First Dynasty Pack Revealed

By Sometimes Y, in Legend of the Five Rings: The Card Game

25 minutes ago, Joe From Cincinnati said:

I would like to know what all 20 cards in this pack do.

...Right now :).

I'll see what I can do...

My guess is 2 Neutral Provinces, 2 each for Crab, Crane, Lion, Phoenix, Scorpion, 3 each for Dragon and Unicorn and 2 other Neutrals.

8 hours ago, Cambeul no Oni said:

And between Cycles there should be a Deluxe set too

FFG has changed that. Deluxes get released whenever now. Usually in the middle of cycles.

8 hours ago, Cambeul no Oni said:

And between Cycles there should be a Deluxe set too

FFG has changed that. Deluxes get released whenever now. Usually in the middle of cycles.

13 minutes ago, Radix2309 said:

FFG has changed that. Deluxes get released whenever now. Usually in the middle of cycles.

As I understood it, that's true for AGoT, where the deluxe is not tied to the story, but not true for many of their other LCGs, like Arkham and Lord of the Rings. I don't think they've made any announcement about how they're handling L5R.

When FFG broke the 6-then-1 mould with aGoT, they made it clear that it meant a permanent change to their release methods from then onwards. Arkham and Lord of the Rings follow a pretty strict system - their deluxes start a story campaign cycle and the packs continue it, so they were much less likely to change. For other games, there's no reason to expect and not to expect them to follow the 6-then-1. All bets are off.

If the deluxe boxes are timed around story, then we wait for between cycles. If the deluxe boxes are designed as clan boxes, then they drop whenever.

If you're looking for themes in the packs, the deluxe sets tend to do more of that. Not to say the packs won't have a theme but it may not be as obvious and the theme will likely be spread over the course of a cycle of packs.

I wonder how the cards will be distributed between the clans. Will each clan get 2 different cards and the rest neutral? Will some clans get more cards than others?

If some clans end up getting more cards than others I hope they try to keep it balanced between packs so one clan doesn't end up with a lot more options than another.

Due to the odd size of dynasty packs (20 cards doesn't divide well, as this thread is proof of), I would not expect exactly even distribution to each clan per pack. You should expect that some clans will get less cards than others, even within cycles. Some clans just need more cards to fill out their themes, and perhaps FFG has already identified that some clans are a bit weaker than they ought to be, so they might print more cards for them to bring them back up. That said, I look forward to the inevitable whinefest eagerly.

On 8/18/2017 at 1:20 AM, Daigotsu Steve said:

Liked for the giggle I had, but L5R Honored release event in London, in case you or anyone else actually didn't know =p

FFG website says the street date is October 6th. I doubt that September 2nd date is met....

EDIT: The London September 2nd is the premiere event for the UK, much like GenCon was here. It would be REALLY bad for FFG to mess that up....

Edited by CrowOfPyke

The packs will have at least 2 clan cards per pack, and some will probably have 3. But this will balance over the cycle. The rest will be filled by neutrals. This will amount to 13-14 clan cards per cycle probably half and half for deck types with a province thrown in. This leaves 22-29 neutral cards.

28 minutes ago, Radix2309 said:

The packs will have at least 2 clan cards per pack, and some will probably have 3. But this will balance over the cycle. The rest will be filled by neutrals. This will amount to 13-14 clan cards per cycle probably half and half for deck types with a province thrown in. This leaves 22-29 neutral cards.

Each clan gets at least 2 cards at 3 copies each = 30 cards. That leaves another 30 cards (or 10 new cards depending on how you want to look at it). A couple of new provinces and the rest neutral cards... those last 10 cards at 3 copies each will go fast.

On 8/21/2017 at 8:00 PM, KerenRhys said:

If every number given in that description is correct, that would mean that the provinces are 3x each in the pack. That seem curious since multiple of a province would be useless except for multiple decks which is not something FFG does usually (I think, feel free to correct me if there's a LCG where they've done this).

So, I'd bet there's something wrong in the description and I'd guess there will be 22 different cards (19 in 3x and 3 in 1x to make 60).

In that case, what would be the last 1x? It seems too early for a new stronghold, so another Province, maybe clan-specific? Why would they announce the 2 neutral ones and say nothing about the last one if that's the case though?

As noted, you'll just get 3x copies of everything. It is far easier to print and pack 3x20 cards than 3x19 + 1x3. Thus why, as mentioned, you'd get 3x copies of IDs in Netrunner or equivalent in other games.

And please people don't look at it as a 20 Card set, look at it as a 120 Card set split into 6.

First set a Clan could get a really strong card that could be meta defining and there will be complaing, but the next set right after could have a counter for it.

A:Netrunner first Data Pack came with two new identities... (for a total of 7 Identities overall in the First Cycle...)

