Ran this at a store championship this past weekend. It placed which there was a couple two win drops. Any who went up against two ship build first round. Also second round and third ended up facing a three ship build. With the damage out out of the ghost and Finn combo mixed with Jan and Swarm. I was serving 5 hits at least; also TLT on Jan added additional two. If I was lucky I was able to get them in range of Rarok and Jans then I would use Rarok ability to turn the ghost to PS12 and have the hawks PS8.
Made it hard to joist and with Jan being able to turn Rarok DT to 4 dice attack range one.
Also the hawks end game factor. Either two turrents on the board at PS12 when the ghost is gone or Five Dice Attack at range three first engagement then Six or Seven second engagement; with a possible 4 more hits after.
Weakness bombs and ordinanc! You easily whip these glass ships off the board!
Lothal Rebel (44) - VCX-100
Fire Control System (2), Flechette Torpedoes (2), Finn (5), "Chopper" (0), Guidance Chips (0)
Jan Ors (33) - HWK-290
Swarm Tactics (2), Twin Laser Turret (6)
Roark Garnet (23) - HWK-290
Dorsal Turret (3), Nien Nunb (1)
Sounds better