1 hour ago, Jo Jo said:
Yeah... but Harpoons. Kind of hard to run a crack swarm going forward. I guess you can drop Howlrunner and not stay in a tight formation.
I love the Tie/D list.
It was a fun list to play, and I had several turns where my opponents set zero dials (fun for me at least). I knew it wasn't a tier 1 list going in (or even tier 2
). It was more to hate on the current meta of 2-ship lists. The list is pretty good against other lists too (I did manage to beat the tie swarm round 4).
The big issue with the list, as I've said before, is you really lack modifiers (especially compared to some of the meta heavyweights). If all 3 ships are shooting you get to make 5 attacks, but you only have 2 focus tokens between those 5 attacks (the third focus + Palp is spent defending a Delta). It makes the list very swingy. Some turns you'll utterly mulch a ship, and on others all of your shots will impotently bounce off your opponent's green dice (if you even manage to roll a hit). It means you need to be really good at adapting to the game on the fly, as there are no guaranteed kills like other lists can do (looking at you Nym).
It's the same on defence. Three agility with Palp (if he's alive) + focus isn't the most reliable defence in the current meta. You hope that the Deltas just slowly bleed HP, but there were a few times where I had a focus and got the dreaded 3x Blanks. You just need to roll with it and try to punish your opponent's MoV even if you lose.
Also PtL Dash sucks. The Lone Wolf version is perfectly beatable, but PtL Dash is an uphill battle. That's true for all generic lists though.