Complete Nym Genius Bomb Map

By matt.sucharski, in X-Wing

Dropping bombs after bumping may be a bit over the top.

But from my own experience playing with and again Nym, I really love this ship.

It's challenging to keep him alive AND be a threat for the 40+ points he is worth.

It's challenging to fly against him, because you have to fly smart and can't use your old "one tactic for each matchup" .

I really think this is the most people's problem with him. They want to stick to their ships and tactics and win with it.

If you fly fair ship rebels and stay in formation, he blows you up if you miscalculated the range.

If you play defenders, and fly predictable, you get wrecked.

So maybe instead of investing so much energy in arguing over Nym, play some games with him, and some against him, and try different tactics.

Thanks for this, @Incard

It's a nasty combination - mind you, Miranda's 'grapes of wrath' bomb map is pretty scary too.

As you noted, the 4-5/7-8 o-clock looks like the best line of approach - especially if he's packing an autoblaster turret, as I suspect he'll have trouble bringing that to bear aft of his original position.

Range 3 from behind looks like a safe spot, but since that's range 3 of his initial position, there's a fairly good chance he'll no longer be in range after he moves.

Ultimately, you're probably going to have to accept eating a bomb to reliably get a shot.

At least one choice he's got to make is that if he's carrying Systems/Astromech, he's probably not got Cad Bane to make the bomblet nastier (although he could be elsewhere in the squad).

Quote

It's the confluence of all these game effects together that creates this ... unique game experience. The whole is greater than the sum of its parts.

Very much so. I don't think the bomblet generator is that bad (although it could have stood being a few points more) - it's always going to be the combination of effects (much like the jumpmaster).

14 hours ago, Scumwing Apologist said:

Easy Fix: It was a mistake to make a pilot like this have such a high PS. If he were native PS 6 or 7 he wouldn't be nearly the monster he is now.

To be honest, I dislike that Nym is PS8, but not for in-game reasons.

Nym is 'you' in Galactic Starfighter, just like Keyan Farlander is 'you' in X-wing, Maarek Stele is 'you' in TIE fighter and Dash Rendar is 'you' in Shadows Of The Empire. Up til now, FFG have been consistant that all of these characters are PS7 with an elite upgrade.

It's the same reason Talonbane Cobra bugs the [censored] out of me. Fenn Rau - fair enough. He gets a fair amount of screen time in Rebels, is clearly meant to be an amazing pilot (kicking the snot out of two of the Ghost crew without breaking a sweat in his first appearance), and as esentially the 'best Mandalorian pilot' should be better than Boba Fett, meaning PS9 is fair enough. Talonbane Cobra is a no-name character with a frankly stupid name who was an end-of-first-level boss in Star Wars Galaxies, who gets killed in his first and only appearance by what is essentially a cartel spacer.

I know game mechanics trumps background where there is a conflict, but it didn't feel like there needed to be.

Edited by Magnus Grendel

Just let ions prevent using genius. A zero cost upgrade should not allow you to get around the one real counter to drop bombs. Then he actually has a legit hard counter that will seriously force a Nym to consider his target priorities.

Edit: I'll agree that Nym definitely should have been a 7. I'm, annoyed, that the PS wars have started again. I like flying phantoms.

Edited by DarkArk

I can wholeheartedly agree that Nym at 8 feels a little egregious. At 7, you'd have at least gotten to play initative bids with the PS 9 pilots; for everything else it would have made little difference.

And yeah, he should be the equal of Keyan, Stele, and Dash: Seven is enough.

And Dash is a demonstration that seven really can be enough.

5 hours ago, Reiver said:

I can wholeheartedly agree that Nym at 8 feels a little egregious. At 7, you'd have at least gotten to play initative bids with the PS 9 pilots; for everything else it would have made little difference.

And yeah, he should be the equal of Keyan, Stele, and Dash: Seven is enough.

And Dash is a demonstration that seven really can be enough.

