OK, maybe I'm just not remembering the old racial techs well enough but looking through these cards some of them seem insanely powerful.
naalu can get an advanced fighter that hits on a 7, has independent move of 2 and only counts as 1/2 ship vs fleet supply. All for 2 prerequisites.
The saar can upgrade their floating factories to have a move of 2 and production 7. Keep in mind, I think they can still produce with docks that have moved now.
A xxcha tech allows them to spend a strategy counter to end a players turn when they attack him, once a round.
Hacan tech allows them to trade strategy cards with another player for a strategy counter and three trade goods
Mental can double the value of their trade goods when spent as resources or influence
for two green prerequisites the arborec can improve their ground forces to combat seven and production 2 and give them a 50-50 chance of respawning in their home system when they die.
Is it just me or are those just crazy good?
Edited by Forgottenlore