Personally if I was going to run Nym alongside the classic Corran id go for something equally manoeuvrable.
Nym: Adv sens, genius, bomblets, tlt, ptl, engine upgrade.
49 points and leaves a 3 point init bid overall.
Personally if I was going to run Nym alongside the classic Corran id go for something equally manoeuvrable.
Nym: Adv sens, genius, bomblets, tlt, ptl, engine upgrade.
49 points and leaves a 3 point init bid overall.
7 minutes ago, sirjorj said:What is the big advantage of Genius on Rebel Nym? IIRC, it means Nym can drop a Bomblet after moving - which means he will be in range of it. At this point he can:
a) use his ability to prevent it from blowing (which is really no different than dropping it next turn - except it would allow him to drop it this turn AND drop another one next turn).
b) let it blow and take damage along with the nearby enemy ships.
Scum Nym makes more sense, as he is immune to friendly bombs.
What am I missing?
jorj
Engine upgrade allows you to get out of range 1. However the main reason is to drop it and hold it for the next round, it's a great way to deter jousters from K Turning on you when they can already see the bomb, if the decide to brave it and k turn anyway, nym can drop a second one in the same place before moving.
Or if you have adv sensors you can simply drop the second bomb a barrel roll away and then do your move, this covers a big area!
8 minutes ago, sirjorj said:What is the big advantage of Genius on Rebel Nym? IIRC, it means Nym can drop a Bomblet after moving - which means he will be in range of it. At this point he can:
a) use his ability to prevent it from blowing (which is really no different than dropping it next turn - except it would allow him to drop it this turn AND drop another one next turn).
b) let it blow and take damage along with the nearby enemy ships.
Scum Nym makes more sense, as he is immune to friendly bombs.
What am I missing?
jorj
If he had no actions after the bomb drop, you were right. But he can do a boost after dropping the bomb so he will avoid getting hit.
7 minutes ago, sirjorj said:What is the big advantage of Genius on Rebel Nym? IIRC, it means Nym can drop a Bomblet after moving - which means he will be in range of it. At this point he can:
a) use his ability to prevent it from blowing (which is really no different than dropping it next turn - except it would allow him to drop it this turn AND drop another one next turn).
b) let it blow and take damage along with the nearby enemy ships.
Scum Nym makes more sense, as he is immune to friendly bombs.
What am I missing?
jorj
I saw this last night at my FLGS (friendly local game store), the point is somewhat the ability to place a bomb on top of the other, this move kills most ships if you can put it a certain distance straight ahead of the target, especially if the target is stressed, as they cannot escape range 1.
Just now, Rangor said:If he had no actions after the bomb drop, you were right. But he can do a boost after dropping the bomb so he will avoid getting hit.
Ahh... right. Thats what I was missing. Thanks.
We had a local guy win with Miranda nym. He did a write up here . But basically, rebel nym is an amazing control piece with bombs denying board area for multiple turns. Genius just gives you more options on where to put it.
1 hour ago, sirjorj said:What is the big advantage of Genius on Rebel Nym? IIRC, it means Nym can drop a Bomblet after moving - which means he will be in range of it. At this point he can:
a) use his ability to prevent it from blowing (which is really no different than dropping it next turn - except it would allow him to drop it this turn AND drop another one next turn).
b) let it blow and take damage along with the nearby enemy ships.
Scum Nym makes more sense, as he is immune to friendly bombs.
What am I missing?
jorj
In addition to what everyone else said, you are taking the title for the system slot, Genius is free, and nothing else you can take is better.
Also your example b is a perfectly valid thing to do in certain situations where you don't mind some risk.
1 hour ago, TgLoki said:Engine upgrade allows you to get out of range 1. However the main reason is to drop it and hold it for the next round, it's a great way to deter jousters from K Turning on you when they can already see the bomb, if the decide to brave it and k turn anyway, nym can drop a second one in the same place before moving.
Or if you have adv sensors you can simply drop the second bomb a barrel roll away and then do your move, this covers a big area!
Also a good idea. Thanks.
1 hour ago, TgLoki said:Personally if I was going to run Nym alongside the classic Corran id go for something equally manoeuvrable.
Nym: Adv sens, genius, bomblets, tlt, ptl, engine upgrade.
49 points and leaves a 3 point init bid overall.
Agreed - I like PTL on Nym a lot better. This squad looks really fun to fly. I may have to try it.
7 minutes ago, sirjorj said:Agreed - I like PTL on Nym a lot better. This squad looks really fun to fly. I may have to try it.
I've been flying this Nym alongside Miranda and it is really fun. His greens are good enough that you can almost constantly double action before moving, keeping yourself stress free and very unpredictable.