Complete Nym Genius Bomb Map

By matt.sucharski, in X-Wing

Chris of the Carolina Krayts started a map of bomblett placements for a Scurrg H-6 Bomber with "Genius", Engine Upgrade, and Advanced Sensors. I looked at the map in awe and in terror, just as Kylo Ren gazed into the burned and twisted helmet of his ancestor, and I muttered "I'll finish what you started."

The first image is simply potential placement of bombletts. The second shows their detonation range. The third compares the bomblett placement to the range bands surrounding the Scurrg.

A few notes:

There is also a bomblett placed directly underneath the Scurrg. I applied 4 potential barrel roll positions: left forward, left backward, right forward, and right backward. I did not apply different final placements for Tallon Rolls - they're just placed mid-template. To do this, I had to adjust a setting in Vassal call "maximum heap". Sounds about right. The bomblett placement looks like a demon face. The bomblett ranges looks like a mushroom cloud. Coincidences? Not a chance!

Enjoy - or don't. Take note of what look like they may be relatively safe zones, like range 3 at Nym's 7/8 o'clock and his 4/5 o'clock. Safe "ish".

EDIT: Added a K-Wing's action-bomb options with Advanced SLAM for comparison.

Bomblette Places.jpg

Bomblette Range.jpg

Bomblett Places with Range 3.jpg 59950dc0ce7c9_MirandaClusterMines.jpg.ada3f9a208f24004ab26b81c1560a5f4.jpg

Edited by Incard

It's no wonder that this combo is hated!

4 hours ago, hey_yu said:

The Bomber Generator is something a person should consider when they choose their movement in the planning phase. For the most part, you can anticipate where it's going to be. It can be tricky if it's on Death Rain, Emon, Bombardier Crew, etc.

Hey @hey_yu , check this out...

Edit: Upon further review, this map looks like a mushroom cloud. Pretty spot-on for the effect it's having...

Edited by Rinzler in a Tie

Very interesting.

What about Sol Sixxa?

Yeah that at PS10. Seems fair. Plus it doesn't matter if he bumps. Plus it doesn't matter if he gets hit with his own bomb. Doesn't even matter if he lands on an asteroid/debris.

My biggest problem with Nym is that he's braindead . You can fly him like a complete and total moron and you don't get punished- no punishment for bumps, no punishment for hitting yourself with your own bombs, no punishment for running over/landing on debris/asteroids- it's ridiculous. Nym is the second most blatantly easy mode ship, next to the JM5K, which SURPRISE is his wingman of choice. You know how people used to complain about x7 Defenders getting their tokens regardless of sloppy flying? Yeah, huge surprise that Nym elicits so much hatred from the community- the devs just completely forgot previous lessons. Scum favoritism at its finest.

Easy Fix: It was a mistake to make a pilot like this have such a high PS. If he were native PS 6 or 7 he wouldn't be nearly the monster he is now. As it is, he warps the game in a way that is completely negative.

14 minutes ago, NoZone said:

What about Sol Sixxa?

This is a map for the location of reveal-bombs dropped by any Scurrg H-6 Bomber that has the following upgrades: Havoc Title, Advanced Sensors, "Genius", Engine Upgrade, and any reveal-bomb (usually Bomblett Generator). The reason it is almost exclusively associated with Captain Nym is that his Scum pilot ability is to ignore friendly bombs (he takes no damage from them), and to a lesser extent, Rebel Captain Nym, whose pilot ability allows him to prevent the detonation of 1 friendly bomb token per turn. Every other pilot would be hurting him or herself with many of these bomb placements.

But but you can fly better...

So what this tells me is I need to bring some Ion (Cannon or Turret) in every list I play...

1 minute ago, AngryAlbatross said:

So what this tells me is I need to bring some Ion (Cannon or Turret) in every list I play...

Or bring a few ships with TLTs. 1 agility typically does not fare very well vs those and most TLT wielders have more than enough hull and shields to ward off a few bombs.

57 minutes ago, Incard said:

The bomblett placement looks like a demon face. Coincidences? Not a chance!

Bomblette Places.jpg

It looks more like one of the aliens from the original Atari arcade version of Space Invaders...

I just noticed that there are 2 or 3 bomb tokens missing. If you see any asymmetries, assume that there are missing tokens here, not extras. The missing ones are really close to existing ones, and don't effect other overall mushroom cloud.

Still vulnerable at the stern, like the rest of us.

Here's just the bomb placements and detonation ranges that can be accomplished on any turn (so long as the Scurrg activates without any stress) and before executing the dialed maneuver. There will be many more potential placements for any given dialed move, remember.

Demon faces, aliens, mushroom clouds, and now the biohazard symbol.

Bombs on any turn.jpg

Edited by Incard
9 minutes ago, Marinealver said:

Still vulnerable at the stern, like the rest of us.

