Disengage defaults to Close Range...but where?

By donbaloo2, in WFRP Rules Questions

So one maneuver to Disengage and obviously that puts you close range of the Engagement. We're clear on that now. Now I'm wondering about something else. Does the Disengage actually move you to some place specific within close range at the characters option, or does that require another maneuver. I know that moving between two points in close range is a maneuver, but is the Disengage covering that already?

Example, I'm engaged with two beastmen and there's an ally within close range of us. To get to my ally I must disengage, one maneuver. Where am I at that point? Do I need to spend another to move within close range to my ally or could I have disengaged to him? Does that make sense?

I'm pretty sure the rules tell us its two maneuvers, but I just want to be certain.

donbaloo said:

So one maneuver to Disengage and obviously that puts you close range of the Engagement. We're clear on that now. Now I'm wondering about something else. Does the Disengage actually move you to some place specific within close range at the characters option, or does that require another maneuver. I know that moving between two points in close range is a maneuver, but is the Disengage covering that already?

Example, I'm engaged with two beastmen and there's an ally within close range of us. To get to my ally I must disengage, one maneuver. Where am I at that point? Do I need to spend another to move within close range to my ally or could I have disengaged to him? Does that make sense?

I'm pretty sure the rules tell us its two maneuvers, but I just want to be certain.

I disagree. Disengage maneuver let you in melee, next to the other(s) characters. Going to short range cost 2 maneuvers = 1 to disengage + 1 maneuver to go to short range.

Hey willmanx, I think you're actually in agreement with me but let me be certain. Disengage costs one maneuver. After the disengage you are now at close range to the engagement. And that's just by default, you're not engaged so you must be close. Then, one more maneuver to get to your ally who was also at close range to the maneuver.

So it costs two maneuvers to go from Engaged with the beastmen, to being "engaged" with your ally. Right?

I would agree that it is two maneuvers. One to disengage from one or more opponents then another to either a) change range increment, b) move somewhere else within close range, c) interact with the environment {such as overturning a table in a pub}, or d) engaging someone or something else be it an ally or object/terrain that you want to use as cover. You couldn't go from being engaged with an opponent to engaged with someone else at close range (friend or foe) as a single maneuver.

donbaloo said:

Hey willmanx, I think you're actually in agreement with me but let me be certain. Disengage costs one maneuver. After the disengage you are now at close range to the engagement. And that's just by default, you're not engaged so you must be close. Then, one more maneuver to get to your ally who was also at close range to the maneuver.

So it costs two maneuvers to go from Engaged with the beastmen, to being "engaged" with your ally. Right?

Nope I don't understand it that way ... My understanding was ENGAGED is the last range increment after MELEE, CLOSE, MEDIUM, LONG and EXTREME...

BUT after I checked the rulebook and faq, I've just realized I was wrong. There's no MELEE range. Melee is when you're ENGAGED... Sorry DONBALOO, I was wrong you were right. That is strange because I think my way is a good way to avoid strange minmaxing with maneuver : 1 to disengage, 1 to move elswhere

Close step is the max range for a thrown knife. I may help you to represent the max distance it is.

Donbaloo, as I understand the rules, you are correct, it would take 2 maneuvers.

If your like me, and are a very visual person, I've found that using a "Map" that is basically drawn out like a football (American Style) field works well. Basically just a sheet with Vertical linese drawn across it every couple of inches. Any characters between the same two lines are at close range, if you want to engage some one, you must be within the same incriment as them, then spend a maneuver, once you do that, you move your mini next to the one you just engaged, or use a token or something to represent that all the characters in this spot are engaged, but there can be multiple engagements in the same increment on the map.

In your example, the two bestmen, you, and your ally would all be in the same incriement on the map, you and the two beastmen would be lumped together to indicate you are engaged, after you spend your first maneuver you would separate your mini from the two beastmen, so the map would be a group of 2 beastmen, you alone, and your ally alone, you could then spend another maneuver become engaged with your ally, moving your mini to be lumped with his, leaving the map showing the 2 beastmen grouped together, and you and your ally grouped together.

This system doesn't work perfectly with the abstract range system that WFRP 3rd is designed to use, but it is a good compromise so visual people get thier map, but its not trying to use a D&D style tactical grid system