Hondo and mixed faction/scum?

By EagleScoutof007, in Star Wars: Armada

Since Hondo(one of my favorite characters from CW and Rebels) has been added to Armada, has anyone thought about trying to make a mixed faction with him as a commander? Any thoughts on how much to price him and maybe change his ability to work with his fleet? Matches could be around 200 points. Ideas anyone?

At the start of the ship phase, you may choose 1 command token assigned to a ship and move it to any other ship. 20pts.

Enemy of my enemy: you may take up to 40% of your fleet from the opposite side to your opponent, this fleet may not contain any uniques. If you do this you are automatically the 2nd player.

1 hour ago, slasher956 said:

Enemy of my enemy: you may take up to 40% of your fleet from the opposite side to your opponent, this fleet may not contain any uniques. If you do this you are automatically the 2nd player.

Who would be second in a Hondo vs. Hondo match up?

the hondo with rebel ships :P

Either that or if both players have Hondo revert to normal process for determining which player goes 1st.

Ship wise I would think Hondo's fleet would consist of modified Gozanti Cruisers and GR-75s, Hammerheads, mixed squadrons of Z-95s, bounty hunters, Y-wings, etc

And flying saucers!

My scum fleet will be lead by adventurer, misunderstood hopeless romantic, and non-emo member of the rather large Ren family, Kybo Ren, flying his flagship - the stolen Demolisher. Rules TBD. He will not be employing C-3PO and R2-D2 ordnance upgrades unless their points cost is significantly into the negative range. http://starwars.wikia.com/wiki/Gir_Kybo_Ren-Cha

Add in some commonly-used-by-smugglers Gozantis.

Round out with Z-95s, stolen TIEs (stolen by Kybo, of course, not by Sabine - wow, Rens really like stealing TIEs!), various Villains (only uniques, of course), generic HWKs, and maybe even a Rogue or two. Yeah, I think Lando in his ship, The Millenium Falcon, might have been found associating with a pirate or two in his younger, pre-hero days.

With the ships that are currently available, I thing if a scum fleet would consist of a Hammerhead(being an old class of ship) or 2 with Gozantis and GR-75s each with weapon mods. Squadrons could have Z-95s, Y-wings, jumpmaster, hwk, etc. Could be a fun setup

I'm still confused how Hondo works in the realm of the Corellian Conflict. He's a unique, so tech only one player can take him, but how would you decide that between imperial and rebel players. My solution was "both" get 1 copy to use, which i think works but it's weird.

5 hours ago, dominosfleet said:

I'm still confused how Hondo works in the realm of the Corellian Conflict. He's a unique, so tech only one player can take him, but how would you decide that between imperial and rebel players. My solution was "both" get 1 copy to use, which i think works but it's weird.

I had wondered the same. I figured why not have him available to everyone and maybe roll a numbered die, flip a coin or whatever way the player decide? Then after a player uses him he would be up for grabs again. Might be fun to have him bounce around every round of the campaign

Before round 1 place Hondo on a none occupied planet, when ever a player is defender in that system they may add hondo to their list.

6 hours ago, dominosfleet said:

I'm still confused how Hondo works in the realm of the Corellian Conflict. He's a unique, so tech only one player can take him, but how would you decide that between imperial and rebel players. My solution was "both" get 1 copy to use, which i think works but it's weird.

I've asked the question to the Rules Link already.

Because soon, we'll need to know for Fleet Commands, too. But I dare say the Unique-ness will be tied across a Side, rather than Cross-Factional. Since you have no input to what your opponents have or have not. They build their fleets with each other, not with you.

Willing to put good money that 2 Hondos can exist simultaniously in the Corellian Conflict - One on the Imperial Side, one of the Rebel side.

Because he's a Friend to all!

And getting a rule on that would neaten up Fleet Commands come the Chimaera release, too.

1 hour ago, slasher956 said:

Before round 1 place Hondo on a none occupied planet, when ever a player is defender in that system they may add hondo to their list.

I like that idea. Maybe add a something on the line where when he is used, he flees to another unoccupied?

46 minutes ago, EagleScoutof007 said:

I like that idea. Maybe add a something on the line where when he is used, he flees to another unoccupied?

How about... If a base is built in this system then Hondo will relocate to the closest unoccupied system, randomise if 2 or more are equal distance?

