This directly ties into the impact of how the action cards play out since more boons and comets means greater levels of successes since they can be spent over and over again (unlike successes). So yes, the absolute best case is to generate 3 successes and as many boons as possible.
Commoner wrote this in a different thread and I don't know how to read it. I was under the impression that boons, successes and comets worked in the same way.
Lets say you get 4 successes, 4 boons and one comet.
1. You can spend 3 succeses on +3 damage, the last success is lost unless you can use it on another card that is viable.
2. You can spend 2 boons on the action card you used and the last boons on a critical wound or some other effect on another card.
3. You can spend the comet on a critical wound, an effect on the card you used or a success.
In all three cases you can only use each boon, success and comet once and only pick one particular line of effect once. So if you got 6 boons but only had selectable effect for 2 boons then the last four would be lost.
Right?