Nym with Unstoppable Autoblaster Turret is complete death

By william1134, in X-Wing

I saw this in play last night and I was surprised at just quite how deadly it is. Sure I have seen it on the Ghost but that is a big expensive ship.... last night it was mounted on Nym's ship and wow. The autoblaster mounted on a maneuverable ship that poops out bombs .. the ship was a CQB monster. I don't think the designers saw this one coming..

I would personally hate flying against this ship as it just isn't fun having hits that you can't do anything about (bombs and the blaster combo)... really takes the game away from what imo it should be about which is dogfighting.

Pretty sure the designers saw it coming since it's a very obvious combo. It's amazing at range 1 with the bombs and the 2 auto hits but beyond that it's fairly weak. I think the key to dealing with Nym is to go after him first. 10 health is a lot but with only 1 Agility he goes down fast if you shoot him. You're going to take some damage because he's going to get into range 1 eventually but that's understandable from a ship worth around 40 points.

Have you tried autoblaster turret Kavil with engine upgrade?

5 minutes ago, tsondaboy said:

Have you tried autoblaster turret Kavil with engine upgrade?

While it's amusing to have a theoretical possibility of scoring 3 undefendable hits, it's strictly worse than Nym's accuracy corrector + autoblaster combo.

On Kavil, if you use boost to get into R1 you're gonna have unmodified shots. 3 out of 8 sides of a red die are a hit, so you're gonna end up with just 3*3/8 = 1.125 hits. Even if you do take focus and can use it offensively, you're gonna end up with 3*5/8 = 1,875 hits - still worse than what accuracy corrector gives you.

6 minutes ago, Lightrock said:

While it's amusing to have a theoretical possibility of scoring 3 undefendable hits, it's strictly worse than Nym's accuracy corrector + autoblaster combo.

Doesn't Nym generally prefer Advanced sensors?

Edit: I should think before talking. Metawing shows 78 accuracy correctors out of 168 ScumNyms, and just 41 advanced sensors. So no, past me, he does not

Edited by GreenDragoon
18 minutes ago, Lightrock said:

While it's amusing to have a theoretical possibility of scoring 3 undefendable hits, it's strictly worse than Nym's accuracy corrector + autoblaster combo.

On Kavil, if you use boost to get into R1 you're gonna have unmodified shots. 3 out of 8 sides of a red die are a hit, so you're gonna end up with just 3*3/8 = 1.125 hits. Even if you do take focus and can use it offensively, you're gonna end up with 3*5/8 = 1,875 hits - still worse than what accuracy corrector gives you.

True, but he's (a) a lot cheaper (especially taking vectored thrusters rather than engine upgrade), and (b) you can use his EPT to potentially provide that attack boost without eating into your actions.

1 hour ago, william1134 said:

I saw this in play last night and I was surprised at just quite how deadly it is. Sure I have seen it on the Ghost but that is a big expensive ship.... last night it was mounted on Nym's ship and wow. The autoblaster mounted on a maneuverable ship that poops out bombs .. the ship was a CQB monster. I don't think the designers saw this one coming..

I would personally hate flying against this ship as it just isn't fun having hits that you can't do anything about (bombs and the blaster combo)... really takes the game away from what imo it should be about which is dogfighting.

Have you tried to just don't joust him?

26 minutes ago, Magnus Grendel said:

True, but he's (a) a lot cheaper (especially taking vectored thrusters rather than engine upgrade), and (b) you can use his EPT to potentially provide that attack boost without eating into your actions.

Partially true, because to makes him really good you need VI on him. At PS7, anyone can dodge his turret.

Scurrgs absolutely hate enemy TLTs (unless they can enter the donut).

26 minutes ago, Keffisch said:

To be fair, he's mostly on top there because he's played so often. Plenty of other things have performed about as good or even better, on average.

1 hour ago, william1134 said:

I saw this in play last night and I was surprised at just quite how deadly it is. Sure I have seen it on the Ghost but that is a big expensive ship...

Technically the cheapest Ghost build with that combination clocks in at 40 points (Lothal Rebel, Autoblaster Turret, Accuracy Corrector) - cheaper than most Nym builds.

Add a docked Phantom and it can shoot twice.

Autoblaster Nym dies very quickly to a TLT Nym, or any PS10+ TLT (Horton Salm, EPT-bot, VI - are there any others?), moving after him. Initiative is very important, though. Otherwise, multiple attacks kill him but you might need turrets to keep getting shots on him, unless you are moving after him.

22 minutes ago, haslo said:

To be fair, he's mostly on top there because he's played so often. Plenty of other things have performed about as good or even better, on average.

I'd counter-argue that the only list archetype that has risen to the top as fast as DenNym - is Triple Jumps.