I would not discard it.

12 hours ago, CrowOfPyke said:

Each clan gets at least 2 cards at 3 copies each = 30 cards. That leaves another 30 cards (or 10 new cards depending on how you want to look at it). A couple of new provinces and the rest neutral cards... those last 10 cards at 3 copies each will go fast.

I think you should check your math. 2 per faction is 14, with 3 copies would be 42 cards. Leaving only 6 cards left with 3 copies.

At most in a 160 Cycle you could have 16 Cards (16 x 7 = 112 ; 120 - 112 = 8) leaving you with 8 Neutral Cards.

Will that happen? Maybe maybe not.

Maybe we will have 15 Cards each faction and then 15 Neurtrals instead.

5 minutes ago, Radix2309 said:

I think you should check your math. 2 per faction is 14, with 3 copies would be 42 cards. Leaving only 6 cards left with 3 copies.

What you suggest is the likely story. And we know we are getting 2 provinces based on the contents spoiled, so we are likely getting a 2 per clan (Probably one each of dynasty and conflict), 2 provinces, and 2 each of neutral dynasty and conflict. I think I'm reiterating someone else's post, but this seems the most likely. Or if someone gets a new stronghold, we will get see one less neutral card.

Quick Numbers

360 cards (6 packs x 60)

Typical pack 60 cards

> 7 clans x 1 dynasty x 3 copies

> 7 clans x 1 conflict x 3 copies

> Neutral x 1 dynasty x 3 copies

> Neutral x 1 conflict x 3 copies

That would add 48 cards => 12 spare slots

12 spare x 6 packs = 72 spare slots (total per cycle)

>>7 clans x 1 Stronghold

>>7 clans x 1-2 Provinces

>>Neutral x 5 rings x 2 Provinces

31 cards => 41 (still) spare slots.

Probably additional Dynasty(*) Cards (Clan/Neutral)

EDIT: (*) As conflict cards can be imported from other Clans with Influence

EDIT2:

with 3 new sets of Neutral Provinces

>>Neutral x 5 rings x 3 Provinces

It would 36 (still) spare slots => 12 sets ( 7 clan & 5 Neutral ???)

Edited by Aingeru
Mirith orthographicall correction
2 minutes ago, Aingeru said:

Quick Numbers

360 cards (6 packs x 60)

Typical pack 60 cards

> 7 clans x 1 dinasty x 3 copies

> 7 clans x 1 conflict x 3 copies

> Neutral x 1 dinasty x 3 copies

> Neutral x 1 conflict x 3 copies

That would add 48 cards => 12 spare slots

12 spare x 6 packs = 72 spare slots (total per cycle)

>>7 clans x 1 Stronghold

>>7 clans x 1-2 Provinces

>>Neutral x 5 rings x 2 Provinces

31 cards => 41 (still) spare slots.

Probably additional Dinasty Cards (Clan/Neutral)

FYI, The word is "Dynasty" in English. I can't take your post seriously, otherwise. I am not blaming you for anything, but supplying the correction.

Also, you can probably just assume 3x copies of everything, (See my post above), and that we will get 120 new cards in the 6 packs.

Edited by Mirith
4 minutes ago, Mirith said:

FYI, The word is "Dynasty" in English. I can't take your post seriously, otherwise. I am not blaming you for anything, but supplying the correction.

Also, you can probably just assume 3x copies of everything, (See my post above), and that we will get 120 new cards in the 6 packs.

Thanks, amended.

1 hour ago, Aingeru said:

Quick Numbers

360 cards (6 packs x 60)

Typical pack 60 cards

> 7 clans x 1 dynasty x 3 copies

> 7 clans x 1 conflict x 3 copies

> Neutral x 1 dynasty x 3 copies

> Neutral x 1 conflict x 3 copies

That would add 48 cards => 12 spare slots

12 spare x 6 packs = 72 spare slots (total per cycle)

>>7 clans x 1 Stronghold

>>7 clans x 1-2 Provinces

>>Neutral x 5 rings x 2 Provinces

31 cards => 41 (still) spare slots.

Probably additional Dynasty(*) Cards (Clan/Neutral)

EDIT: (*) As conflict cards can be imported from other Clans with Influence

EDIT2:

with 3 new sets of Neutral Provinces

>>Neutral x 5 rings x 3 Provinces

It would 36 (still) spare slots => 12 sets ( 7 clan & 5 Neutral ???)

The Strongholds and Provinces will still take 3 cards.

2 hours ago, Mirith said:

I can't take your post seriously, otherwise.

Your overreacting much.

:P

Quote

Tears of Amaterasu comes with three copies each of twenty new cards, giving every clan new tools in their quest for superiority.

According to last announcement , it seems my suggestion was wrong.

Sorry thinking in the amount of dead cards...