Well, in fairness, Dash Rendar is special case there; yes he's 'only' PS7 but with a ludicrously manouvrable ship with a highly effective turr...... wait a minute.

I'd be interested in how much worse for example Deathrain with Adv. Sensors looks, since he is also able to boost and use the Bomblets.

I wonder how the worse dial and lack of Genius combo makes that threat bubble.

29 minutes ago, DampfGecko said:

I'd be interested in how much worse for example Deathrain with Adv. Sensors looks, since he is also able to boost and use the Bomblets.

I wonder how the worse dial and lack of Genius combo makes that threat bubble.

It's huge, but there are very few ways he can do the front-bomb thing safely with dial-bombs, and he can't do it after moving, which makes it a lot less flexible.

And he's PS 6.

And doesn't have a turret.

Or a 3 primary.

And costs only FOUR points less.

:( poor, poor punisher.

On 2017-08-16 at 2:41 PM, Scumwing Apologist said:

Yeah that at PS10. Seems fair. Plus it doesn't matter if he bumps. Plus it doesn't matter if he gets hit with his own bomb. Doesn't even matter if he lands on an asteroid/debris.

My biggest problem with Nym is that he's braindead . You can fly him like a complete and total moron and you don't get punished- no punishment for bumps, no punishment for hitting yourself with your own bombs, no punishment for running over/landing on debris/asteroids- it's ridiculous. Nym is the second most blatantly easy mode ship, next to the JM5K, which SURPRISE is his wingman of choice. You know how people used to complain about x7 Defenders getting their tokens regardless of sloppy flying? Yeah, huge surprise that Nym elicits so much hatred from the community- the devs just completely forgot previous lessons. Scum favoritism at its finest.

Easy Fix: It was a mistake to make a pilot like this have such a high PS. If he were native PS 6 or 7 he wouldn't be nearly the monster he is now. As it is, he warps the game in a way that is completely negative.

I honnestly do not believe the developpers were not aware of this problem before release. It was blatantly obvious as soon as the preview came out. This is only looking at the "bomb side" of Nym. On top of that he has a 3 reds primary weapon AND a turret. So basically hes just as good at bombing as a Kwing (if not better), as Turret and a 3 red primary. Why did he get an EPT on top of all that (which Kwing and Punisher dont have access to)? Why make him an Ace on top of everything else??

I could see the reason why FFG did not see the JMKs problem. But this one i soo obvious...

3 hours ago, Thormind said:

I could see the reason why FFG did not see the JMKs problem. But this one i soo obvious...

Especially coming so close on the heels of the unending problems with the JM5K. Durable ships with lots of upgrade slots, after the JM5K fiasco, need systematic and extensive testing. I'm talking literally setting up a spreadsheet with every possible upgrade combination and seeing what pops. I'm really surprised the Scurrg, and Nym in particular, didn't get this treatment. (Or maybe he did, and this really is the new normal. Which is even more depressing.)

4-5/7-8 o-clock is the best approach?

OMG PEOPLE

Blue Ace.

55 minutes ago, Jeff Wilder said:

Especially coming so close on the heels of the unending problems with the JM5K. Durable ships with lots of upgrade slots, after the JM5K fiasco, need systematic and extensive testing. I'm talking literally setting up a spreadsheet with every possible upgrade combination and seeing what pops. I'm really surprised the Scurrg, and Nym in particular, didn't get this treatment. (Or maybe he did, and this really is the new normal. Which is even more depressing.)

Systematic har har

You're right though - either nym slipped through the cracks (it took a while for people to be convinced advanced sensors was just correct), or it's intended to be this way, and I'm not sure which is worse.

1 hour ago, Jeff Wilder said:

Especially coming so close on the heels of the unending problems with the JM5K. Durable ships with lots of upgrade slots, after the JM5K fiasco, need systematic and extensive testing. I'm talking literally setting up a spreadsheet with every possible upgrade combination and seeing what pops. I'm really surprised the Scurrg, and Nym in particular, didn't get this treatment. (Or maybe he did, and this really is the new normal. Which is even more depressing.)