Hondo could give a bonus ship and squadrons then Hyperspace out on a random turn or when he's discarded. I want to play around with these ideas now. Hondo is one of my favorite characters from Star Wars

12 hours ago, Drasnighta said:

I've asked the question to the Rules Link already.

Because soon, we'll need to know for Fleet Commands, too. But I dare say the Unique-ness will be tied across a Side, rather than Cross-Factional. Since you have no input to what your opponents have or have not. They build their fleets with each other, not with you.

Willing to put good money that 2 Hondos can exist simultaniously in the Corellian Conflict - One on the Imperial Side, one of the Rebel side.

Because he's a Friend to all!

And getting a rule on that would neaten up Fleet Commands come the Chimaera release, too.

Woah, just realized that the fleet commands are unique(well, i knew they were in that you could only have 1 per fleet, never put the 2 and 2 together that that would be 1 per rebel faction too). Mind blown, though i don't think anyone on the rebel side has used a pelta aside from me so /shrug.

I was reading up some ships earlier and found out that pirates in legends liked steeling Gladiator class Star Destroyers because of their black market value. I think I found Hondo's flag ship! XD

8 hours ago, EagleScoutof007 said:

I was reading up some ships earlier and found out that pirates in legends liked steeling Gladiator class Star Destroyers because of their black market value. I think I found Hondo's flag ship! XD

Gladiators were about the largest pirates could get on the regular in legends. **** a pirate fleet with a kaloth battle cruiser or Carrack light cruiser were considered heavily armed. Anything larger then those the logistical system needed to keep it operational would be a nightmare which we saw with Booster Terrik and his Errant Venture.

22 minutes ago, chr335 said:

Gladiators were about the largest pirates could get on the regular in legends. **** a pirate fleet with a kaloth battle cruiser or Carrack light cruiser were considered heavily armed. Anything larger then those the logistical system needed to keep it operational would be a nightmare which we saw with Booster Terrik and his Errant Venture.

Far more common for pirate groups to steal were the Imperial Customs ships. They are small, easy to crew, and most importantly, purpose built to chase down light freighters. Gladiators and Neb Bs make for good privateer vessels, but are overkill when you consider the primary targets of most pirates.

1 hour ago, cynanbloodbane said:

Far more common for pirate groups to steal were the Imperial Customs ships. They are small, easy to crew, and most importantly, purpose built to chase down light freighters. Gladiators and Neb Bs make for good privateer vessels, but are overkill when you consider the primary targets of most pirates.

Yeah but they did help when attacking larger luxury liners and certain classes of heavy freighters especially Carracks with their ion cannons. Again I am not saying it was common just they were for the most part the size limit especially for pirates that didn't have a base.

I've been working on little scenario with making a small pirate fleet possibly to throw into a Corellian conflict game for a twist when I get another campaign started. At the moment I'm trying to use ship available in the game like the flotillas, Hammerhead Corvettes, and a mix of squadrons

2 hours ago, chr335 said:

Gladiators were about the largest pirates could get on the regular in legends. **** a pirate fleet with a kaloth battle cruiser or Carrack light cruiser were considered heavily armed. Anything larger then those the logistical system needed to keep it operational would be a nightmare which we saw with Booster Terrik and his Errant Venture.

Yet now in the new canon, a Pirate Queen (can't remember her name) managed to steal, crew, and effectively use entire Super Star Destroyer post-Endor. I think she uses it both to pirate smaller ships and uses it as a safe haven for pirates in the Outer Rim. No real explanation on how she stole it or how in the galaxy she's able to keep a crew large enough to effectively run the darn thing though.

Edited by Derpzilla88

Got to be an Imperial gone rogue at that point. If it didn't start out with a crew, the only other option I see is nearly the entire Kuat construction crew going on strike, and deciding to turn pirate when the Empire folded and they realize they will never get paid for building that last SSD.

4 hours ago, Derpzilla88 said:

Yet now in the new canon, a Pirate Queen (can't remember her name) managed to steal, crew, and effectively use entire Super Star Destroyer post-Endor. I think she uses it both to pirate smaller ships and uses it as a safe haven for pirates in the Outer Rim. No real explanation on how she stole it or how in the galaxy she's able to keep a crew large enough to effectively run the darn thing though.

Huh, looks like that was ex annihilator and it was stolen in some of the comics. Wonder how it'll turn out, considering pirates don't normally have the manpower to staff something this big...

Edited by Norsehound