Master Slicer Talent question

By Zombre, in Star Wars: Edge of the Empire RPG

Has anyone used the Master Slicer talent during the programming Droid Directives phase of crafting droids?

The talent allows you to spen 2 strain as an incidental each round to lower the computer difficulty by one. Now I'm aware that programming droid directives takes days to weeks depending on the droid directives being programmed. In theory using crafted slicing simple tools with Safety Features, each roll could have a good chance of providing enough advantage to replenish the strain being consumed.

I was wondering if anyone had some good guidelines on how many rolls you would have the Droid Tech/Slicer make or alternatives for using that talent.

One of the characters in the group has Improved Inspiring rhetoric, and was opened to spending a week of verbally encouraging the Droid Tech/Slicer in programming droid directives in exchange for some help with one of their obligations. Maybe the Inspiring Rhetoric character character can make 1 roll to represent the week before the Droid Tech makes their programming directives to see if the Inspiring Rhetoric character was successful in providing enough strain recovery for the Droid Tech to use the Master Slicer Talent.

So what do you all think?

The text of most of those talents assumes structured time. In nonstructured time they should be usable once per activity - you can apply Master Slicer a single time to the programming phase; you can have someone else provide a single ego boost via Inspiring Rhetoric during that time, etc.

On 8/18/2017 at 11:16 AM, Zombre said:

Has anyone used the Master Slicer talent during the programming Droid Directives phase of crafting droids?

The talent allows you to spen 2 strain as an incidental each round to lower the computer difficulty by one. Now I'm aware that programming droid directives takes days to weeks depending on the droid directives being programmed. In theory using crafted slicing simple tools with Safety Features, each roll could have a good chance of providing enough advantage to replenish the strain being consumed.

I was wondering if anyone had some good guidelines on how many rolls you would have the Droid Tech/Slicer make or alternatives for using that talent.

One of the characters in the group has Improved Inspiring rhetoric, and was opened to spending a week of verbally encouraging the Droid Tech/Slicer in programming droid directives in exchange for some help with one of their obligations. Maybe the Inspiring Rhetoric character character can make 1 roll to represent the week before the Droid Tech makes their programming directives to see if the Inspiring Rhetoric character was successful in providing enough strain recovery for the Droid Tech to use the Master Slicer Talent.

So what do you all think?

On 8/18/2017 at 11:21 AM, Garran said:

The text of most of those talents assumes structured time. In nonstructured time they should be usable once per activity - you can apply Master Slicer a single time to the programming phase; you can have someone else provide a single ego boost via Inspiring Rhetoric during that time, etc.

That's how we plan on using it. The "decrease difficulty once" is at a point on the talent tree where the cost you have put into it validates the use. I mean to say that it does not seem absurd or broken to allow it. Considering the few and far between ways to stack decreases to this particular check, you would be just fine allowing it without breaking the narrative system.

Now if your player decided to craft 500 droid directives to try to reach that perfect roll, I would advise that you have them become exhausted after the 3rd attempt or something you deem fitting for your game (or start adding setbacks).

Also watch out for Crafters wanting to take Gambler as a secondary specialization. They want to grab that "Supreme Double or Nothing" Talent to really break the game. It gets silly when they have multiple (6+) boosts to their pool and have reduced the difficulty of the check to simple.