22 minutes ago, GreenDragoon said:they all have in common that they are EXTREMELY important and crucial in winning the battle. Something that translates very badly to a competitive game in my opinion. We would need a 'charging' mechanics of some sort, a timer that announces the impeding doom
I lost my last game based on a conner net prevent my Fenn Rau making his Talon roll and finishing off Miranda. Secondary effects from secondary weapons can be game changers. The issue is that FFG struggles to price those things right and/or adjust their damage to make them worth it. Giving up most of your damage for a secondary effect is already a harsh cost, if you add on top of that a 3 point cost to for example Ion Pulse Missiles it becomes a lackluster upgrade, especially if it is a one use upgrade.