Fantastic movie, excellent thought. Just fly better, people!

30 minutes ago, Incard said:

Here's just the bomb placements and detonation ranges that can be accomplished on any turn (so long as the Scurrg activates without any stress) and before executing the dialed maneuver. There will be many more potential placements for any given dialed move, remember.

Demon faces, aliens, mushroom clouds, and now the biohazard symbol.

Bombs on any turn.jpg

This right there is the actual problem - because these bombs can be planted completely independent of the chosen maneuver. And the fun part is this: if Nym goes just 3 straight then everyone behind him in the bomb-free space won't be able to shoot anymore.

So which is it - do you want to get a shot or dodge the bomb? Because you can't have both

1 minute ago, GreenDragoon said:

This right there is the actual problem - because these bombs can be planted completely independent of the chosen maneuver. And the fun part is this: if Nym goes just 3 straight then everyone behind him in the bomb-free space won't be able to shoot anymore.

So which is it - do you want to get a shot or dodge the bomb? Because you can't have both

Amen.

7 minutes ago, GreenDragoon said:

This right there is the actual problem - because these bombs can be planted completely independent of the chosen maneuver. And the fun part is this: if Nym goes just 3 straight then everyone behind him in the bomb-free space won't be able to shoot anymore.

So which is it - do you want to get a shot or dodge the bomb? Because you can't have both

you want to get a shot, because eating 0-2 damage is a price worth paying for shooting something that's quite expensive and has relatively pathetic defenses. The real impact your flying has against Nym is limiting the amount of damage he does by positioning both to maximize concentrated fire and to minimize how many ships get bombletted

making trades is part of playing the game, even in the case against normal firing-arc jousters they're still libel to shoot you at least once before they die. ****, freaking turrets exist and are in some cases literally unavoidable except through dice and they don't have to consider their positioning nearly as much as Nym.

besides, if you're a turret, you can both dodge the bomb and shoot

Edited by ficklegreendice
7 minutes ago, ficklegreendice said:

you want to get a shot, because eating 0-2 damage is a price worth paying for shooting something that's quite expensive and has relatively pathetic defenses.

That highly depends on the ship. Inquisitor sure as **** does not. Whisper does not. I'd say anything below at least 6 hull+shield does not, possibly even way above

It is a very high price to pay that pushes out quite some ships.

14 minutes ago, GreenDragoon said:

This right there is the actual problem - because these bombs can be planted completely independent of the chosen maneuver. And the fun part is this: if Nym goes just 3 straight then everyone behind him in the bomb-free space won't be able to shoot anymore.

So which is it - do you want to get a shot or dodge the bomb? Because you can't have both

Literally has always been the issue with reveal bombs. Nym is only making them nasty because he can Genius them with no risk, letting him use them offensively and carelessly.

Did you enjoy the horrible laggy mess VASSAL turns into with that many bombs? It crashed multiple times when I started copy/pasting layouts for the first set, haha

Just now, Brunas said:

Did you enjoy the horrible laggy mess VASSAL turns into with that many bombs? It crashed multiple times when I started copy/pasting layouts for the first set, haha

Oh, so laggy. It did crash once, and I got a warning that I needed to change the quantity of memory available to Vassal. The preference is called "maximum heap", my new nickname for Scum Nym.

Just now, Vineheart01 said:

Literally has always been the issue with reveal bombs. Nym is only making them nasty because he can Genius them with no risk, letting him use them offensively and carelessly.

And he has access to advanced sensors. Only Punisher and Brobots had access to both bombs and systems before.
And he moves at PS10. That was in theory possible with Horton Salm, RAC or Boba Fett. But yeah...
And his pilot ability and genius which you mentioned already.

So yes... he takes all the issues and makes them worse.

Can you update this to include any possible bumps then drop lol?

Does this include PTL, where he can boost and barrel roll?

I've mentioned this in another post, but I think the way to "fix" this is to add some text to genius (because this is really the problem here).

Make it so you can drop before you move (normal) , or after you move. But you must drop the bomb before any actions are taken if genius is equipped.

I could make the argument that it is OK to Advanced Sensor reposition then drop, but to advanced sensor, reposition (possibly twice) then move and drop is harsh. I think it is even worse then AdvSlam bombing(and there is possibly a nerf coming), as you don't need to worry about being able to drop it directly on a ship and isn't action dependent.

It's not just his pilot ability - that's cool on it's own.

It's not just Advanced Sensors - that's a great card that I think has a place as-is.

It's not just "Genius" - that card is self-limiting outside of this specific context.

It's not just Bomlett Generator - although: infinite bombs, really?

It's the confluence of all these game effects together that creates this ... unique game experience. The whole is greater than the sum of its parts.