 Shuttle pilot is likely AP-5.

It looks like a unique Maul crew for the shuttle too.

Kimogila: 3 1 6 2, has PS 8 / 7 / 5 / 3,
focus, TL, barrel roll, RELOAD. EPT, torpedo, missile, salvaged astromech, illicit
Also "jam" tokens. A title, a new astro (R5TK), new EPT, new missile. Bullseye firing arc (can apparently hit several lined up ships)
??? (PS8), 27pt. EPT, torpedo, missile, salvaged astromech, illicit
DIAL: is that a 4 talon roll?! Or a 4 Kturn?

Phantom II: 2 2 4 1, PS 9 (fenn rau), 5 (Ezra), 3 (Zeb), 1 (?).
Focus, TL, coordinate (!). EPT, Crew, Astromech
2 new astromechs (one is chopper), 2 new titles (phantom and ghost), Auxiliary firing arc
Fenn Rau (PS9), 20pt, When an enemy ship inside your firing arc at Range 1-3 becomes the active ship during the Combat Phase, if you are not stressed you may receive 1 stress token. If you do, that ship cannot spend tokens to modify it’s dice when attacking this round.
DIAL: white 3 bank

Gunboat: 2 2 4 3, PS 7 / 5 / 4 / 2.
Focus, TL, SLAM, RELOAD. EPT, Missile, Torpedo
Cruismissile and two new cannons (one is jammer). Also new EPT, two titles (one allows to equip cannons), advanced slam
Major Vynder (PS7), 26pt: When defending, if you have a weapons disabled token roll 1 additional defense die
DIAL: white 3 bank

Edited by GreenDragoon

We know the gunboat will come on and SLAM

And welcome to the jam

So empires already won

Edited by ficklegreendice

Phantom II has new titles for both the shuttle and Ghost, and what looks like a Scum and Rebel only crew-member that starts with "M".

Gunboat also has two titles, for what looks like OS-1 and XG-1 configurations.

There's a new EPT in both the Scum and Imperial ships that looks like it has to do with ordnance. "Satu- Sa-". Based on that wording, I'm going to guess its "Saturday Savior" and that someone at FFG is a big fan of the album Fantastic Planet by Failure.

Ps 7 gunboat seems to roll an additional defense die when it has a weapons disabled token

So basically doesn't have a pilot ability

Fenn Rau's ability reads - when an enemy ship in your firing arc at range 1-3 becomes the active ship during the combat phase, if you are not stressed you may receive one stress token. If you do, that ship may not spend tokens to modify its dice when attacking this round.

So, not really very good without that reposition - at least thrusters or engine. And it better have some good greens (with R2-astromech). At least the rear arc will help with that.

Edited by The Penguin UK
9 minutes ago, NoZone said:

PS1 Shuttle pilot is likely AP-5.

It looks like a unique Maul crew for the shuttle too.

Oh god, I think that really is Maul. Looks like he's Scum and Ezra Bridger only.

As I said, some people are much better at this :P

14 minutes ago, ficklegreendice said:

Ps 7 gunboat seems to roll an additional defense die when it has a weapons disabled token

So basically doesn't have a pilot ability

Not really. Seems good actually.

You give it some missiles/torpedoes. It fires them off, then next turn it slams away out of trouble and uses Advanced Slam to reload it's used torpedo/missile. And that turn it's got 3 agility effectively if it does get shot at, possibly at range 3 too.

Give him PtL so you could focus for defense that turn.

So it really depends on how the Dial is for shedding stress.

Or you just use a cannon instead and slam every other turn to reposition.

My guess on the dial is,

Green 1 straight

Green 2 banks and green 2 straight. White hard 2s

Green 3 Straight. White 3 banks. Maybe Red hard 3s.

Edited by BadMotivator
2 minutes ago, BadMotivator said:

Not really. Seems good actually.

You give it some missiles/torpedoes. It fires them off, then next turn it slams away out of trouble and uses Advanced Slam to reload it's used torpedo/missile. And that turn it's got 3 agility effectively if it does get shot at, possibly at range 3 too.

Give him PtL so you could focus for defense that turn.

So it really depends on how the Dial is for shedding stress.

Or you just use a cannon instead and slam every other turn to reposition.

Or staple PS9 from VI to shoot first and trigger Weapons disabled?

It's an additional green die, guys :(

Roll to add +1 disappointment to your result

BTW, nifty thing is you get two wep disabled tokens in that expac

Adv SLAM into reload, anyone?

Edited by ficklegreendice

Uhoh. Between Coordinate and Fenn Rau's ability, Biggs just found a new buddy. Throw R2-F2 on Biggs to bump up his agility, have Fenn Coordinate over a Focus action to Biggs, and then use Fenn to stop a ship from modifying their attack against Biggs. So Biggs gets three agility, Focus, Lowhhrick evade, DtF/Selflessness, Rex condition, AND now one of the attacks against him cannot be modified. Eugh.

Edited by defkhan1

Gotta say... I called the 2,2,4,3 for the Assault Gunboat almost 4 years ago...

Looks like Bullseye uses the width of the range ruler to determine its effects. Interesting.

1 hour ago, Vineheart01 said:

Only the Scum ship has Bullseye, which if you notice has a much narrower aux firing arc facing forward. My guess is if you're in it he gets additional mods (hits to crits or something)

Now, an E-wing only Astromech which added that sort of ability (once per round!) would be pretty neat.

Also Ezra is now PS 5 (was PS 4), so maybe it has a new ability.

1 hour ago, PhantomFO said:

a Scum and Rebel only crew-member that starts with "M"

Short name, 3-4 letters max, black and red artwork...

"Maul"

31 minutes ago, Heimdall Ulf said:

Short name, 3-4 letters max, black and red artwork...

"Maul"

Mauler Mithel :o !

Holy ****, I didn't know they'd be bringing back such an iconic character!!

Edited by ficklegreendice