5 hours ago, thespaceinvader said:

It's huge, but there are very few ways he can do the front-bomb thing safely with dial-bombs, and he can't do it after moving, which makes it a lot less flexible.

And he's PS 6.

And doesn't have a turret.

Or a 3 primary.

And costs only FOUR points less.

:( poor, poor punisher.

All of this.

Play Shark jumping the collectable card game.

On 9/9/2017 at 7:18 AM, Jeff Wilder said:

Especially coming so close on the heels of the unending problems with the JM5K. Durable ships with lots of upgrade slots, after the JM5K fiasco, need systematic and extensive testing. I'm talking literally setting up a spreadsheet with every possible upgrade combination and seeing what pops. I'm really surprised the Scurrg, and Nym in particular, didn't get this treatment. (Or maybe he did, and this really is the new normal. Which is even more depressing.)

Honestly, the way they set this guy up to have absolutely every upgrade he could've asked for at once, I'm pretty sure this build is entirely deliberate.

PS8 isn't meant to be given out lightly, and yet, here we are. One supposes they were worried their Soontir Counter(tm) wouldn't be reliable enough at PS 9? Ha. Ha. Ha.

On ‎8‎/‎16‎/‎2017 at 1:41 PM, Scumwing Apologist said:

Easy Fix: It was a mistake to make a pilot like this have such a high PS. If he were native PS 6 or 7 he wouldn't be nearly the monster he is now. As it is, he warps the game in a way that is completely negative.

The exact same problem with the TIE Phantom. If the aces had been mid-range pilots, they would have been out maneuvered by better pilots, and the entire chassis would have thus not been broken.

IDK, this may be because I had to live through the horrors of wave 5, but ive always felt nym's small base, single reposition is weak **** (even with sensors) compared to fat turret boost (or ******* dash, lower ps or not)

His threat range with bombs also ain't **** compared to a PWT

Unless you use TLTs, but honestly I've become less and less a fan of those recently and agree they could use some looking at

Edited by ficklegreendice
6 hours ago, ficklegreendice said:

IDK, this may be because I had to live through the horrors of wave 5, but ive always felt nym's small base, single reposition is weak **** (even with sensors) compared to fat turret boost (or ******* dash, lower ps or not)

His threat range with bombs also ain't **** compared to a PWT

Unless you use TLTs, but honestly I've become less and less a fan of those recently and agree they could use some looking at

Enduring scar tissue leaving your nerves unable to feel anything is not quite the same as 'but it doesn't hurt' ;)

Even then, Wave 5 was bad, but it was... obviously bad? I mean, we knew Whisper was a problem, you built around Whisper, you moved on. This ended up with quite a few problem builds, to be sure, but it was... simple.

Nowadays you've got to plan for Dengar, Fenn, Nym, Miranda, Biggs'n'co, and still keep a wary eye out for the odd torpedo boat. I guess that's like diversity... but the problem feels like an awful lot of those squads achieve similar meta compression, but in different ways, so it's harder to plan around.

On 8/16/2017 at 5:53 PM, Polaritie said:

Oh yes. Two TLT aggressors are the squishiest option and they will still murder Nym. They probably survive long enough to take chunks off the rest of the other guy's list too.

Nym isn't without counters. Just... the counters aren't any fun to field!

He problem is that like pre-nerf phantoms, every list has to have a. My counter in it or you will lose. Competitive flying is fun when a lot of lists are competive and not just those that must have two tlt's in it.

Nym is the exact same problems as the pre-nerf phantom except now it's at ps 10 and doesn't really have to need initiative.

29 minutes ago, Shenannigan said:

Nym is the exact same problems as the pre-nerf phantom except now it's at ps 10 and doesn't really have to need initiative.

YES. He's not invincible, but he is so over the top as to completely ruin many aspects of the game. Don't have an answer to Nym specifically? Then your list is garbage and you will get destroyed before the cut, as something like 60% of all lists run Nym. I just hate whomever designed the Scurrg, such blatant favoritism.