NB. If there are still people out there who deny his efficiency; as well as ease of use (read: requiring little/no skill), then I can't help them. :)

Already played 2 times vs nym+autoblaster turret, accuracy corrector and bomblet gen...

With Veteran instinct it is a PS10 trouble. With genius, it is also difficult to avoid the bombs.

It is not so easy to focus fire if he is paired with Biggs and the new wookie ship.

Ion helps to defeat him, since he has just one green die.

Yes, he can dish out unavoidable damage at range 1.

He is a 1 green dice ship.

Yes, he is quite maneuverable.

He is a 1 green dice ship.

Yes, he has great action economy.

He is a 1 green dice ship.

The sky is not falling. Nym is being played a lot because he is shiny, new and unfamiliar to many. He still dies like any other 1 green dice ship; quickly when focused. People may need to adapt...

RoV

Image result for kill it now

4 hours ago, GreenDragoon said:

Doesn't Nym generally prefer Advanced sensors?

Edit: I should think before talking. Metawing shows 78 accuracy correctors out of 168 ScumNyms, and just 41 advanced sensors. So no, past me, he does not

some people just prefer the redundancy to salvage turns like this.........

Edited by Ralgon

He's very deadly, but the consensus seems to be focus fire and forget.

Quote

He still dies like any other 1 green dice ship; quickly when focused. People may need to adapt...

Except he's an advanced sensor, engine upgrade carrying PS 10 - 1 green dice ship, with a good dial.

The PS wars are back in full force, what was the default 8, is now 10. Nym is superb at range-control, excellent at at diving (thus denying shots and subsequently bombing AND ABT'ing the **** out of you..) and he's fairly tanky - in that you do need to focus fire him, or he will mess you up.

So no, he doesn't die like any other 1 green dice ship, because he is unlike ANY other 1 green dice ship.
Plus, he's cheap for what he does meaning - that if you do focus him down, and possibly (very likely) lose a ship or two in the process (due to PS 10 alpha with a possible bid), good lucking facing The Deathstar a fresh Dengar.

In summary: he is being played because he is insanely good and cheap for what he can do.

And yet in more than one thread people have posted good counters for him that are CHEAPER than his points.

Its funny how unadaptiv people sound exactly the same in different games.

If you think of yourself as a good player, learn to adapt your playstyle.

Fly some miles in the shoes of Nym maybe.

And yes, adapting means you can't fly the same list you are used to the same way you are used to and succeed.

But just qq'ing and collecting arguments why Nym is op makes you a really bad player in my eyes.

i still prefer tlt AC nym than AB AC nym. if you run away i tlt, if you come after me i poop bomblets.

3 hours ago, Keffisch said:

I'd counter-argue that the only list archetype that has risen to the top as fast as DenNym - is Triple Jumps.


NB. If there are still people out there who deny his efficiency; as well as ease of use (read: requiring little/no skill), then I can't help them. :)

funny you bring up jumps

because scum nym seems to only have risen to the top because Dengar (aka I won worlds twice in a row with a another jump despite a large nerf FAQ killing my previous list) is in the list

****, he's the first name in the last for a very good reason (also because it's a pun)

auto-blaster and bombs are not unavoidable. Being able to dice your way out of things isn't a mark of being unavoidable, it's a mark of not being ****** with by lucky green rolls

Now it isn't like you'll never get hit by them, but Nym has very strict range 1 restriction to keep in mind when he flies into your face to drop bombs. Position accordingly and light his *** up. Learn how he moves and use your squad to punish him by ripping his squishy *** apart

If ANYONE complains about autoblaster Nym but is still okay with turrets (ESPECIALLY pwts) then I gotta call out some hypocrisy because turrets are far more "unavoidable" and put themselves far less at risk to use said turrets (especially Dash who doesn't even really care about obstacles)

Edited by ficklegreendice
2 minutes ago, ficklegreendice said:

funny you bring up jumps

because scum nym seems to only have risen to the top because Dengar (aka I won worlds twice in a row with a another jump despite a large nerf FAQ killing my previous list) is in the list

****, he's the first name in the last for a very good reason (also because it's a pun)

auto-blaster and bombs are not unavoidable. Being able to dice your way out of things isn't a mark of being unavoidable, it's a mark of not being ****** with by lucky green rolls

Now it isn't like you'll never get hit by them, but Nym has very strict range 1 restriction to keep in mind when he flies into your face to drop bombs. Position accordingly and light his *** up. Learn how he moves and use your squad to punish him by ripping his squishy *** apart

If ANYONE complains about autoblaster Nym but is still okay with turrets (ESPECIALLY pwts) then I gotta call out some hypocrisy because turrets are far more "unavoidable" and put themselves far less at risk to use said turrets (especially Dash who doesn't even really care about obstacles)

mmmm who are you, nand torps, maybe?