MC80 Ackbar and Strategic

By Tiberius the Killer, in Star Wars: Armada Fleet Builds

Alright, this is variant of a fleet I have been using for awhile now. I haven't really experimented with Strategic before, but I had heard other people have done well.

I could probably try to get another CR90, but I have a lot of fun with Garel, so I'll keep him around. I am addicted to the Slicer Tools quantum, so that definitely stay. I am just a little worried about the MC80's survivability. I suppose it's probably fine, but my old list had a STM and PE pelta, which has a lot of fun. Sadly the pelta dies pretty often because it is so effing slow! I have also thought about switching Jaina for Tantive, just to keep all the tokens a flowing to the big guy, but maybe Hondo will do well enough.

Intel Officer is a new edition as well, I'm just tired of all the ECM'd braces taking my huge broadsides with ease.

I do feel much better about the objectives of this fleet:

Any and all thoughts welcome!

Garel, Jaina and ET'd MC80
Author: Tiberius the Killer

Faction: Rebel Alliance
Points: 396/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- External Racks ( 3 points)
= 43 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Hondo Ohnaka ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 55 total ship cost

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 194 total ship cost

1 Shara Bey ( 17 points)
1 A-Wing Squadron ( 11 points)
2 VCX-100 Freighters ( 30 points)

You will most likely need intel to keep your Vcx's free to fly around and use their strategic ability. Those look easy to tie up for a few rounds.

True. I think I will just change that A-wing to a HWK. As long as one is free is the other is distracting squads, so good on him.